Amechra
2011-09-09, 10:42 PM
http://fc03.deviantart.net/fs71/f/2011/030/8/c/blame_by_giuevildoer-d38diaw.jpg (http://fc03.deviantart.net/fs71/f/2011/030/8/c/blame_by_giuevildoer-d38diaw.jpg)
---
An Enmasked Corpse looks somewhat like this (http://fc04.deviantart.net/fs16/f/2007/165/7/5/Faceless_Composition_by_larafairie.jpg)
The Mask Lifter
"I rather like your face; may I borrow it for a moment? I promise I won't break it...
OK, so it might come back a little messy, but that is only to be expected!"
Hit Dice: d6
{table=head]Level|BAB|Fort|Ref|Will|Special|Faces Storable|Carvings Known
1|+0|+0|+0|+2|Thief of Faces, Face's Knowledge, Fading Face (10%)|2|-
2|+1|+0|+0|+3|Carvings on the Face, Face's Form (Servant)|3|1
3|+2|+1|+1|+3|Armor of Faces, Evasion|4|2
4|+3|+1|+1|+4|Voice's Restoration|5|2
5|+3|+1|+1|+4|Face's Form (Corpse), Fading Face (20%)|7|3
6|+4|+2|+2|+5|Blade of Visages|8|4
7|+5|+2|+2|+5|Steal Face (Full Round)|9|4
8|+6/+1|+2|+2|+6|Face's Form (Mask)|10|5
9|+6/+1|+3|+3|+6|Beauteous Carvings, Fading Face (30%)|11|6
10|+7/+2|+3|+3|+7|Phylactery of Faces|13|6
11|+8/+3|+3|+3|+7|Improved Evasion|14|7
12|+9/+4|+4|+4|+8|Steal Face (Standard)|15|8
13|+9/+4|+4|+4|+8|Fading Face (40%)|16|8
14|+10/+5|+4|+4|+9|Improved Phylactery of Faces|17|9
15|+11/+6/+1|+5|+5|+9|Mastery of Carvings|19|10
16|+12/+7/+2|+5|+5|+10||20|10
17|+12/+7/+2|+5|+5|+10|Fading Face (50%)|21|11
18|+13/+8/+3|+6|+6|+11|True Phylactery of Faces|22|12
19|+14/+9/+4|+6|+6|+11|Steal Face (Move)|23|12
20|+15/+10/+5|+6|+6|+12|Faceless Larceny|25|13[/table]
Weapon and Armor Proficiencies: You are proficient in all simple weapons and all light armor. In addition you are also proficient with light shields.
Thief of Faces (Su): A Mask Lifter is a master of a very specific, very frightening form of magic; namely, they steal the faces of their enemies and then wear them to gain power.
At first level, you gain the ability to form a mask from the faces of your enemies. This takes a full-round action which provokes an attack of opportunity, and may only be performed on an enemy who is either dead or helpless, and is the same type and size category as you are.
Any creatures that are still alive when you take their faces go into a comatose state, where they no longer have any need to eat, drink, or breath.
Once a "mask" has been stolen, you may wear that mask and gain a few benefits, as follows:
-You gain the benefit of a Changeling's Minor Change Shape ability, however you may only take the form of the person whose face your wearing, and the Disguise bonus is instead equal to 10+1/2 your class level.
-You gain any of the following special abilities that that creature may have had: Low-Light Vision, Darkvision, Light Sensitivity, and Scent.
-You gain any racial bonus to spot that the creature may have had.
These bonuses only apply for as long as you are wearing that mask.
You may store a number of faces at a time as indicated on the table above; any face you are currently not wearing that is from a person who is still is alive can be seen to be making expressions of agony and, at times, be seen to be mouthing pleas for help and mercy. Sometimes, they are seen to be weeping and gnashing their teeth.
However, you may have mercy; if you place the mask back onto the body of the still-living creature, they awaken from their comatose state with no memories of the time when their faces were removed; no memories, that is, except that they were in extreme agony and felt completely helpless and alone.
Face's Knowledge (Su): A Mask Lifter would be useless if they didn't know what the person whose face they were wearing knew. So they developed a way to steal a handful of a person's memories.
