skycycle blues
2011-09-05, 08:22 PM
Nature’s Champion- Some champions against evil learn that the desecration of the natural world is the greatest treachery of them all. These warriors are blessed by the Gods of nature with more powerful spell casting than they are accustomed to, as well as the companionship of animals and the ability to change form.
Requirements:
Alignment: Any Good.
Skills: Knowledge (religion) 6, Handle Animal 8
Special: Must have a special mount.
Must worship one of the following deities: Ehlonna, Pelor + any other Nature based Good deity.
If a Paladin enters this class, they do not lose Paladin abilities if their alignment changes to Neutral Good. If they remain Lawful Good(or Chaotic Good for Paladin of Freedom), they are free to multiclass between Nature’s Champion and Paladin.
Class features:
HP d10, 4+ int skill points,
Class Skills- Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (nature), Knowledge (religion), Listen Ride, Sense Motive, Spellcraft, Spot, Survival, Swim.
{table=head] Level | BAB | Fort | Ref | Will | Special
1st | +1 | +2 | +0 | +2 | Animal Companion/Special Mount, Aura Of Good, Turn Undead
2nd | +2 | +3 | +0 | +3 | Wild Shape (1/day)
3rd | +3 | +3 | +1 | +3 | Nature's Smite (1/day), Bonus Domain
4th | +4 | +4 | +1 | +4 |
5th | +5 | +4 | +1 | +4 | Wild Shape (2/day)
6th | +6 | +5 | +2 | +5 | Nature's Smite (2/day)
7th | +7 | +5 | +2 | +5 |
8th | +8 | +6 | +2 | +6 | Wild Shape (3/day)
9th | +9 | +6 | +3 | +6 |Nature's Smite (3/day), Bonus Domain
10th | +10 | +7 |+3 |+7 | Wild Shape (Large) [/table]
{table=head]Spells Per-Day
{table=head]Level | 1 | 2 | 3 | 4 | 5
1st | 4+1 | - | - | - | -
2nd | 5+1 | - | - | - | -
3rd | 5+1 | 1+1 | - | - | -
4th | 6+1 | 2+1 | - | - | -
5th | 6+1 | 2+1 | 1+1 | - | -
6th | 7+1 | 3+1 | 2+1 | - | -
7th | 7+1 | 3+1 | 2+1 | 1+1 | -
8th | 8+1 | 3+1 | 3+1 | 2+1 | -
9th | 8+1 | 4+1 | 3+1 | 2+1 | 1+1
10th | 9+1 | 4+1 | 3+1 | 3+1 | 2+1 [/table][/table]
Armor Restriction- A Nature's Champion is restricted to wearing only armor that is not made from metal, as a Druid. A Nature's Champion that wears metal armor loses the ability to cast spells, as well as use Nature's Smite or Wild Shape for 24 hours.
Animal Companion/Special Mount- Upon entering this class, your Special Mount must be dismissed. In it's place you acquire an Animal Companion as if you were a Druid with a level equal to your Paladin level + Nature's Champion level. This Animal Companion is treated as a Magical Beast except that you may treat it as an animal for spells or abilities that only affect animals. If you would gain an Animal Companion in virtue of levels in another class, those class levels instead stack to determine the abilities of your Animal Companion.
Aura Of Good- Nature's Champion levels stack with Paladin levels to determine power of Aura Of Good. If you did not previously have this ability, you gain an Aura Of Good equal to a Paladin of your Nature's Champion level.
Turn Undead- Levels of Nature's Champion stack with levels of any class that grants the Turn Undead feature. You do not gain Turn Undead if you do not already possess it.
Spell casting- At each level of Nature's Champion, you gain spells per day as according to the chart shown. You must prepare spells as a Druid or Cleric and your spell list is the Druid spell list (except all level-0 Druid spells are considered level 1 Nature's Champion spells.) Saves are equal to 10+Spell Level+ Wisdom modifier. Bonus spells per day are awarded based on Wisdom modifier. To cast any spell, you must have a Wisdom score of at least 10+spell level.
Wild Shape- At second level, you gain Wild Shape as the Druid ability, once per day. At levels 5 and 8, you gain one additional use of Wild Shape per day. At level 10, you can Wild Shape into a large animal.
Nature's Smite- Beginning at 3rd level, a Nature's Champion may perform a smite attack once per day against any of the following creature types: aberrations, constructs, humanoids, oozes, outsiders, and undead.
Add your CHA modifier to the attack roll and Nature's Champion level + levels of other classes that grant a Smite ability to the damage roll. At level 6 and again at level 9, this smite may be used one additional time per day. If a Nature's Blessed has a smite ability from another class, they may use either type of smite interchangeably, however, they are still limited to a total number of smite attempts per day based on those classes.
Bonus Domain- At level 3 and again at level 9, gain access to one of any of the following domains: Animal, Good, Healing Plant, Sun. Cleric level for any granted domain is equal Nature's Champion level+Cleric Level (if any). A Nature's Champion cannot regain a Domain that they have given up in order to gain access to a Devotion Feat.
