tribble
2011-09-12, 07:35 PM
Okay, so, I have this D&D group. We made a homebrew world with Dawn of Worlds, we have a god of humanity who is prone to fits of pique, a God(ess) of wisdom who is named Neru because our token girl is about as imaginative as a sack of potatoes and so I willfully misspell it so I can pretend I don't know it's a ripoff from the legend of Zelda, a god of the wild and a god of the sea, and lastly a god of purity, light and the sun.
The party consists of an elf ranger , an elf cleric of the wisdom god, an eladrin wizard, and a human paladin of the light god. Their players are as follows:
Ranger: He's pretty much the watcher stereotype from the DMG.
Cleric: I don't know or understand this chick, really. She's dating the paladin IRL, but I think she's really here because she wants to be, being that she eventually told us the reason she stopped coming to our Exalted games was that her boyfriend at the time (Who would have been THAT GUY if his parents didn't permaground him) thought it was lame and discouraged her from going. Has the attention span of a sparrow, though.
Wizard: My little brother. I think he's kind of a slayer archetype. He seems to enjoy the combat.
Paladin: Aside from me, this is the only guy who really seems invested in the world. His god, the god of purity and light etc etc was certainly the most active during the Dawn of Worlds part, instigating golden ages and purifications every which way. The dice hate the fire out of this guy, which kept us alive when he ST'ed us in Exalted and has come close to killing him on at least one occasion. He's a thespian for sure.
At the moment I have the party on an undead hunt beneath the cradle of human civilization, mostly because the paladin got obsessive over a random encounter with some skeletons and I had nothing better planned. I have a final-ish denouement planned regarding his god, but for the middle I have nothing, and I want the other players to feel like their characters are important and whatnot too, and not just let the paladin get the limelight all the time.
TLDR: How can I incorporate a generic elf ranger, a generic eladrin nerd mage, and a generic elf cleric of the nerd god into the plot?
The party consists of an elf ranger , an elf cleric of the wisdom god, an eladrin wizard, and a human paladin of the light god. Their players are as follows:
Ranger: He's pretty much the watcher stereotype from the DMG.
Cleric: I don't know or understand this chick, really. She's dating the paladin IRL, but I think she's really here because she wants to be, being that she eventually told us the reason she stopped coming to our Exalted games was that her boyfriend at the time (Who would have been THAT GUY if his parents didn't permaground him) thought it was lame and discouraged her from going. Has the attention span of a sparrow, though.
Wizard: My little brother. I think he's kind of a slayer archetype. He seems to enjoy the combat.
Paladin: Aside from me, this is the only guy who really seems invested in the world. His god, the god of purity and light etc etc was certainly the most active during the Dawn of Worlds part, instigating golden ages and purifications every which way. The dice hate the fire out of this guy, which kept us alive when he ST'ed us in Exalted and has come close to killing him on at least one occasion. He's a thespian for sure.
At the moment I have the party on an undead hunt beneath the cradle of human civilization, mostly because the paladin got obsessive over a random encounter with some skeletons and I had nothing better planned. I have a final-ish denouement planned regarding his god, but for the middle I have nothing, and I want the other players to feel like their characters are important and whatnot too, and not just let the paladin get the limelight all the time.
TLDR: How can I incorporate a generic elf ranger, a generic eladrin nerd mage, and a generic elf cleric of the nerd god into the plot?