View Full Version : PrC for Spontaneous Divine casters [3.5, WIP, PEACH]

2011-09-06, 07:46 PM
OK, so you've taken the Spontaneous Divine (http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm) variant, and you're looking for a PrC to enter...
Or you've taken Divine Bard (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#bardVariantDivineBard) , or have otherwise ended up with spontaneous casting from a divine source.
8 or so months later you finally find a PrC for your character, but your group has already A) killed him off, B) finished the campain, and C) moved away.

While there are classes for Divine sources that don't care about whether you're prepared or spontaneous, and spontanous PrCs that don't care whether you're divine or arcane, there aren't any specifically Spontaneous Divine PrCs.
At least not that I'VE found.
Anyways, I intend to remedy that right now.

Divine Seeker
"To seek one's inner self, to seek one's outer self, and to seek one's gods. That is what we do, even if we never find them." --A Divine Seeker, to an inquiring cleric

Skills: Spellcraft 8 ranks, Knowledge (Any) 8 ranks
Spellcasting: Ability to cast third level divine spells spontaneously, knowledge of 3 or more third level divine spells.
Special: Must have spent at least 10 hours a week, broken up into minimum 1 hour stretches, of meditation and soul searching for at least 5 weeks.

Hit dice: d4
Class skills: Appraise (Int), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Heal (Wis), Knowledge (All, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis)
Skill points per level: 2 + Int Mod
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|{colsp=8}Spellcasting
1st|+0|+0|+0|+2|Bonus Spells, Inner Search|--|2|1|1|-|-|-|-
2nd|+1|+0|+0|+3||+1 level of existing divine spellcasting class|2|2|1|-|-|-|-
3rd|+1|+1|+1|+3||+1 level of existing divine spellcasting class|3|2|1|1|-|-|-
4th|+2|+1|+1|+4|Outer Search|+1 level of existing divine spellcasting class|3|2|2|1|-|-|-
6th|+3|+2|+2|+5||+1 level of existing divine spellcasting class|4|3|2|2|1|-|-
7th|+3|+2|+2|+5|Divine Search|+1 level of existing divine spellcasting class|4|3|3|2|1|1|-
8th|+4|+2|+2|+6||+1 level of existing divine spellcasting class|4|4|3|2|2|1|-
10th|+5|+3|+3|+7|Perfect Search|+1 level of existing divine spellcasting class|5|4|4|3|2|2|1[/table]

Spellcasting: When a new level of Divine Seeker is gained, the character gains new spells per day and spells known as if he he had also gained a level in whichever spontaneous divine class he belonged to beforehand. The character does not gain any other benifits a character of that class would have gained. This means he essentially adds his level of Divine Seeker to the level of whatever divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character has more than one spontaneous divine spellcasting class before he became a Divine Seeker, he must decide to which class he adds each level of Divine Seeker.

Bonus Spells: Upon gaining a new level of Divine Seeker, the character gains a number of aditional spells per day, as shown on the table. These spells may be any that the Seeker knows already from their existing divine spellcasting class, and may cast them without preparing them. He must already be able to cast spells of that level to be able to make use of these aditional spells per day.
The Seeker does not gain new spells known, nor does the character gain these aditional spell slots as if he had gained a level in when another prestige class adds spells per day/known from an existing class.

Inner Search: You search your soul, trying to find your personal reasons for being. At first level, you may enter a trance-like state as a move action. While in this state, you suffer a -2 penalty to hit and damage rolls, and a -2 penalty to reflex saves, in return for a temporary +2 increase to your Wisdom score. You may prematurely end this effect as a free action, which lasts a number of rounds equal to your levels in divine seeker times half your new wisdom modifier, broken up into segments as you choose.

Outer Search: You search to find out how others see you, trying to improve your very being. At fourth level, you gain a permanent +2 untyped bonus to Charisma based skill checks, as well as a +4 untyped bonus to Sense motive checks. In adition, the bonus to wisdom from Inner Search increases to +4.

Divine Search: You search for signs of the Gods, so you may understand the reason for life. At seventh level, you gain a +4 competance bonus to Spellcraft or knowledge checks concerning spells, magic objects or effects, or spell like abilities from a divine source. In adition, all the bonuses from Outer Search increase by +2, and the Wisdom bonus from Inner Search increases to +6.

