Zach J.
2011-09-16, 11:56 AM
Our group's regular GM wants a break so I am supposed to start a Pathfinder game tonight. I am not entirely familiar with the rules, but I have played a lot of DnD 3.5 and I've been reading the core rulebook's chapter on combat.
What I know about the party:
LG Human Paladin: This character is older than the others and once served as an advisor to a young princess. He was exiled from his order for unknown reasons and has spent the years gathering intelligence for...someone. A mounted combatant.
LN Halfling Cavalier: A halfling raised by humans to love the glory and honor of "the charge." He's spent the year before the game starts guarding a bridge. Another mounted combatant.
LN Human Magus: This character plans to start a series of schools for young magi. He mixes magic with a quarterstaff.
LN Human Samurai: This character lost his clan and has made it his life's goal to enact vengeance on those responsible. He's not from the same country as the rest of the PCs and was a guest on the pirate ship. The rogue does not know the samurai survived. Possibly a mounted combatant. I don't know how long he'll actually survive; the player has a history of playing every character with a Lawful (very) Stupid personality and they usually die fairly quickly.
TN Human Rogue: This character served as a map-maker and forger on a pirate vessel the start of the campaign. When he learned that the other pirates didn't respect him...he crashed the ship. The character is looking for companions to help him find the ship's treasure.
CN Half-Orc Sorcerer: I am not even sure if this character will be a part of the game. If he is, I am expecting the player to use the Abberrant bloodline.
I don't really have any kind of game-world ready other than what I know about the characters' backgrounds. I do know that the game will start near a coast, but that's about it.
I thought about working the rogue's desire for the sunken ship's treasure into some kind of adventure, but I doubt the rest of the party would want to help him until they can all trust each other.
Basically, I'm looking for suggestions on how to start the game. I just need a beginning and then I think I can fill the rest of the story in as I go along. It doesn't even have to be a good beginning. Most of our group doesn't like our current GM's gaming style and the GM just wants to play so it's not like they have to be blown away or anything. I apologize for this rambling mess, but if any one in the playground has a suggestion then I would love to hear it.
What I know about the party:
LG Human Paladin: This character is older than the others and once served as an advisor to a young princess. He was exiled from his order for unknown reasons and has spent the years gathering intelligence for...someone. A mounted combatant.
LN Halfling Cavalier: A halfling raised by humans to love the glory and honor of "the charge." He's spent the year before the game starts guarding a bridge. Another mounted combatant.
LN Human Magus: This character plans to start a series of schools for young magi. He mixes magic with a quarterstaff.
LN Human Samurai: This character lost his clan and has made it his life's goal to enact vengeance on those responsible. He's not from the same country as the rest of the PCs and was a guest on the pirate ship. The rogue does not know the samurai survived. Possibly a mounted combatant. I don't know how long he'll actually survive; the player has a history of playing every character with a Lawful (very) Stupid personality and they usually die fairly quickly.
TN Human Rogue: This character served as a map-maker and forger on a pirate vessel the start of the campaign. When he learned that the other pirates didn't respect him...he crashed the ship. The character is looking for companions to help him find the ship's treasure.
CN Half-Orc Sorcerer: I am not even sure if this character will be a part of the game. If he is, I am expecting the player to use the Abberrant bloodline.
I don't really have any kind of game-world ready other than what I know about the characters' backgrounds. I do know that the game will start near a coast, but that's about it.
I thought about working the rogue's desire for the sunken ship's treasure into some kind of adventure, but I doubt the rest of the party would want to help him until they can all trust each other.
Basically, I'm looking for suggestions on how to start the game. I just need a beginning and then I think I can fill the rest of the story in as I go along. It doesn't even have to be a good beginning. Most of our group doesn't like our current GM's gaming style and the GM just wants to play so it's not like they have to be blown away or anything. I apologize for this rambling mess, but if any one in the playground has a suggestion then I would love to hear it.