Yitzi
2011-09-09, 12:30 PM
This fix is designed to supplement my fixes here (http://www.giantitp.com/forums/showthread.php?t=211136), here (http://www.giantitp.com/forums/showthread.php?t=211826), and here (http://www.giantitp.com/forums/showthread.php?t=212607); together with those, the goal is for wizards to become tier 3:
-A caster can only prepare spells once per day, no matter how much he rests.
-You cannot take 10 on Spellcraft or Knowledge skills.
-The Wish spell is changed slightly:
Universal
Level: Sor/Wiz 9
Components: V, XP
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes
Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you.
Even wish, however, has its limits.
A wish can produce any one of the following effects.
* Duplicate any wizard or sorcerer spell of 8th level or lower, provided the spell is not of a school prohibited to you.
* Duplicate any other spell of 6th level or lower, provided the spell is not of a school prohibited to you.
* Duplicate any wizard or sorcerer spell of 7th level or lower even if it’s of a prohibited school.
* Duplicate any other spell of 5th level or lower even if it’s of a prohibited school.
* Undo the harmful effects of many other spells, such as geas/quest or insanity.
* Create an item, whether magical or nonmagical, of up to 25,000 gp in value.
* Accelerate the creation of a magic item. Each wish can reduce the creation time by up to ten days or by one-half of the remaining time, whichever is more. This does not remove the gold and experience costs for magic item creation, but if the time is reduced to zero no appropriate workspace is required.
* Create a magic item without access to the required prerequisites. Ignoring a class feature or racial prerequisite, or a spell prerequisite that is on your spell list (even if of a prohibited school) requires one wish. Ignoring a metamagic feat prerequisite or a spell prerequisite for a spell not on your class list requires two wishes. Ignoring any prerequisite available only to epic-level characters may only be done with a wish affected by Heighten Spell. This does not affect the time, experience, or gold costs of item creation.
* Permanently increase a single ability score for a single creature. A creature's base ability score (including increases gained every 4 levels and from this usage of Wish, but not including racial bonuses) cannot exceed 18 plus one-fourth its HD.
* Cause a creature to permanently gain up to 5 ranks in a single skill. The creature's total skill ranks, counting cross-class skills double, may not exceed (3+level)X(skillpoints/level), where the skillpoints/level are calculated based on its current intelligence. If the creature is multiclass, calculate for each class separately, but the skill ranks must be assigned in a way that could be acheived through normal progression through its levels (neglecting changes to intelligence).
* Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. A wish can never restore the experience point loss from casting a spell or the level or Constitution loss from being raised from the dead.
* Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes, one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from losing an experience level.
* Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. If the target is unwilling, the caster must have line of effect to the target, and it gets a Will save to negate the effect (and local conditions may still affect the efficacy of the spell if the target fails the save by a small amount), and spell resistance (if any) applies.
* Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)
Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells).
Material Component
When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component.
XP Cost
The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more.
All other effects granting inherent bonuses (e.g. tomes and manuals) are changed in a similar manner; they increase the base score rather than granting an inherent bonus.
-When determining caster level for the bonus to a d20 roll, the DC to a d20 roll, or the maximum HD of the target of a spell (including the maximum HD of a form taken through Polymorph effects), the caster level is equal to the class level in the relevant class plus any prestige class levels that increase spellcasting as if taking a level in that class. Other increases, such as ioun stones, an archmage's Spell Power ability, or even (if extending this to psionics) a wilder's Wild Surge, do not apply.
(Note: If this last one is too complicated, an alternate approach, suggested by Jiriku, is to turn all unnamed bonuses to CL into competence bonuses.)
Thoughts?
-A caster can only prepare spells once per day, no matter how much he rests.
-You cannot take 10 on Spellcraft or Knowledge skills.
-The Wish spell is changed slightly:
Universal
Level: Sor/Wiz 9
Components: V, XP
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes
Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you.
Even wish, however, has its limits.
A wish can produce any one of the following effects.
* Duplicate any wizard or sorcerer spell of 8th level or lower, provided the spell is not of a school prohibited to you.
* Duplicate any other spell of 6th level or lower, provided the spell is not of a school prohibited to you.
* Duplicate any wizard or sorcerer spell of 7th level or lower even if it’s of a prohibited school.
* Duplicate any other spell of 5th level or lower even if it’s of a prohibited school.
* Undo the harmful effects of many other spells, such as geas/quest or insanity.
* Create an item, whether magical or nonmagical, of up to 25,000 gp in value.
* Accelerate the creation of a magic item. Each wish can reduce the creation time by up to ten days or by one-half of the remaining time, whichever is more. This does not remove the gold and experience costs for magic item creation, but if the time is reduced to zero no appropriate workspace is required.
* Create a magic item without access to the required prerequisites. Ignoring a class feature or racial prerequisite, or a spell prerequisite that is on your spell list (even if of a prohibited school) requires one wish. Ignoring a metamagic feat prerequisite or a spell prerequisite for a spell not on your class list requires two wishes. Ignoring any prerequisite available only to epic-level characters may only be done with a wish affected by Heighten Spell. This does not affect the time, experience, or gold costs of item creation.
* Permanently increase a single ability score for a single creature. A creature's base ability score (including increases gained every 4 levels and from this usage of Wish, but not including racial bonuses) cannot exceed 18 plus one-fourth its HD.
* Cause a creature to permanently gain up to 5 ranks in a single skill. The creature's total skill ranks, counting cross-class skills double, may not exceed (3+level)X(skillpoints/level), where the skillpoints/level are calculated based on its current intelligence. If the creature is multiclass, calculate for each class separately, but the skill ranks must be assigned in a way that could be acheived through normal progression through its levels (neglecting changes to intelligence).
* Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. A wish can never restore the experience point loss from casting a spell or the level or Constitution loss from being raised from the dead.
* Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes, one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from losing an experience level.
* Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. If the target is unwilling, the caster must have line of effect to the target, and it gets a Will save to negate the effect (and local conditions may still affect the efficacy of the spell if the target fails the save by a small amount), and spell resistance (if any) applies.
* Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)
Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells).
Material Component
When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component.
XP Cost
The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more.
All other effects granting inherent bonuses (e.g. tomes and manuals) are changed in a similar manner; they increase the base score rather than granting an inherent bonus.
-When determining caster level for the bonus to a d20 roll, the DC to a d20 roll, or the maximum HD of the target of a spell (including the maximum HD of a form taken through Polymorph effects), the caster level is equal to the class level in the relevant class plus any prestige class levels that increase spellcasting as if taking a level in that class. Other increases, such as ioun stones, an archmage's Spell Power ability, or even (if extending this to psionics) a wilder's Wild Surge, do not apply.
(Note: If this last one is too complicated, an alternate approach, suggested by Jiriku, is to turn all unnamed bonuses to CL into competence bonuses.)
Thoughts?