Perfect Search: You search for the underlying principals of the multiverse, leaving no stone unturned, so that you may understand the reason for anything's existance. At 10th level, you get a +2 insight bonus to all skill checks, a +2 insight bonus to AC, and a +2 insight bonus to hit. As well, the Wisdom bonus from Inner Search increases to +8.

Sample Encounter (WiP)

EL 10: The players are walking through the forest when they find Erik's Eagle animal companion, possibly badly injured and showing severe electric burns. By tormenting it or killing it, they earn Erik's wrath, and he will seek them out and kill them, but if they tend to it's wounds, it will lead them to Erik, and they will earn a powerful ally.

Erik Tozier
Human Spontaneous Druid 6/Divine Seeker 4
Init +0, Senses Listen +, Spot +
Languages: Common, Sylvan, Druidic
AC 10, Touch 10, Flat footed 10
HP 37 (10 HD)
Fort +6 Ref +3 Will +9
Speed 30 ft.
melee +6/+1
Base Attack +6/+1, Grapple +6
Attack Options Can wildshape to become some animal and attack w/ melee, or pepper the opponents with tons of spells.
Combat Gear
Spells Known 0th- <8 more> 1st-Summon Natures Ally I, <5 more> 2nd-Summon Natures Ally II, <4 more> 3rd-Summon Natures Ally III, <3 more> 4th-Summon Natures Ally IV, <2 more> 5th-Summon Natures Ally V
Spells per day 0th-6, 1st-9, 2nd-7, 3rd-6, 4th-4, 5th-2
Supernatural Abilities Wild Shape 2/day
Abilities Str 10, Dex 10, con 10, Int 12, Wis 20 (18+2 from levels), Cha 14
Special Qualities Animal Companion (Eagle), Nature Sense, Wild Empathy, Woodland Stride, Trackless step, Resist Nature's Lure, Inner Search, Outer Search


Some of you may scold me for adding spells/day beyond the average. After all, how much flack did I get for my 6/5 PrCs (Now defunct)?
Some of you may also scold me for puting these bonus spells on the table, and confusing you into thinking it gets it's own spell list.
Scolding aside, you want proof that this isn't over powered. My proof: it loses three caster levels. See the chart within this spoiler:
Does not include bonus spells for a high Casting Stat (Usually Wisdom)

Spontaneous cleric 20

0: 6/day, 9 known
1: 6/day, 5 known + 2 domain
2: 6/day, 5 known + 2 domain
3: 6/day, 4 known + 2 domain
4: 6/day, 4 known + 2 domain
5: 6/day, 4 known + 2 domain
6: 5/day, 3 known + 2 domain
7: 5/day, 3 known + 2 domain
8: 5/day, 3 known + 2 domain
9: 5/day, 3 known + 2 domain

spontaneous cleric 10/Divine Seeker 10

0: 6/day, 9 known
1: 11/day, 5 known + 2 domain
2: 10/day, 5 known + 2 domain
3: 10/day, 4 known + 2 domain
4: 9/day, 4 known + 2 domain
5: 7/day, 4 known + 2 domain
6: 7/day, 3 known + 2 domain
7: 5/day, 3 known + 2 domain
8: 3/day, 2 known + 2 domain
9: 2/day, 0 known + 2 domain

Divine Bard 20

0: 4/day, 6 known
1: 4/day, 5 known
2: 4/day, 5 known
3: 4/day, 5 known
4: 4/day, 5 known
5: 4/day, 5 known
6: 4/day, 4 known
7: 0/day, 0 known
8: 0/day, 0 known
9: 0/day, 0 known

Divine Bard 10/Divine Seeker 10

0: 4/day, 6 known
1: 9/day, 5 known
2: 8/day, 5 known
3: 8/day, 4 known
4: 6/day, 4 known
5: 5/day, 4 known
6: 3/day, 3 known
7: 0/day, 0 known
8: 0/day, 0 known
9: 0/day, 0 known
So a Divine Seeker gets more lower level spells/day than average? So what? notice it gets less higher level spells? The cleric loses 2 8th level spells and 3 9th, per day, and knows 1 less 8th and 3 less 9th. He's stuck with JUST his domain spells known at 9th!
The Bard loses less, but that's because he gets less in the first place. 1 of his highest level spell less, known AND per day. Consider how important that spell could be. Also consider that using the bard base means losing the bonus 7th level spell.

Alright, so it may be OP. And Inner Search might be just WAY over powered, especially by 10th.
PEACH. Let the scolding begin.

2011-09-08, 10:19 AM
Did it suck that bad?

Do I have too many projects at once?