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View Full Version : Arena Tournament, Round 109: Boris & Wise William vs. blasty & Cole



ArenaManager
2011-09-07, 03:46 PM
Arena Tournament, Round 109: Boris & Wise William vs. blasty & Cole

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Boris (http://www.myth-weavers.com/sheetview.php?sheetid=183556) - Fitz
Wise William (http://www.myth-weavers.com/sheetview.php?sheetid=324724) - King_of_GRiffins
blasty (http://www.myth-weavers.com/sheetview.php?sheetid=292965) - jvluso
Cole (http://www.myth-weavers.com/sheetview.php?sheetid=323077) - ybot


All Combatants, please roll initiative and declare any final purchases

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Fitz
2011-09-07, 03:51 PM
Checking in and no purchases

Fitz

King_of_GRiffins
2011-09-07, 03:59 PM
Checking in, wish I had an extra 30gp though.

Team Psychic

Team Psychic vs. Team Arcane. Looking at them, one will probably plan to get within 30 and spam color spray, and the other plans to... have no means of attacking us at all? Or at least has no listed weapons and spells. I'm not too familiar with Warmages.

I guess our tactics should be stay out of range and shoot 'em (easy enough). If they get too close, I can get a 2 round summon that has a 40 move speed. Color spray should go down in one hit from it (period), and Blasty... Maybe 2-3, but if we're sniping we might be good.

I feel bad I don't have a super long-range power.

Fitz
2011-09-07, 04:14 PM
team psychic
warmage looks set up to try and one shot someone with a magic missile, they get sorcerer type casting, know all warmage spells(anything like lesser orb or magic missile) and add Int mod to damage on spells

King_of_GRiffins
2011-09-07, 04:59 PM
team psychic

And back home, did some looking through the books. He's got one long ranged spell, but I'm not more worried about it that than magic missile. Everything else requires a ranged touch attack, and we're... okay on that. I got some Defensive Precog for an extra +1Ac, but not sure it'll help too much... may as well use it really.

You have DR, so you might be okay, I think...

ybot
2011-09-07, 05:07 PM
checking in
initiative [roll0]

jvluso:
looks like the have few hit points and we can just magic missile them to death.

King_of_GRiffins
2011-09-07, 05:31 PM
Oh yeah, that Initiative thing.
Initiative: [roll0]

I'll let Fitz choose where he wants to stand first.

jvluso
2011-09-07, 09:06 PM
checking in

init - [roll0]

Boris - Where is the power 'force shield' from?

blasty will start in B11 holding his light shield, with his tower shield on the ground in A11.

Team Arcane
yep, 14 is probably more than one missile, but 4 is easily a secondary missile if they stay within 15 ft of each other. Init is important. Hopefully force shield has no relation to the spell shield.

Fitz
2011-09-08, 01:50 AM
Boris' inititive
[roll0]

force sheild should ne force screen from psionics (basically a psionic version of shield that doesn't bounce magic missiles )

Boris will start in A10 sling loaded in hand

fitz

Fitz
2011-09-08, 01:52 AM
force screen link on srd

http://www.d20srd.org/srd/psionic/powers/forceScreen.htm

would have thought the misspelling was picked up at checking, so will not use if anyone considers this unfair

amd make that boris in Y10 forgot which end was ours...don't think the casters would want a melee guy right next to them ;-)

team psychic
cole will be able to fight until -10 hp looks like trying to avoid thier spells getting us then clear up, am thinking go with long range to try and snipe them down then close with advantage of numbers? or we could just rush them?
Fitz

ybot
2011-09-08, 08:37 AM
Fitz you can start you won initiative

starting in B10 with scythe and buckler

spells and stuff
spells:
launch bolt 3
color spray 2
magic missile 1
swift expidious retreat 1

soulmelds:
rageclaws

Fitz
2011-09-08, 11:03 AM
Ok assuming no other issues (are you guys ok with force screen)

boris moves to z14
assuming nothing blocking LOS

looses slingshot at blasty
to hit at 2nd range inc
[roll0]
damage
[roll1]

if crit
[roll2]
damage
[roll3]

done unless anything further needed

Fitz
2011-09-08, 11:06 AM
guess i fail to hit anything (even passing squirrells)

done

stats
ac 15, hps14, location z14, psionicly focused, in hand sling
remaining slingshot 9, fort +5 ref +1 will +2

