Dakaar
2011-09-17, 12:20 AM
Hey Folks, worked up a rough draft of a character. The only for-sure gear would be an amulet of the mighty fists to make a natural attack stronger.
Half elf (for extra 1/4 evolution per level)
Synthesist 8
Flowing Monk 2 http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/f
Monk1/Syn/Monk/SynX
7str (-1)
7dex (-1)
11con (-1)
20wis (+1)
15cha (+1)
13int (+1)
Half elf: +2 evolution points
Level based stat increases: wis, wis
Level 1: Monk1:
Combat Reflexes, Improved Trip, Redirection
Level 2: Synthesist1:
Eidolon, Bipedal (for reach)
Level 3: Monk2:
Unbalancing Counter,Evasion, Feral Combat Training (bite)
level4-8: Synthesist2-6
Shielded Meld
Weapon Focus (bite)
Improved Natural Attack (bite)
Evolutions(13 points) (Level 6 synth):
Bite(1),Bite(1), Trip(2), Poison(2+2 [con dmg]), Improved Damage(1)(bite), Large(4)
eidolon Ability score increase to str
Stats:
Base Large Biped Synthesist Form:
28 str, 13dex, 17 con, 14int, 23wis,16cha
AC: -1 Size,+6wis,+8 natural eidolon,1dex = 24AC naked unbuffed
BAB: +7
Attack Routine:
Flurry: +16/+16/+11
Bite Damage:
2d8+14 when large
Attack Routine with Enlarge Person:
Flurry:
15/15/10
4d6+15 when enlarge person'd
Combat:
up to 3 free Trips a round, CMB on trip: 18.
poison on each hit: DC 16 1d4 con damage (probably should work on getting better eidolon con here for this)
When missed in combat, make a free trip attack at +2 CMB
When making an AOO, enemies are flat footed when hit: Reflex DC 20 to negate
Since there is only 1 natural attack, can spend evo points from here on out maximizing stats and damage on the one attack
Half elf (for extra 1/4 evolution per level)
Synthesist 8
Flowing Monk 2 http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/f
Monk1/Syn/Monk/SynX
7str (-1)
7dex (-1)
11con (-1)
20wis (+1)
15cha (+1)
13int (+1)
Half elf: +2 evolution points
Level based stat increases: wis, wis
Level 1: Monk1:
Combat Reflexes, Improved Trip, Redirection
Level 2: Synthesist1:
Eidolon, Bipedal (for reach)
Level 3: Monk2:
Unbalancing Counter,Evasion, Feral Combat Training (bite)
level4-8: Synthesist2-6
Shielded Meld
Weapon Focus (bite)
Improved Natural Attack (bite)
Evolutions(13 points) (Level 6 synth):
Bite(1),Bite(1), Trip(2), Poison(2+2 [con dmg]), Improved Damage(1)(bite), Large(4)
eidolon Ability score increase to str
Stats:
Base Large Biped Synthesist Form:
28 str, 13dex, 17 con, 14int, 23wis,16cha
AC: -1 Size,+6wis,+8 natural eidolon,1dex = 24AC naked unbuffed
BAB: +7
Attack Routine:
Flurry: +16/+16/+11
Bite Damage:
2d8+14 when large
Attack Routine with Enlarge Person:
Flurry:
15/15/10
4d6+15 when enlarge person'd
Combat:
up to 3 free Trips a round, CMB on trip: 18.
poison on each hit: DC 16 1d4 con damage (probably should work on getting better eidolon con here for this)
When missed in combat, make a free trip attack at +2 CMB
When making an AOO, enemies are flat footed when hit: Reflex DC 20 to negate
Since there is only 1 natural attack, can spend evo points from here on out maximizing stats and damage on the one attack