big teej
2011-09-09, 11:15 AM
greetings playgrounders,
spoilered below are my (work in progress) notes for my next session.
the session revolves around the party taking place in their first "big battle" and I want a lil feed back/soundboarding/whatever on what I've got so far and how much people think I should tweek it.
I would like to make a few things known before you read what I've got.
1) the dwarf forces are deliberately underwhelming (plot/story reasons which have no bearing on this discussion)
2) the way I run big combat (don't make a suggestion to use heroes of battle or anything, i don'[t have it) is to use the "mob" rules from cityscape, a mob is treated as a single entity for movement, and inflicts damage like a swarm (move into opponents square) so what you'll se below is the unit name, followed by the mobs AC, damage output, etc. and every 10-15 hit points or so, the unit takes a casualty.
3) the skaven and the kythons are NOT allies, this is a three way battle.
4) as we all know, skaven rely on numberless chittering hordes due to the weakness of each individual. given the strength of the party, the dwarves, their warforged, and kythons as a whole, I have deliberately "overnumbered" the ratmen forces. however, if I've overdone this, please state so, and why.
5) any other questions I'll field as they come up.
tl;dr
the party is having their first "army battle" and I'm trolling for feedback on the current forces, its the dwarf/warforged vs. kythons vs. skaven.
After the battle with jaeger, the leaders decided to turn in for the night, as it’s late, and to give the party room to grieve the loss of the bard.
Reconviening the next day after a hearty breakfast. The party begins to plan their expedition to marik’s tomb.
Available information about the path to marik’s tomb and the status thereof.
The tunnels to marik’s tomb are mostly clear, there are numerous spell turrets and slaughterskitters and warforged guarding the tunnel. And the cramped conditions work in their favor. They also have 3 wizards on hand who cast “field of explosive runes” on a regular basis.
The cavern that the tomb is within is currently heavily contested by the kythons and the ratment. Every so often the dwarves make a foray into the cavern to attempt to push them back, but the last push was made 2 years ago, with heavy losses in both dwarves and warforged. The dwarves are prepared to devote significant resources to this expedition. If nothing else, they feel that breaking open marik’s tomb will be a hefty morale boost, and the artifacts contained therein will also aid in a far more concrete matter.
Available to the party are 6 squads of warforged (minimum)
The warforged are all adamantine plated and carry longspears
Warforged spear unit
8x2 unit
BAB + 4
AC 18
Damage 1d8 + 2
Reach
DR 2/-
In addition to the warforged, there are several dwarven units the group can take along if they wish.
Dwarven pike squad x3
8x2 unit
BAB + 2
AC – 16
Damage – 1d10+1
Reach
Dwarven hammerers x 3
4x4 unit
BAB + 4
AC 20
Damage -1d8 + 3
Dwarven axe bearers x 3
4x4 unit
BAB + 3
AC 18
Damage – 1d8 + 2
Dwarven quarrlers x 1
8x2 unit
Bab + 1
AC 14
Damage – 1d8
Crossbows
Healing corp
5 clerics
Experimental warforged squad
4 man unit of warforged with cannons
Thugs for less mob x 2
5x5 unit
Bab + 3
AC 20
Damage – d12
Combat rules:
All squads are treated as mobs with hit die equal to the number of soldiers in the unit.
Whenever a unit takes 10-15 damage (depends on unit) a casualty is inflicted.
Poison – roll damage a round later, remove casualties as appropriate.
Ranged fire – d20 + modifiers = casualties… simplistic, but hey.
Characters in units – they are allowed to make an extra attack, but extra attacks are also made against them. Same rules for damage to units apply. However, their units benefit from their presence with a + 1 morale bonus to damage and what nots. And if they have auras or anything they contribute those to the entire unit.
Enemy forces
Kython broodling horde x 4
8x8 mob
BAB – as book
AC – as book
Damage – 1d6
Poison – 2d6
Kython juvie horde x 2
6x6 mob
BAB – as book
AC – as book
Damage – as book
Poison – as book
Kython adult brood x 2
4x4 mob
BAB – as book
AC – as book
Damage – 1d10 (boneswords)
Poison – as book
Kython impalers
4 man unit (skirmishers, travel alone)
As the book.
Skaven forces
Rat swarms – 6 (as book)
Giant rat packs – 4 (as book)
Skaven-slave mobs – 5
10x3 mob
As kobolds
Stormvermin
As were-rat, but medium sized, and in full plate
BAB + 3
AC 18 or 20
Damage – 1d6
Filth fever per hit.
Rat ogres x3
As ogre, but refluffed to ratness.
