onthetown
2011-09-10, 06:28 PM
Not the Team Fortress 2 Medic.
My (main) character runs an adventuring company in a solo campaign. There's about thirteen or fifteen members (since it's solo, the characters are split between the DM and myself), and I like to take four or five with me for each mission, maybe six if it's a little tougher.
For all fifteen members, there is only one cleric. There are no other characters capable of healing with spells, and most don't carry healing items. Just the cleric. There was a druid, but she turned out to be kind of psychotically evil, so she doesn't get to come along anymore. Damn NE characters, need to work so hard to housetrain them...
Well, I came up with an idea for a sort of healer, but I have no idea what to build her as or where she would even be from, since we're in the Realms and there seems to be a cleric for every citizen there. Here's what I've got figured out for her:
She would be from a country or citystate that has a very military-minded government, and doesn't focus a lot on healthcare. Treasury gold isn't spent to hire clerics in the smaller towns (or just in the citystate, if it were), or none of them really go there, or something. So, because of the militaristic thing and the distinct lack of healers for the common folk, this character ended up becoming a bit of an impromptu healer.
She doesn't have a gift for clerical magic, though other classes focusing on divine spells might be an option; I was thinking that because of the lack of clerics and her want to help people of her own "class" (as in middle class, lower class, etc), it would be a point of frustration for her that she doesn't have an affinity for a healing-focused job. She (and I) would have to work at it to make what spells she had count.
I was thinking bard, because of the frustration aspect for her; she can pick up healing spells, but not nearly as adeptly or quickly as a cleric can get them. I don't particularly like druids and I don't think it would suit this very well. She would have been working like a normal doctor (or medic, as I named the thread) in the worst conditions, where the government is working against her because they don't support the cause. (Think Doctors Without Borders on a smaller scale.)
Essentially, I'm looking for a non-healing-focused class to be turned into a healing-focused class from spell selection, feats, items, and skills.
Our campaign is currently level 6. I can hold off on bringing her in if I get some really good ideas for level 8 - 10; the cleric I have is good at accomplishing what I need her for, but it just seems foolish to have only one cleric in a company of what's going to potentially be over twenty characters. Fluff-wise, the poor thing will get burned out if I'm taking her on every little job I come across; metagaming, I don't like the idea of having to someday split the party and needing to decide who gets the healer (which has already happened, to split into smaller groups for a very large battle, and it was the warlock and the warlock/binder who got her because I had a blackguard to cover the wizard and the cavalier, bard, and duskblade all went together). There's a lot of spellcasters in this adventuring company, and they could use a little more divinity in their ranks...
My (main) character runs an adventuring company in a solo campaign. There's about thirteen or fifteen members (since it's solo, the characters are split between the DM and myself), and I like to take four or five with me for each mission, maybe six if it's a little tougher.
For all fifteen members, there is only one cleric. There are no other characters capable of healing with spells, and most don't carry healing items. Just the cleric. There was a druid, but she turned out to be kind of psychotically evil, so she doesn't get to come along anymore. Damn NE characters, need to work so hard to housetrain them...
Well, I came up with an idea for a sort of healer, but I have no idea what to build her as or where she would even be from, since we're in the Realms and there seems to be a cleric for every citizen there. Here's what I've got figured out for her:
She would be from a country or citystate that has a very military-minded government, and doesn't focus a lot on healthcare. Treasury gold isn't spent to hire clerics in the smaller towns (or just in the citystate, if it were), or none of them really go there, or something. So, because of the militaristic thing and the distinct lack of healers for the common folk, this character ended up becoming a bit of an impromptu healer.
She doesn't have a gift for clerical magic, though other classes focusing on divine spells might be an option; I was thinking that because of the lack of clerics and her want to help people of her own "class" (as in middle class, lower class, etc), it would be a point of frustration for her that she doesn't have an affinity for a healing-focused job. She (and I) would have to work at it to make what spells she had count.
I was thinking bard, because of the frustration aspect for her; she can pick up healing spells, but not nearly as adeptly or quickly as a cleric can get them. I don't particularly like druids and I don't think it would suit this very well. She would have been working like a normal doctor (or medic, as I named the thread) in the worst conditions, where the government is working against her because they don't support the cause. (Think Doctors Without Borders on a smaller scale.)
Essentially, I'm looking for a non-healing-focused class to be turned into a healing-focused class from spell selection, feats, items, and skills.
Our campaign is currently level 6. I can hold off on bringing her in if I get some really good ideas for level 8 - 10; the cleric I have is good at accomplishing what I need her for, but it just seems foolish to have only one cleric in a company of what's going to potentially be over twenty characters. Fluff-wise, the poor thing will get burned out if I'm taking her on every little job I come across; metagaming, I don't like the idea of having to someday split the party and needing to decide who gets the healer (which has already happened, to split into smaller groups for a very large battle, and it was the warlock and the warlock/binder who got her because I had a blackguard to cover the wizard and the cavalier, bard, and duskblade all went together). There's a lot of spellcasters in this adventuring company, and they could use a little more divinity in their ranks...