When you wear a mask, you immediately know what alignment that creature was, and what their strength was relative to yours (see the Sense Motive skill's expanded uses as listed in CA).
In addition, whenever you wear a mask of still living creature, you may make a level check to determine information of about that creature's life. Note, however, that this information must be information that the face could have seen or heard (in other words, you cannot gain any information that the creature did not explicitly see or hear.).
Roll 1d20+Class Level+Charisma Modifier, and check the following table:
Face's Knowledge
{table=head]DC|Type of memories stolen.
10|Common, every day memories; family, where that creature lives, and whatever they were doing in the last day.
20|Slightly murky; anything that might have happened within the last week or so, the plot of the book they read 2-3 days ago, and somesuch.
25|Difficult to remember; this could be anything from a full page of text that they read a few days earlier, to events that happened sometime within the last year, or maybe even what was on every street-sign they passed by on their way to work.
30|Any memory that has not been magically expunged may be identified; this includes things so vague as a name that they heard once 20 years prior.[/table]
In addition, you gain a bonus to Bluff checks to behave as the object of your disguise equal to 1/2 your class level (minimum +1).
This ability may not be used to learn any type of magic from their memories; in addition, any attempt to extract a truename through this method automatically fails.
Fading Face (Su): A Mask Lifter has started the process of removing their own face, in an effort to better wear the faces they steal.
Whenever you wear a mask, you are treated as if you have the same alignment and their relative strength (again, see the expanded skill uses for Sense Motive from CA). In addition, if the creature whose face you stole is still alive, you have a 10% chance that any Divination effects that target you will instead give information as if it was targeting the creature whose face you are wearing.
If you are currently not wearing a face, any Divination effects have a 10% chance to simply fail.
At 5th level, and every 4 levels thereafter, both of the above percentages are improved by 10%.
In addition, cosmetically, your face is seen to become less and less distinct as it slowly and gradually melds back into your face. This does not, in any way, shape, or form, cause any penalties to any of your senses, or prevent you from eating, drinking, or speaking, even once you've lost your mouth; any food or drink touched to the proper part of your face vanishes, and your voice simply seems to come out of the center part of your face.
Carvings on the Face (Su): Of course, leaving a face as it is would be would be a travesty; why waste a perfectly good canvas for... modification.
At 2nd level, you gain the knowledge of a single Carving; you then proceed to gain access to new Carvings as you level.
The rules for Carvings are in the post after this one; the save DCs for a Carving is equal to 10+1/2 class level+Cha, modified by the following table:
{table=head]Assess Opponent Result (CA)|Bonus
A Pushover|-4
Easy|-2
A Fair Fight|+0
A Tough Challenge|+2
A Dire Threat|+4[/table].
Face's Form (Su): Of course, a Mask Lifter cannot wear all of their faces at once; and after all, they sometimes need a little help around the house.
At level 2, you gain the ability to create a Servant from a mask; the face hangs at the height where that creature's head would normally be, supported by an unseen force.
At level 5, you may place a face onto a corpse of a creature of the same size and type of the creature, and that corpse will be controlled by the face, which floats about a foot away from the corpse's now flat face.
At level 8, you may place the face upon a living creature of the same size and type of the creature the face was taken from. The creature must be willing to do so, and the mask replaces their face.
All the relevant rule text is in the next post; note that, in all the above cases except placing the face upon a living creature, the mask does not count as being worn, and so still will perform any attendant grimaces or weeping.
Armor of Faces (Su): It is difficult to be a man whose only talent is to steal faces; people seem to see it as desecration, or some sort of related nonsense. It is good to be able to protect yourself.
At 3rd level, you may, as a full round action that provokes an AoO, have a face meld with any light armor you are wearing; if you do so, anyone who can see your armor receives a morale penalty to attack rolls equal to your Charisma Modifier on any attacks that target you.
In addition, you gain the Armor effects of the Carvings on the melded face, and are treated as if the armor has an enhancement bonus equal to the number of carvings you are capable of placing on the melded face -1. This replaces any enhancements to your armor that already exist.
You may reverse the process of melding the face with another full-round action that provokes an AoO, and may meld more than one face, for the purpose of storage; your armor may only benefit from one mask at any one time.
