Strangedays
2011-09-12, 12:20 PM
Hey Folks,
I'm currently in an urban game where the powers that be are three royal magic families. Only casters are considered citizens and everyone else are slaves (in some cases literal slavery, most cases its just slang for any type of second class citizen.)
My character is an artificer (referred to as a "faker" or "half caster", both derogatory.) He's an egocentric genius with a chip on his shoulder. But now to the rules questions:
I've been drawing on the Libre Mechanika for some invention ideas. In Iron Kingdoms, magic is designed to modular and battery power (magical batteries that store arcane energies for later use).
I was looking at the light Stormchamber (Tiny, wonderous item, generates 1 charge/round) as a place to start. The Libre simply states its 1 charge per round, whether this charge is used to power a wand, rod, save, etc. apparently regardless of spell level. Magical weapons/armour draw charges per day based on the enhancement bonus (ex. a +2 sword uses 2 charges per day).
My DM fears breaking the game. I've explained that given the modular nature of the items in IK, that to produce any sort of magical effect there are many other costs before such an item would be able to produce any sort of magical effect (coils to channel power, rune plates to determine spell effect, elemental emitters to direct the magial effect etc).
What are your thoughts on this? Are there any arguments I could use to have my DM allow me to do stuff with this (he's already open, but he wants to look at it first)? What would you suggest to tweek it to make it less broken (if you are off the opinion that it is)?
Thanks!
I'm currently in an urban game where the powers that be are three royal magic families. Only casters are considered citizens and everyone else are slaves (in some cases literal slavery, most cases its just slang for any type of second class citizen.)
My character is an artificer (referred to as a "faker" or "half caster", both derogatory.) He's an egocentric genius with a chip on his shoulder. But now to the rules questions:
I've been drawing on the Libre Mechanika for some invention ideas. In Iron Kingdoms, magic is designed to modular and battery power (magical batteries that store arcane energies for later use).
I was looking at the light Stormchamber (Tiny, wonderous item, generates 1 charge/round) as a place to start. The Libre simply states its 1 charge per round, whether this charge is used to power a wand, rod, save, etc. apparently regardless of spell level. Magical weapons/armour draw charges per day based on the enhancement bonus (ex. a +2 sword uses 2 charges per day).
My DM fears breaking the game. I've explained that given the modular nature of the items in IK, that to produce any sort of magical effect there are many other costs before such an item would be able to produce any sort of magical effect (coils to channel power, rune plates to determine spell effect, elemental emitters to direct the magial effect etc).
What are your thoughts on this? Are there any arguments I could use to have my DM allow me to do stuff with this (he's already open, but he wants to look at it first)? What would you suggest to tweek it to make it less broken (if you are off the opinion that it is)?
Thanks!