Grey seer x1
5th level sorcerer
also, just a heads up, these are my notes and I haven't made them look pretty for this, so there are more than a few segments which are my unfiltered thought processes, so if that needs clarification I'll give it as well.
thanks a bunch guys.
spoilered below are my (work in progress) notes for my next session.
the session revolves around the party taking place in their first "big battle" and I want a lil feed back/soundboarding/whatever on what I've got so far and how much people think I should tweek it.
I would like to make a few things known before you read what I've got.
1) the dwarf forces are deliberately underwhelming (plot/story reasons which have no bearing on this discussion)
2) the way I run big combat (don't make a suggestion to use heroes of battle or anything, i don'[t have it) is to use the "mob" rules from cityscape, a mob is treated as a single entity for movement, and inflicts damage like a swarm (move into opponents square) so what you'll se below is the unit name, followed by the mobs AC, damage output, etc. and every 10-15 hit points or so, the unit takes a casualty.
3) the skaven and the kythons are NOT allies, this is a three way battle.
4) as we all know, skaven rely on numberless chittering hordes due to the weakness of each individual. given the strength of the party, the dwarves, their warforged, and kythons as a whole, I have deliberately "overnumbered" the ratmen forces. however, if I've overdone this, please state so, and why.
5) any other questions I'll field as they come up.
tl;dr
the party is having their first "army battle" and I'm trolling for feedback on the current forces, its the dwarf/warforged vs. kythons vs. skaven.
After the battle with jaeger, the leaders decided to turn in for the night, as it’s late, and to give the party room to grieve the loss of the bard.
Reconviening the next day after a hearty breakfast. The party begins to plan their expedition to marik’s tomb.
Available information about the path to marik’s tomb and the status thereof.
The tunnels to marik’s tomb are mostly clear, there are numerous spell turrets and slaughterskitters and warforged guarding the tunnel. And the cramped conditions work in their favor. They also have 3 wizards on hand who cast “field of explosive runes” on a regular basis.
The cavern that the tomb is within is currently heavily contested by the kythons and the ratment. Every so often the dwarves make a foray into the cavern to attempt to push them back, but the last push was made 2 years ago, with heavy losses in both dwarves and warforged. The dwarves are prepared to devote significant resources to this expedition. If nothing else, they feel that breaking open marik’s tomb will be a hefty morale boost, and the artifacts contained therein will also aid in a far more concrete matter.
Available to the party are 6 squads of warforged (minimum)
The warforged are all adamantine plated and carry longspears
Warforged spear unit
8x2 unit
BAB + 4
AC 18
Damage 1d8 + 2
Reach
DR 2/-
In addition to the warforged, there are several dwarven units the group can take along if they wish.
Dwarven pike squad x3
8x2 unit
BAB + 2
AC – 16
Damage – 1d10+1
Reach
Dwarven hammerers x 3
4x4 unit
BAB + 4
AC 20
Damage -1d8 + 3
Dwarven axe bearers x 3
4x4 unit
BAB + 3
AC 18
Damage – 1d8 + 2
Dwarven quarrlers x 1
8x2 unit
Bab + 1
AC 14
Damage – 1d8
Crossbows
Healing corp
5 clerics
Experimental warforged squad
4 man unit of warforged with cannons
Thugs for less mob x 2
5x5 unit
Bab + 3
AC 20
Damage – d12
Combat rules:
All squads are treated as mobs with hit die equal to the number of soldiers in the unit.
Whenever a unit takes 10-15 damage (depends on unit) a casualty is inflicted.
Poison – roll damage a round later, remove casualties as appropriate.
Ranged fire – d20 + modifiers = casualties… simplistic, but hey.
Characters in units – they are allowed to make an extra attack, but extra attacks are also made against them. Same rules for damage to units apply. However, their units benefit from their presence with a + 1 morale bonus to damage and what nots. And if they have auras or anything they contribute those to the entire unit.
Enemy forces
Kython broodling horde x 4
8x8 mob
BAB – as book
AC – as book
Damage – 1d6
Poison – 2d6
Kython juvie horde x 2
6x6 mob
BAB – as book
AC – as book
Damage – as book
Poison – as book
Kython adult brood x 2
4x4 mob
BAB – as book
AC – as book
Damage – 1d10 (boneswords)
Poison – as book
Kython impalers
4 man unit (skirmishers, travel alone)
As the book.
Skaven forces
Rat swarms – 6 (as book)
Giant rat packs – 4 (as book)
Skaven-slave mobs – 5
10x3 mob
As kobolds
Stormvermin
As were-rat, but medium sized, and in full plate
BAB + 3
AC 18 or 20
Damage – 1d6
Filth fever per hit.
Rat ogres x3
As ogre, but refluffed to ratness.
Grey seer x1
5th level sorcerer
also, just a heads up, these are my notes and I haven't made them look pretty for this, so there are more than a few segments which are my unfiltered thought processes, so if that needs clarification I'll give it as well.
thanks a bunch guys.