macdaddy
2011-09-17, 11:10 AM
I would like to create a gish build in 3.5E. Since we will be starting from 1st level, I know that my character will pretty much suck until I get access to 4th level spells. When I gain access to 2nd level spells, I may do "ok" in a few combats due to wraithstrike.
I have yet to decide between a sorcadin or a ftr / focused transmuter. Too many builds, too many choices.
I like the concept of the sorcadin, so I am leaning in that direction, even though I know it will particularly suck until 8th-10th level.
So I was considering what feats to take. There are four that are probably must haves: Power Attack, Combat Casting (pre-req for Prc), Practiced Spellcaster, and Divine Might. I don't list Arcane Strike because a similar ability is available from the Abjurant Champ (My GM won't let the dmg dice of arcane strike stack, so I don't see much point in taking it).
That leaves 4 additional feats for me to pick up. So I was looking through and stumbled across Arcane Disciple. This gives me access to the chosen domain spells. As a sorcerer, it appears that it basically gives me an additional spell known at each level!
That's pretty good. So I looked through the different domains, and I wasn't sure if it was all that great after all.
War:
1. Magic Weapon (duplicates a 1st level sorcerer spell and not very good)
2. Spiritual Weapon - Basically getting a free attack each round from a self attacking weapon. Not bad, but at the same spot as Wraithstrike, mirror image and alter self
3. Magic Vestment - uhm, I guess its ok if I do't have magic armor, otherwise kind of worthless
4. Divine Power - pretty good spell (effectively +2 BAB, +6Str), but at the same spot as Polymorph.
5 flamestrike
6 BladeBarrier
7-9 power word: blind, stun, kill
Good Domain:
1. Protection vs Evil - not bad
2. Aid - +1 to hit, temp hit points
3. Magic Circle vs Evil
4. Holy Smite
5 Dispel Evil (requirement for Sacred Exorcist)
6 Blade Barrier
7 holy word
8 holy aura
9 monster summon 9
Are these viable? Does anyone else recommend them? Or is it really not all that useful?
Are there other feats anyone would recommend?
I have yet to decide between a sorcadin or a ftr / focused transmuter. Too many builds, too many choices.
I like the concept of the sorcadin, so I am leaning in that direction, even though I know it will particularly suck until 8th-10th level.
So I was considering what feats to take. There are four that are probably must haves: Power Attack, Combat Casting (pre-req for Prc), Practiced Spellcaster, and Divine Might. I don't list Arcane Strike because a similar ability is available from the Abjurant Champ (My GM won't let the dmg dice of arcane strike stack, so I don't see much point in taking it).
That leaves 4 additional feats for me to pick up. So I was looking through and stumbled across Arcane Disciple. This gives me access to the chosen domain spells. As a sorcerer, it appears that it basically gives me an additional spell known at each level!
That's pretty good. So I looked through the different domains, and I wasn't sure if it was all that great after all.
War:
1. Magic Weapon (duplicates a 1st level sorcerer spell and not very good)
2. Spiritual Weapon - Basically getting a free attack each round from a self attacking weapon. Not bad, but at the same spot as Wraithstrike, mirror image and alter self
3. Magic Vestment - uhm, I guess its ok if I do't have magic armor, otherwise kind of worthless
4. Divine Power - pretty good spell (effectively +2 BAB, +6Str), but at the same spot as Polymorph.
5 flamestrike
6 BladeBarrier
7-9 power word: blind, stun, kill
Good Domain:
1. Protection vs Evil - not bad
2. Aid - +1 to hit, temp hit points
3. Magic Circle vs Evil
4. Holy Smite
5 Dispel Evil (requirement for Sacred Exorcist)
6 Blade Barrier
7 holy word
8 holy aura
9 monster summon 9
Are these viable? Does anyone else recommend them? Or is it really not all that useful?
Are there other feats anyone would recommend?