Bovine Colonel
2011-09-09, 04:32 PM
I'm about to start a campaign with a set of relatively inexperienced players and would like to know if the following houserules are good ideas:
-Gunslingers and Ninjas are banned. They simply don't fit the flavour of the campaign.
-Full attacks, charges, and any other weapon attacks that would normally take full-round actions are standard actions instead; it is also possible to full attack on a charge as a full-round action. In addition, standard attacks and any other weapon attacks that would normally take standard actions take move actions instead, simply because that way there's actually a difference between a standard attack and a full attack.
-Power Attack, Weapon Finesse, Combat Expertise, and Two-Weapon Fighting are feats given to all characters for free.
-Paladins, Fighters, Cavaliers, Samurai, and Monks get 4 + Intelligence skill points per level, not 2. In addition, Fighters and Monks can designate any 3 skills except Fly, Knowledge: Arcana or The Planes, or Spellcraft as class skills.
-Monks have full Base Attack Bonus.
-Monks use Dexterity for attack and damage with all monk weapons.
-Paladins and Rangers can cast harmless spells with a 1 standard action casting time as a swift action instead.
-Sorcerers, Wizards, Druids, and Clerics take full round actions to cast any spell that would normally take a standard action. They also take 1 round to cast any spell that would normally be a full round action, which means that the spell takes effect at the beginning of their next turn. The Quicken metamagic feat allows a spell to be cast as a standard action for +1 spell level or a move action for +3 spell level.
-The Planar Ally line of spells is banned. No sending random angels to complete the quest for you.
-No infinite or arbitrarily long sequences.
-Loot is handled out of character. Everyone gets the same amount of nonexistent gold that they can spend at a nonexistent shop during party downtime in order to get new items. This way I don't have to draw up loot tables.
-Gunslingers and Ninjas are banned. They simply don't fit the flavour of the campaign.
-Full attacks, charges, and any other weapon attacks that would normally take full-round actions are standard actions instead; it is also possible to full attack on a charge as a full-round action. In addition, standard attacks and any other weapon attacks that would normally take standard actions take move actions instead, simply because that way there's actually a difference between a standard attack and a full attack.
-Power Attack, Weapon Finesse, Combat Expertise, and Two-Weapon Fighting are feats given to all characters for free.
-Paladins, Fighters, Cavaliers, Samurai, and Monks get 4 + Intelligence skill points per level, not 2. In addition, Fighters and Monks can designate any 3 skills except Fly, Knowledge: Arcana or The Planes, or Spellcraft as class skills.
-Monks have full Base Attack Bonus.
-Monks use Dexterity for attack and damage with all monk weapons.
-Paladins and Rangers can cast harmless spells with a 1 standard action casting time as a swift action instead.
-Sorcerers, Wizards, Druids, and Clerics take full round actions to cast any spell that would normally take a standard action. They also take 1 round to cast any spell that would normally be a full round action, which means that the spell takes effect at the beginning of their next turn. The Quicken metamagic feat allows a spell to be cast as a standard action for +1 spell level or a move action for +3 spell level.
-The Planar Ally line of spells is banned. No sending random angels to complete the quest for you.
-No infinite or arbitrarily long sequences.
-Loot is handled out of character. Everyone gets the same amount of nonexistent gold that they can spend at a nonexistent shop during party downtime in order to get new items. This way I don't have to draw up loot tables.