The Underlord
2011-09-13, 04:26 PM
Since their does not seem too many options for crossbow users I thought of this class.
Requirements
Skills: Hide 8, Move Silently 5, Spot 5, Listen 3.
Feats: Weapon focus(Any Crossbow), rapid reload and crossbow sniper OR Hand crossbow focus and crossbow sniper
Special: Sneak Attack 2d6
Design notes
The skill requirements are because a sniper should be sneaky but also be able to motice things and pick them out.
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+0|Crossbow Expertise, Sniping, Sneak Attack 1d6
2nd|+2|+3|+0|+0|Aim
3rd|+3|+3|+1|+1|Sneak Attack 2d6, Hidden Master
4th|+4|+4|+1|+1|Quicker Firing
5th|+5|+4|+1|+1|Sneak Attack 3d6
6th|+6|+5|+2|+2|Quickened Snipe, Piercing shot
7th|+7|+5|+2|+2|Sneak Attack 4d6, Camoflauge
8th|+8|+6|+2|+2|Improved Aim, Master Crossbow Expertise
9th|+9|+6|+3|+3|Sneak Attack 5d6
10th|+10|+7|+3|+3|Always Prepared, Hide in Plain Sight
[/table]
Hit Die: d6
Class Skills:
Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at Each Level: 6 + Int modifier
Weapon and Armor Profiencies: The crossbow sniper gains profiency with any crossbow he was not proficent with.
Class Features
Sneak Attack This is exactly like the rogue ability of the same name with one difference. The sneak attack damage gained from this class only applies when using a crossbow. The extra damage dealt increases by +1d6 every other level (1st, 3rd, 5th, 7th, and 9th). If an crossbow sniper gets a sneak attack bonus from another source the bonuses on damage stack.
Design notes
This prevents dipping to get full BAB andd full sneak attack progression.
Crossbow Expertise When using crossbows, you apply your dexterity bonus to damage rolls when using a crossbow. This does not stack with the bonus from the feat crossbow sniper, it replaces it.
Sniping
The basic ability of a crossbow sniper is to snipe. If he is hidden, he may spend one round "aiming"(this has nothing to do with the aim ability)which provokes oportunity attacks. If you are attacked while "aiming" you must make a concentration check(DC=Damage Dealt) or lose your "aim". It is also ruined if the target moves more than 15 feet while aiming. At the beginning of the turn after you aimed, you must make a spot checek(DC=AC of the oppenent you are aiming at), if you succeed, you may make an attack as a full round action to make a ranged attack with a crossbow. The aim is lost if you do not use it the round after you take aim. If the attack hits, you automatically critical and automatically confir,. This critical also multiplies sneak attack damage.
This ability can not be used with the aim ability
At level 6, You can do the aiming process and the shooting as 1 full-round action.
Design Notes
Sniping doesnt really beceome an option until level 6 because of the time it takes to pull it off, but once you do reack level 6 it becomes viable, especially once you get hide in plain sight,
Aim
As a move action you may aim at an opponent. This is different then the "aiming" of the sniping ability. After aiming at an oppenent, your next atttack against hims is resolved using his touch armor. You may use this a number of times equal to your crossbow sniper levle
At Level 8 You may use this ability as swift action and gain an additionall number of uses per day equal to your dexterity modifier(minimum +0).
Hidden Master
At level 3 a crossbow sniper no longer takes hide check penalties for attacking with a crossbow
Quicker firing
At level 4, a crossbow shooter now reload heay crossbows as a free action, allowing you to shoot at your full BAB and you may reload hand crossbows and light crossbows with the hand you wield them, allowing you to reload them while you have something in your other hand, even another crossbow.
Design Notes
Now you don't have to jump through hoops to dual wield crossbows.
Piercing shot
As a swift action a crossbow sniper may spend 1 use of his aim ability to make sneak attacks with a crossbow against creatures he couldn't normalily sneack attacck. They must still be eligable for a sneak attack.
Camoflauge
This ability is the same as the ranger ability of the same name except you do not need to be in natural terraiin.
Crossbow Mastery
At level 8, all crossbows used by a crossbow sniper increase their damage die by 1 step. In addition, when wielding a crossbow, a crossbow sninper applies one and a half times their dexterity modifier to damage. This replaces crossbow expertise.
Hide in Plain Sight
This is exactly like the ranger ability of the same name, but may be used anywhere, not just in natural terrian
Always Prepared
At level 10, a crossbow sniper always has weapons on him. As a full round action, he may create a nonmagical masterwork crossbow of any kind. As a move action he may create 50 nonmagical crossbow bolts. A crossbow sniper can perform an hour long ritiual in which he attunes with a crossbow. This process costs a crossbow sniper 1,000 experience. Oncethe ritual is complete he may create the attuned crossbow as he does nonmagical masterwork crossbows even if the attuned crossbow is magical. He may crate them interchangably. The magical crossbows he creates are only magical in his hand and to anybody else they appear to be nonmagical, even if they use magic to observe it.
Design Notes
Now you don't hhave to pay for arrows anymore. Dual wielding crossbow user also only have to pay for 1 crossbow.