Requirements:
Alignment: Any Good.
Skills: Knowledge (religion) 6, Handle Animal 8
Special: Must have a special mount.
Must worship one of the following deities: Ehlonna, Pelor + any other Nature based Good deity.
If a Paladin enters this class, they do not lose Paladin abilities if their alignment changes to Neutral Good. If they remain Lawful Good(or Chaotic Good for Paladin of Freedom), they are free to multiclass between Nature’s Champion and Paladin.
Class features:
HP d10, 4+ int skill points,
Class Skills- Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (nature), Knowledge (religion), Listen Ride, Sense Motive, Spellcraft, Spot, Survival, Swim.
{table=head] Level | BAB | Fort | Ref | Will | Special
1st | +1 | +2 | +0 | +2 | Animal Companion/Special Mount, Aura Of Good, Turn Undead
2nd | +2 | +3 | +0 | +3 | Wild Shape (1/day)
3rd | +3 | +3 | +1 | +3 | Nature's Smite (1/day), Bonus Domain
4th | +4 | +4 | +1 | +4 |
5th | +5 | +4 | +1 | +4 | Wild Shape (2/day)
6th | +6 | +5 | +2 | +5 | Nature's Smite (2/day)
7th | +7 | +5 | +2 | +5 |
8th | +8 | +6 | +2 | +6 | Wild Shape (3/day)
9th | +9 | +6 | +3 | +6 |Nature's Smite (3/day), Bonus Domain
10th | +10 | +7 |+3 |+7 | Wild Shape (Large) [/table]
{table=head]Spells Per-Day
{table=head]Level | 1 | 2 | 3 | 4 | 5
1st | 4+1 | - | - | - | -
2nd | 5+1 | - | - | - | -
3rd | 5+1 | 1+1 | - | - | -
4th | 6+1 | 2+1 | - | - | -
5th | 6+1 | 2+1 | 1+1 | - | -
6th | 7+1 | 3+1 | 2+1 | - | -
7th | 7+1 | 3+1 | 2+1 | 1+1 | -
8th | 8+1 | 3+1 | 3+1 | 2+1 | -
9th | 8+1 | 4+1 | 3+1 | 2+1 | 1+1
10th | 9+1 | 4+1 | 3+1 | 3+1 | 2+1 [/table][/table]
Armor Restriction- A Nature's Champion is restricted to wearing only armor that is not made from metal, as a Druid. A Nature's Champion that wears metal armor loses the ability to cast spells, as well as use Nature's Smite or Wild Shape for 24 hours.
Animal Companion/Special Mount- Upon entering this class, your Special Mount must be dismissed. In it's place you acquire an Animal Companion as if you were a Druid with a level equal to your Paladin level + Nature's Champion level. This Animal Companion is treated as a Magical Beast except that you may treat it as an animal for spells or abilities that only affect animals. If you would gain an Animal Companion in virtue of levels in another class, those class levels instead stack to determine the abilities of your Animal Companion.
Aura Of Good- Nature's Champion levels stack with Paladin levels to determine power of Aura Of Good. If you did not previously have this ability, you gain an Aura Of Good equal to a Paladin of your Nature's Champion level.
Turn Undead- Levels of Nature's Champion stack with levels of any class that grants the Turn Undead feature. You do not gain Turn Undead if you do not already possess it.
Spell casting- At each level of Nature's Champion, you gain spells per day as according to the chart shown. You must prepare spells as a Druid or Cleric and your spell list is the Druid spell list (except all level-0 Druid spells are considered level 1 Nature's Champion spells.) Saves are equal to 10+Spell Level+ Wisdom modifier. Bonus spells per day are awarded based on Wisdom modifier. To cast any spell, you must have a Wisdom score of at least 10+spell level.
Wild Shape- At second level, you gain Wild Shape as the Druid ability, once per day. At levels 5 and 8, you gain one additional use of Wild Shape per day. At level 10, you can Wild Shape into a large animal.
Nature's Smite- Beginning at 3rd level, a Nature's Champion may perform a smite attack once per day against any of the following creature types: aberrations, constructs, humanoids, oozes, outsiders, and undead.
Add your CHA modifier to the attack roll and Nature's Champion level + levels of other classes that grant a Smite ability to the damage roll. At level 6 and again at level 9, this smite may be used one additional time per day. If a Nature's Blessed has a smite ability from another class, they may use either type of smite interchangeably, however, they are still limited to a total number of smite attempts per day based on those classes.
Bonus Domain- At level 3 and again at level 9, gain access to one of any of the following domains: Animal, Good, Healing Plant, Sun. Cleric level for any granted domain is equal Nature's Champion level+Cleric Level (if any). A Nature's Champion cannot regain a Domain that they have given up in order to gain access to a Devotion Feat.