PDA

View Full Version : Wicked (3.5 PrC) PEACH



GFawkes
2011-09-11, 11:44 PM
Yeah, it's nasty work. But if I didn't do it, you'd be out of a job. --Jovil Ansot, a wicked, to his interrogator

The world needs bad guys to live. This is the idea that all wicked fully comprehend. They know that if there isn't a thief in the market, half the town will be worse off.

Requirements
Alignment: Must be Neutral on the good-evil axis
Skills: Disable Device 4 ranks, Sleight of Hand 8 ranks
Feats: Endurance

{table=head]Level|BAB|Fort|Ref|Will|Special
1|+0|+0|+2|+2|Steadfast Belief, Style
2|+1|+0|+3|+3|Uncanny Dodge
3|+2|+1|+3|+3|Ain't no Rest
4|+3|+1|+4|+4|Reputation +2
5|+3|+1|+4|+4|Improved Style
6|+4|+2|+5|+5|
7|+5|+2|+5|+5|Reputation +4
8|+6|+2|+6|+6|
9|+6|+3|+6|+6|Greater Style
10|+7|+3|+7|+7|Reputation +6, Unnamed Abilty[/table]

Proficiencies: Wicked are proficient with all Simple and Martial Weapons, along with Light and Medium Armor, but not shields.

Skills: 6 + INT Modifier Skill points per level. Class Skills are Appraise, Bluff, Concentration, Craft, Diplomacy, Disable Device, Gather Information, Knowledge (history, Knowledge (local), Knowledge (nobility and royalty), Perform, Profession, Sense Motive, Sleight of Hand, Survival, Tumble

Steadfast Belief: All wicked believe that they are doing the right thing, even if it's wrong. They gain a +5 Modifier against enchantment effects, and a +10 when re-rolling due to being enchanted to do something they're normally opposed to.

Style: Each wicked does their thing differently. However, there are some general archetypes they fall into.

Infiltrator: Infiltrators work by breaking into a building, performing their objective, then leaving without anyone knowing until the next day. Add Escape Artist, Hide, and Move Silently to the list of class skills. Additionally, whenever you have a miss chance effect on yourself, it increases by 15% (A 30% miss chance becomes 45%)

Tempter: Bribers, prostitutes, Honest John, all of these are Tempters. Add your wicked level to all Bluff, Diplomacy, Intimidate, and Sense Motive checks, and can always Take 10 on them.

Mugger: Different from Infiltrators in that Muggers are much more direct about getting what they want. Add Intimidate to you list of class skills, and gain your character level as a bonus on all Intimidate checks.

Murderer: To sum up Murderer wicked: there will be blood. All wicked of the Murderer type gain Hide, Intimidate, and Move Silently as class skills, as well as half their wicked level, rounding down, as a bonus on attack rolls.


Uncanny Dodge: As the Rogue ability

Ain't no Rest: Starting at level 3, a wicked has fallen so far into his job that he no longer requires some of the more basic things in life. A wicked of level 3 or higher no longer requires sleep, and is immune to sleep effects.

Reputation: Starting at level 4, a wicked's reputation has solidified into a tool that can both help and harm him. A wicked gains a +2 bonus on all Charisma based rolls made in an area where he is known. However, anyone looking for information about the wicked gains a +2 bonus. These bonuses increase by 2 every three wicked levels.

Improved Style: As a wicked becomes stronger, he becomes better at what he does. Based on his style, a wicked gains a feat. Additionally, a wicked gets Combat Expertise or Power Attack, their choice, for free. If they already have the feat they want, a wicked can choose any other feat that has Combat Expertise or Power Attack as a prerequisite.

Infiltrator: Skill Focus (Hide)
Tempter: Skill Focus (Diplomacy)
Mugger:Skill Focus (Intimidate)
Murderer: Weapon Specialization (Any, but only one)


Greater Style: A wicked has become the epitome of the darkness that civilization needs. The bonuses from Improved Style double, and he gains a spell-like ability based on this style. Treat CL as character level:

Infiltrator: Invisibility, 3/day
Tempter: Suggestion, 5/day
Mugger: Fear 2/day
Murderer: Poison 3/day




Creator Notes:
I need some help thinking up a good Level 10 feature. Most PrCs have some motive to gain the last few levels, while here it pretty much ends at level 9 right now. Any ideas?

Eldest
2011-09-12, 10:54 AM
For the level 10, have something like Wicked Incarnate?
And the bonus feats for the improved style... suck. Power Attack/Weapon Expertise are good (and have probably been taken by the character already, because they are that good), but +2 to two different skills is not worth it at all. So effectively you give a feat they probably already have and a +2 to skills. Not really a good thing. If you really wanted to, maybe give them a bonus to those skills equal to their wicked level (maybe plus half their levels in other classes). Also, the mugger basic style is a bit weak compared to the other ones.

GFawkes
2011-09-12, 12:18 PM
Gave another use of Fear to Muggers, edited the feats gained at Improved Style.