In addition, for as long as you are wearing that armor, you gain Damage Reduction equal to whatever damage reduction that the creature whose face was stolen would have.
---
An Enmasked Corpse looks somewhat like this (http://fc04.deviantart.net/fs16/f/2007/165/7/5/Faceless_Composition_by_larafairie.jpg)
The Mask Lifter
"I rather like your face; may I borrow it for a moment? I promise I won't break it...
OK, so it might come back a little messy, but that is only to be expected!"
Hit Dice: d6
{table=head]Level|BAB|Fort|Ref|Will|Special|Faces Storable|Carvings Known
1|+0|+0|+0|+2|Thief of Faces, Face's Knowledge, Fading Face (10%)|2|-
2|+1|+0|+0|+3|Carvings on the Face, Face's Form (Servant)|3|1
3|+2|+1|+1|+3|Armor of Faces, Evasion|4|2
4|+3|+1|+1|+4|Voice's Restoration|5|2
5|+3|+1|+1|+4|Face's Form (Corpse), Fading Face (20%)|7|3
6|+4|+2|+2|+5|Blade of Visages|8|4
7|+5|+2|+2|+5|Steal Face (Full Round)|9|4
8|+6/+1|+2|+2|+6|Face's Form (Mask)|10|5
9|+6/+1|+3|+3|+6|Beauteous Carvings, Fading Face (30%)|11|6
10|+7/+2|+3|+3|+7|Phylactery of Faces|13|6
11|+8/+3|+3|+3|+7|Improved Evasion|14|7
12|+9/+4|+4|+4|+8|Steal Face (Standard)|15|8
13|+9/+4|+4|+4|+8|Fading Face (40%)|16|8
14|+10/+5|+4|+4|+9|Improved Phylactery of Faces|17|9
15|+11/+6/+1|+5|+5|+9|Mastery of Carvings|19|10
16|+12/+7/+2|+5|+5|+10||20|10
17|+12/+7/+2|+5|+5|+10|Fading Face (50%)|21|11
18|+13/+8/+3|+6|+6|+11|True Phylactery of Faces|22|12
19|+14/+9/+4|+6|+6|+11|Steal Face (Move)|23|12
20|+15/+10/+5|+6|+6|+12|Faceless Larceny|25|13[/table]
Weapon and Armor Proficiencies: You are proficient in all simple weapons and all light armor. In addition you are also proficient with light shields.
Thief of Faces (Su): A Mask Lifter is a master of a very specific, very frightening form of magic; namely, they steal the faces of their enemies and then wear them to gain power.
At first level, you gain the ability to form a mask from the faces of your enemies. This takes a full-round action which provokes an attack of opportunity, and may only be performed on an enemy who is either dead or helpless, and is the same type and size category as you are.
Any creatures that are still alive when you take their faces go into a comatose state, where they no longer have any need to eat, drink, or breath.
Once a "mask" has been stolen, you may wear that mask and gain a few benefits, as follows:
-You gain the benefit of a Changeling's Minor Change Shape ability, however you may only take the form of the person whose face your wearing, and the Disguise bonus is instead equal to 10+1/2 your class level.
-You gain any of the following special abilities that that creature may have had: Low-Light Vision, Darkvision, Light Sensitivity, and Scent.
-You gain any racial bonus to spot that the creature may have had.
These bonuses only apply for as long as you are wearing that mask.
You may store a number of faces at a time as indicated on the table above; any face you are currently not wearing that is from a person who is still is alive can be seen to be making expressions of agony and, at times, be seen to be mouthing pleas for help and mercy. Sometimes, they are seen to be weeping and gnashing their teeth.
However, you may have mercy; if you place the mask back onto the body of the still-living creature, they awaken from their comatose state with no memories of the time when their faces were removed; no memories, that is, except that they were in extreme agony and felt completely helpless and alone.
Face's Knowledge (Su): A Mask Lifter would be useless if they didn't know what the person whose face they were wearing knew. So they developed a way to steal a handful of a person's memories.
When you wear a mask, you immediately know what alignment that creature was, and what their strength was relative to yours (see the Sense Motive skill's expanded uses as listed in CA).
