GoatBoy
2011-09-04, 08:44 PM
Bone Dance
Necromancy
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Area: 30-ft.-radius spread
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Upon completion of casting this spell, one medium-sized humanoid skeleton rises from the ground in one unoccupied square of the caster's choice within the spell's area. One more skeleton appears each round on the caster's turn, in another square of the caster's choice, to a maximum of 10 skeletons.
Each skeleton cannot move or take any actions, but it threatens all squares within 5 feet of itself. Any hostile creature in a skeleton's threatened space that takes an action which is subject to an attack of opportunity is subject to an attack from the skeleton. If more than one skeleton from this spell threatens the creature in question, then they all attack. The skeletons may only make one attack of opportunity per the caster's turn, and it always takes the first available attack; no delay is possible.
Treat the skeletons as undead creatures with one hit die for purposes of targeting them with attacks and effects, though they are not subject to targeted beneficial effects of any sort. Each skeleton is destroyed as soon as it takes a single point of damage. The skeletons have an AC of 13 (+2 natural, +1 dex), an attack bonus of +5, and deal 1d6+1 damage.
All skeletons crumble into dust once the duration of the spell is over.
Material Component: A handful of bone chips, containing fragments from at least five different creatures.
I'm wondering what everyone here thinks would be a suitable level for a caster to start calling numerous creatures from the ground like this. I am thinking level 3, but if the level is higher then their attacks could be increased. They should remain trivial to kill, however.
Thanks in advance for the advice/feedback.
Necromancy
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Area: 30-ft.-radius spread
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Upon completion of casting this spell, one medium-sized humanoid skeleton rises from the ground in one unoccupied square of the caster's choice within the spell's area. One more skeleton appears each round on the caster's turn, in another square of the caster's choice, to a maximum of 10 skeletons.
Each skeleton cannot move or take any actions, but it threatens all squares within 5 feet of itself. Any hostile creature in a skeleton's threatened space that takes an action which is subject to an attack of opportunity is subject to an attack from the skeleton. If more than one skeleton from this spell threatens the creature in question, then they all attack. The skeletons may only make one attack of opportunity per the caster's turn, and it always takes the first available attack; no delay is possible.
Treat the skeletons as undead creatures with one hit die for purposes of targeting them with attacks and effects, though they are not subject to targeted beneficial effects of any sort. Each skeleton is destroyed as soon as it takes a single point of damage. The skeletons have an AC of 13 (+2 natural, +1 dex), an attack bonus of +5, and deal 1d6+1 damage.
All skeletons crumble into dust once the duration of the spell is over.
Material Component: A handful of bone chips, containing fragments from at least five different creatures.
I'm wondering what everyone here thinks would be a suitable level for a caster to start calling numerous creatures from the ground like this. I am thinking level 3, but if the level is higher then their attacks could be increased. They should remain trivial to kill, however.
Thanks in advance for the advice/feedback.