Curious
2011-09-12, 09:28 PM
In many popular fantasy settings, elves are magical, powerful, and utterly beyond the ken of mortal men. While nice for a story, this obviously doesn't fit in with the other, more mundane races for the purposes of balance. So, following the lead of the Savage Species racial level progressions, I have created the following level progression for a more powerful elven race.
The Elf
{Fluff to be entered as required by campaign; in other words, do it yourselves. :smalltongue:}
Racial Traits
Starting Ability Score Adjustments: -2 Con, +2 to any one mental ability score of your choice.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Speed: Elf land speed is 40.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects.
Keen Senses: Elves gain a +2 racial bonus on Perception skill checks.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Alignment: Any.
Hit Die: d6.
Starting Wealth: 5d6 x 10 (average 170 gp)
Class Skills
The elves class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Knowledge (Geography) (Int), Knowledge (History) (Int), Knowledge (Nature) (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Survival (Wis).
Skill ranks per Level: 4 + Int modifier.
Table: Elf
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Powers Known/Spells per Day
1st|
+0|
+0|
+2|
+2|Ability Boost (Dex +2), Paths| +1 level of chosen class
2nd|
+1|
+0|
+3|
+3|Elven Magic| -
3rd|
+2|
+1|
+3|
+3|Ability Boost (Con or Dex +2), Graceful Hunter| +1 level of chosen class
[/table]
Class Features
The following are the class features of the Elf.
Weapon and Armor Proficiency: An Elf is proficient with all simple and martial weapons. An Elf is also proficient with light armor.
Ability Boost (Ex): As you gain levels in this racial class, his ability scores increase as noted on Table: Elf. These increases are gained as if through level advancement.
Elven Magic (Su): At 2nd level, elves gain the ability to reduce the spell failure chance for arcane spells while wearing armor by 10%. Elves also gain the ability to cast Animal Trance (http://www.d20pfsrd.com/magic/all-spells/a/animal-trance), Feather Fall (http://www.d20pfsrd.com/magic/all-spells/f/feather-fall), and Negate Aroma (http://www.d20pfsrd.com/magic/all-spells/n/negate-aroma) at will as spell-like abilities with a caster level equal to your character level. At 3rd level you may also cast Bloodhound (http://www.d20pfsrd.com/magic/all-spells/b/bloodhound), Chameleon Stride (http://www.d20pfsrd.com/magic/all-spells/c/chameleon-stride), and Greensight (http://www.d20pfsrd.com/magic/all-spells/g/greensight) as spell-like abilities 3/day.
Graceful Hunter(Ex): All Elves are innately agile and silent, and their ability to disappear behind even the flimsiest of cover is simply astounding. At 3rd level you gain the ability to hide in plain sight, as the Shadowdancer class ability.
Paths: Although many are the paths of the world, few are the roads taken. Elves, however, know which roads to take. At 1st level, you may choose one of the following paths.
Path of the Sword (Ex): Your levels in Elf now count as full initiator levels in one martial adept class of your choice, and you gain Martial Study as a bonus feat.
Path of the Stars (Su): At the indicated levels, an Elf gains new spells per day as if he had also gained a level in an arcane spellcasting class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.
Path of the Heavens (Su): At the indicated levels, an Elf gains new spells per day as if he had also gained a level in an divine spellcasting class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.
Path of Clarity (Ps): At the indicated levels, your levels in Elf now progress power points, powers known, and manifesting level as if you had gained a level in one psionic class of your choice. He does not, however, gain any other benefit a character of that class would have gained.
The Elf
{Fluff to be entered as required by campaign; in other words, do it yourselves. :smalltongue:}
Racial Traits
Starting Ability Score Adjustments: -2 Con, +2 to any one mental ability score of your choice.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Speed: Elf land speed is 40.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects.
Keen Senses: Elves gain a +2 racial bonus on Perception skill checks.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Alignment: Any.
Hit Die: d6.
Starting Wealth: 5d6 x 10 (average 170 gp)
Class Skills
The elves class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Knowledge (Geography) (Int), Knowledge (History) (Int), Knowledge (Nature) (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Survival (Wis).
Skill ranks per Level: 4 + Int modifier.
Table: Elf
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Powers Known/Spells per Day
1st|
+0|
+0|
+2|
+2|Ability Boost (Dex +2), Paths| +1 level of chosen class
2nd|
+1|
+0|
+3|
+3|Elven Magic| -
3rd|
+2|
+1|
+3|
+3|Ability Boost (Con or Dex +2), Graceful Hunter| +1 level of chosen class
[/table]
Class Features
The following are the class features of the Elf.
Weapon and Armor Proficiency: An Elf is proficient with all simple and martial weapons. An Elf is also proficient with light armor.
Ability Boost (Ex): As you gain levels in this racial class, his ability scores increase as noted on Table: Elf. These increases are gained as if through level advancement.
Elven Magic (Su): At 2nd level, elves gain the ability to reduce the spell failure chance for arcane spells while wearing armor by 10%. Elves also gain the ability to cast Animal Trance (http://www.d20pfsrd.com/magic/all-spells/a/animal-trance), Feather Fall (http://www.d20pfsrd.com/magic/all-spells/f/feather-fall), and Negate Aroma (http://www.d20pfsrd.com/magic/all-spells/n/negate-aroma) at will as spell-like abilities with a caster level equal to your character level. At 3rd level you may also cast Bloodhound (http://www.d20pfsrd.com/magic/all-spells/b/bloodhound), Chameleon Stride (http://www.d20pfsrd.com/magic/all-spells/c/chameleon-stride), and Greensight (http://www.d20pfsrd.com/magic/all-spells/g/greensight) as spell-like abilities 3/day.
Graceful Hunter(Ex): All Elves are innately agile and silent, and their ability to disappear behind even the flimsiest of cover is simply astounding. At 3rd level you gain the ability to hide in plain sight, as the Shadowdancer class ability.
Paths: Although many are the paths of the world, few are the roads taken. Elves, however, know which roads to take. At 1st level, you may choose one of the following paths.
Path of the Sword (Ex): Your levels in Elf now count as full initiator levels in one martial adept class of your choice, and you gain Martial Study as a bonus feat.
Path of the Stars (Su): At the indicated levels, an Elf gains new spells per day as if he had also gained a level in an arcane spellcasting class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.
Path of the Heavens (Su): At the indicated levels, an Elf gains new spells per day as if he had also gained a level in an divine spellcasting class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.
Path of Clarity (Ps): At the indicated levels, your levels in Elf now progress power points, powers known, and manifesting level as if you had gained a level in one psionic class of your choice. He does not, however, gain any other benefit a character of that class would have gained.