Changelog
Added Camoflauge, and the hidden Sniper feature-thanks to Yitsi
Comments?
Requirements
Skills: Hide 8, Move Silently 5, Spot 5, Listen 3.
Feats: Weapon focus(Any Crossbow), rapid reload and crossbow sniper OR Hand crossbow focus and crossbow sniper
Special: Sneak Attack 2d6
Design notes
The skill requirements are because a sniper should be sneaky but also be able to motice things and pick them out.
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+0|Crossbow Expertise, Sniping, Sneak Attack 1d6
2nd|+2|+3|+0|+0|Aim
3rd|+3|+3|+1|+1|Sneak Attack 2d6, Hidden Master
4th|+4|+4|+1|+1|Quicker Firing
5th|+5|+4|+1|+1|Sneak Attack 3d6
6th|+6|+5|+2|+2|Quickened Snipe, Piercing shot
7th|+7|+5|+2|+2|Sneak Attack 4d6, Camoflauge
8th|+8|+6|+2|+2|Improved Aim, Master Crossbow Expertise
9th|+9|+6|+3|+3|Sneak Attack 5d6
10th|+10|+7|+3|+3|Always Prepared, Hide in Plain Sight
[/table]
Hit Die: d6
Class Skills:
Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at Each Level: 6 + Int modifier
Weapon and Armor Profiencies: The crossbow sniper gains profiency with any crossbow he was not proficent with.
Class Features
Sneak Attack This is exactly like the rogue ability of the same name with one difference. The sneak attack damage gained from this class only applies when using a crossbow. The extra damage dealt increases by +1d6 every other level (1st, 3rd, 5th, 7th, and 9th). If an crossbow sniper gets a sneak attack bonus from another source the bonuses on damage stack.
Design notes
This prevents dipping to get full BAB andd full sneak attack progression.
Crossbow Expertise When using crossbows, you apply your dexterity bonus to damage rolls when using a crossbow. This does not stack with the bonus from the feat crossbow sniper, it replaces it.
Sniping
The basic ability of a crossbow sniper is to snipe. If he is hidden, he may spend one round "aiming"(this has nothing to do with the aim ability)which provokes oportunity attacks. If you are attacked while "aiming" you must make a concentration check(DC=Damage Dealt) or lose your "aim". It is also ruined if the target moves more than 15 feet while aiming. At the beginning of the turn after you aimed, you must make a spot checek(DC=AC of the oppenent you are aiming at), if you succeed, you may make an attack as a full round action to make a ranged attack with a crossbow. The aim is lost if you do not use it the round after you take aim. If the attack hits, you automatically critical and automatically confir,. This critical also multiplies sneak attack damage.
This ability can not be used with the aim ability
At level 6, You can do the aiming process and the shooting as 1 full-round action.
Design Notes
Sniping doesnt really beceome an option until level 6 because of the time it takes to pull it off, but once you do reack level 6 it becomes viable, especially once you get hide in plain sight,
Aim
As a move action you may aim at an opponent. This is different then the "aiming" of the sniping ability. After aiming at an oppenent, your next atttack against hims is resolved using his touch armor. You may use this a number of times equal to your crossbow sniper levle
At Level 8 You may use this ability as swift action and gain an additionall number of uses per day equal to your dexterity modifier(minimum +0).
Hidden Master
At level 3 a crossbow sniper no longer takes hide check penalties for attacking with a crossbow
Quicker firing
At level 4, a crossbow shooter now reload heay crossbows as a free action, allowing you to shoot at your full BAB and you may reload hand crossbows and light crossbows with the hand you wield them, allowing you to reload them while you have something in your other hand, even another crossbow.
Design Notes
Now you don't have to jump through hoops to dual wield crossbows.
Piercing shot
As a swift action a crossbow sniper may spend 1 use of his aim ability to make sneak attacks with a crossbow against creatures he couldn't normalily sneack attacck. They must still be eligable for a sneak attack.
Camoflauge
This ability is the same as the ranger ability of the same name except you do not need to be in natural terraiin.
Crossbow Mastery
At level 8, all crossbows used by a crossbow sniper increase their damage die by 1 step. In addition, when wielding a crossbow, a crossbow sninper applies one and a half times their dexterity modifier to damage. This replaces crossbow expertise.
Hide in Plain Sight
This is exactly like the ranger ability of the same name, but may be used anywhere, not just in natural terrian
Always Prepared
At level 10, a crossbow sniper always has weapons on him. As a full round action, he may create a nonmagical masterwork crossbow of any kind. As a move action he may create 50 nonmagical crossbow bolts. A crossbow sniper can perform an hour long ritiual in which he attunes with a crossbow. This process costs a crossbow sniper 1,000 experience. Oncethe ritual is complete he may create the attuned crossbow as he does nonmagical masterwork crossbows even if the attuned crossbow is magical. He may crate them interchangably. The magical crossbows he creates are only magical in his hand and to anybody else they appear to be nonmagical, even if they use magic to observe it.
Design Notes
Now you don't hhave to pay for arrows anymore. Dual wielding crossbow user also only have to pay for 1 crossbow.
Changelog
Added Camoflauge, and the hidden Sniper feature-thanks to Yitsi
Comments?