Fendalus
2011-09-11, 08:55 PM
I was reading over the grapple rules earlier today, and I noticed something odd. After you initiate a grapple, you replace your normal action options with the grapple action options. Cutting out the parts that aren't relevant, here's the two sections that got my interest:
When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses. (emphasis mine)
and
You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell.
The Cast a Spell action does not add a limit on the number of time you can use that action, it just lists the limits on the spell's qualities. If this works how I think it works, it means that if you can get a BAB of +16 (4 attacks from bast attack bonus) you can cast 4 spells a round in a grapple, provided those spells individually take 1 standard action or less to cast, have no somatic components, and either have no material components or one you have in hand. By the time you have +16 BAB, a DC 29 concentration check should be easy. You don't even need to win the grapple.
Is this reasoning wrong (I hope it is), or is a grapple actually a good place for a wizard that wants that many spells per round?
When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses. (emphasis mine)
and
You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell.
The Cast a Spell action does not add a limit on the number of time you can use that action, it just lists the limits on the spell's qualities. If this works how I think it works, it means that if you can get a BAB of +16 (4 attacks from bast attack bonus) you can cast 4 spells a round in a grapple, provided those spells individually take 1 standard action or less to cast, have no somatic components, and either have no material components or one you have in hand. By the time you have +16 BAB, a DC 29 concentration check should be easy. You don't even need to win the grapple.
Is this reasoning wrong (I hope it is), or is a grapple actually a good place for a wizard that wants that many spells per round?