In addition, whenever you wear a mask of still living creature, you may make a level check to determine information of about that creature's life. Note, however, that this information must be information that the face could have seen or heard (in other words, you cannot gain any information that the creature did not explicitly see or hear.).
Roll 1d20+Class Level+Charisma Modifier, and check the following table:
Face's Knowledge
{table=head]DC|Type of memories stolen.
10|Common, every day memories; family, where that creature lives, and whatever they were doing in the last day.
20|Slightly murky; anything that might have happened within the last week or so, the plot of the book they read 2-3 days ago, and somesuch.
25|Difficult to remember; this could be anything from a full page of text that they read a few days earlier, to events that happened sometime within the last year, or maybe even what was on every street-sign they passed by on their way to work.
30|Any memory that has not been magically expunged may be identified; this includes things so vague as a name that they heard once 20 years prior.[/table]
In addition, you gain a bonus to Bluff checks to behave as the object of your disguise equal to 1/2 your class level (minimum +1).
This ability may not be used to learn any type of magic from their memories; in addition, any attempt to extract a truename through this method automatically fails.
Fading Face (Su): A Mask Lifter has started the process of removing their own face, in an effort to better wear the faces they steal.
Whenever you wear a mask, you are treated as if you have the same alignment and their relative strength (again, see the expanded skill uses for Sense Motive from CA). In addition, if the creature whose face you stole is still alive, you have a 10% chance that any Divination effects that target you will instead give information as if it was targeting the creature whose face you are wearing.
If you are currently not wearing a face, any Divination effects have a 10% chance to simply fail.
At 5th level, and every 4 levels thereafter, both of the above percentages are improved by 10%.
In addition, cosmetically, your face is seen to become less and less distinct as it slowly and gradually melds back into your face. This does not, in any way, shape, or form, cause any penalties to any of your senses, or prevent you from eating, drinking, or speaking, even once you've lost your mouth; any food or drink touched to the proper part of your face vanishes, and your voice simply seems to come out of the center part of your face.
Carvings on the Face (Su): Of course, leaving a face as it is would be would be a travesty; why waste a perfectly good canvas for... modification.
At 2nd level, you gain the knowledge of a single Carving; you then proceed to gain access to new Carvings as you level.
The rules for Carvings are in the post after this one; the save DCs for a Carving is equal to 10+1/2 class level+Cha, modified by the following table:
{table=head]Assess Opponent Result (CA)|Bonus
A Pushover|-4
Easy|-2
A Fair Fight|+0
A Tough Challenge|+2
A Dire Threat|+4[/table].
Face's Form (Su): Of course, a Mask Lifter cannot wear all of their faces at once; and after all, they sometimes need a little help around the house.
At level 2, you gain the ability to create a Servant from a mask; the face hangs at the height where that creature's head would normally be, supported by an unseen force.
At level 5, you may place a face onto a corpse of a creature of the same size and type of the creature, and that corpse will be controlled by the face, which floats about a foot away from the corpse's now flat face.
At level 8, you may place the face upon a living creature of the same size and type of the creature the face was taken from. The creature must be willing to do so, and the mask replaces their face.
All the relevant rule text is in the next post; note that, in all the above cases except placing the face upon a living creature, the mask does not count as being worn, and so still will perform any attendant grimaces or weeping.
Armor of Faces (Su): It is difficult to be a man whose only talent is to steal faces; people seem to see it as desecration, or some sort of related nonsense. It is good to be able to protect yourself.
At 3rd level, you may, as a full round action that provokes an AoO, have a face meld with any light armor you are wearing; if you do so, anyone who can see your armor receives a morale penalty to attack rolls equal to your Charisma Modifier on any attacks that target you.
In addition, you gain the Armor effects of the Carvings on the melded face, and are treated as if the armor has an enhancement bonus equal to the number of carvings you are capable of placing on the melded face -1. This replaces any enhancements to your armor that already exist.
You may reverse the process of melding the face with another full-round action that provokes an AoO, and may meld more than one face, for the purpose of storage; your armor may only benefit from one mask at any one time.
In addition, for as long as you are wearing that armor, you gain Damage Reduction equal to whatever damage reduction that the creature whose face was stolen would have.