King_of_GRiffins
2011-09-08, 11:33 AM
Prior to Entering, I buy a sling and 20 bullets (2sp)

Wise William

Starting in Z10
Sling in one hand, Power Stone in other
Manifesting Inertial Armour
Move to Z 8

Stats

HP: 4/4
AC 16, FF 14, T 12
F1/R2/W4
Location Z8
PP: 5/6

Psionicly Focused
Hand: Sling (20)
Hand: Power Stone [A]
Mount: Empty

Effects: Intertial Armour (1 hour) [Started Round 1]


End Turn

jvluso
2011-09-09, 02:52 AM
blasty - round 1

assuming the targeting is legal:

move to D9
cast a spell, spellcraft DC 16
magic missile
a beam flies out of his fingertips as he finishes the spell, striking unerringly at Wise William
damage - [roll0]

stats:
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3

sudden extend: 1
sudden still: 1
sudden maximize:1
sudden empower:1
Arcanists gloves: 2

King_of_GRiffins
2011-09-09, 07:23 AM
William falls over unconscious and bleeding.

Stats

HP - -4/4, Stabalize check next turn

ybot
2011-09-09, 09:00 AM
Cole round 1

move: move to G15
standard: cast a spell
spellcraft DC16
magic missle
a magical missile shoots at boris dealing [roll0]
spell falure 5 or less fails [roll1]

done

stats
hp 3/3
ac 12
buffs:
rageclaws
spells:
launch bolt 3
color spray 2
magic missile 0
swift expidious retreat 1

Fitz
2011-09-10, 02:02 AM
thought this wouldn't go well

Boris moves to v7

need Los

HP: 10/14
AC 15, FF 14, T 11
F5/R1/W2
Location v7
PP: 1/1

Psionicly Focused
Hand: Sling (9)

jvluso
2011-09-11, 09:35 AM
Why do you need LoS? We can all see each other.

Psionic Dog
2011-09-11, 10:21 AM
Master Ref PsiDog

LoS doesn't quite exist from everyone to everyone.

LoS

Boris
LoS to Cole is in G15
No LoS to Blasty

blasty
You loose LoS to Boris as he moves north-west out of W8.
Cole is in G15

Cole
Blasty is in D9
Boris is in V7

Fitz
2011-09-11, 10:49 AM
ok i'm done

cheers
Fitz

jvluso
2011-09-11, 11:06 AM
blasty - round 2


move to E6
turn not done, need LoS

stats:
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3

sudden extend: 1
sudden still: 1
sudden maximize:1
sudden empower:1
Arcanists gloves: 2

Sallera
2011-09-11, 07:23 PM
Refs:Nyar.

Boris:Blasty is in E6.

blasty:Boris is in V7. Cole is in G15.

Cole:Blasty is in E6.

jvluso
2011-09-11, 07:32 PM
blasty - round 2, part 2
LoS:
swift - activate Arcanists gloves
standard - cast a spell, spellcraft DC16
sudden maximized, sudden empowered magic missile
two missiles fly from his fingers to strike Boris
He takes half of [roll0] plus 14 damage.

turn done

stats:
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:2

sudden extend: 1
sudden still: 1
sudden maximize:0
sudden empower:0
Arcanists gloves: 1

Fitz
2011-09-12, 01:27 AM
and that will end the round, as boris falls

just couldn't get out of LOS long enough

Fitz

candycorn
2011-09-12, 01:46 AM
High Ref Candycorn

Blasty and Cole pew pew their way to victory!

Fitz
2011-09-12, 05:23 AM
can someone check blasty,s last damage please? Doesn,t look right
Match call will stand though (min damage should get boris unconcious)

Cheers
fitz

Sallera
2011-09-12, 10:35 AM
It is slightly low, aye. CL3 MM is 2d4+2, maximized for 10, +4 from warmage edge for 14, so that part's correct, but the empower should add half of 2d4+2 rather than half of 2d4, so 1 more damage.

candycorn
2011-09-12, 01:01 PM
Yes, I checked that the damage dealt was sufficient to drop you before I called the match.

Remember, as Sallera showed: 1d4+1 is not "A variable number between 1 and 4, plus a static number 1."

It is "A variable number between 2 and 5"

That entire amount is multiplied by empower.