Malimar
2011-09-17, 09:26 PM
Travelling from far and wide for their own varying reasons, Tynd (http://www.myth-weavers.com/sheetview.php?sheetid=329600) (Tyndmyr), Ix (http://www.myth-weavers.com/sheetview.php?sheetid=329277) (Varil), Xerxes Phivix (http://www.myth-weavers.com/sheetview.php?sheetid=328538) (Jinx1016), and Pierre de Frappé (http://www.myth-weavers.com/sheetview.php?sheetid=328314) (Smokin Red) have found themselves in the great city of Endeesy. It can't compare in magnificence, wealth, or amenities to the other capitols of the world. It offers only two things: first, almost anyone can find a way to fit in in this city of misfits; and second, even keeping the king's peace is almost beyond the military's ability, so non-violent offenses that might be crimes in other nations are overlooked here. So Endeesy, like its predecessor the Disreputable City, has naturally become a hub for pirates, smugglers, and adventurers alike.
But Endeesy has even more to offer than even the Disreputable City did in its heyday, for the lands north of the city are peppered with unexplored caves and ruins both ancient and recent, filled with fruits ripe for the plucking by those adventurers brave enough to seek them out.
That's where you come in, finding yourselves in the grand Adventurer's Guildhall. Barely more than an oversized tavern, really, the draw of the Adventurer's Guild for adventurers is that here one may encounter like-minded adventurers with whom to form a team, and then one may consult the corkboard by the door for a myriad of opportunities. (The draw for everyone else is, of course, that one may post a bounty on the bulletin board and eventually it will be done, if the reward is high enough.)
Currently posted on the corkboard, there is a map:
http://farm7.static.flickr.com/6177/6154305240_341811c5aa_b.jpg
(the map is labeled "PLEASE DO NOT TAKE THIS MAP, IT IS PROVIDED AS A COURTESY TO ALL OUR CUSTOMERS")
...and a number of notes (in no particular order; spoilers'd only because they take up a lot of text space):
By order of Terek, Second of His Name, King of Gus, Vice-Admiral of the Dread Fleet, Ninth Count Rogan, and Emperor of the Mongrelfolk:
The king desires, to be brought before him for marriage, the most beautiful woman to be found in the all the reaches of the cosmos, whomsoever she may be.
The reward to any man who brings such a woman to the King shall earn the eternal gratitude of the kingdom and ten thousand platinum coins, or some equivalent favour.
Addendum from the Dowager Queen:
This woman must additionally be clever, competent, capable of defending herself in battle, and should preferably bring an alliance to some powerful nation.
If these conditions are met, the queen will see to it that he who completes this task shall have his greatest desire fulfilled to the greatest extent of possibility.
http://farm7.static.flickr.com/6020/5940730603_27740416c3_b.jpg
Sir Peph of the Kingsguard offers a bounty to any who would explore the ruins of Mat~sya and the Disreputable City on the slopes of Mount Dis. Somewhere, deep within the ruins, is rumoured to lie the tomb of Gus Dreadworm, bloodthirsty pirate king of legend.
Return with specific instructions, or preferably a map, and Sir Peph will part with his +1 cutlass and ten thousand gold.
Sir Randolph of the Kingsguard offers the following standing bounties:
1,000 gold for the head or plate and horns of a brass dragon.
1,500 gold for the head or horns and frill of a silver dragon.
2,000 gold for the head or horns of a copper dragon.
2,500 gold for the head or crest of a bronze dragon.
7,500 gold for the head or barbels of a gold dragon.
Juvenile or younger dragons shall earn half the listed bounty, while old and older dragons shall earn twice the listed bounty.
Additionally:
500 gold for the head of a metallic half-dragon of any race.
250 gold for the head of an individual of any race partially descended from a metallic dragon.
750 gold for the head of any Dragonborn of Bahamut, who are always metallic.
Moreover:
2,500 gold for a live chromatic half-dragon individual of any race.
1,250 gold for a live individual of any race partially descended from a chromatic dragon.
By order of Terek, Second of His Name, King of Gus, Vice-Admiral of the Dread Fleet, Ninth Count Rogan, and Emperor of the Mongrelfolk:
As befits a state of war between two nations, the king offers a standing bounty for the destruction, capture, or other removal from engineer hands, of any engineer-controlled submarine.
This shall earn a captain a letter of marque and official status as a privateer for the kingdom of Gus, with all the rights and responsibilities due thereto. Additionally, a reward of 1,500 platinum coins per submarine shall be granted.
Additionally, engineers, sea- or war-forged, or githzerai, captured while working for or with the engineer nation against Gus, shall earn a bounty of 25 platinum coins per captive.
The heads of engineers, sea- or war-forged, or githzerai, killed while working for or with the engineer nation against Gus, shall earn a bounty of 10 platinum coins per head.
http://farm7.static.flickr.com/6014/5940730773_9752efdb9f_b.jpg
As many may already be aware, the countryside has been plagued by foul and fiendish beasts, issuing forth from the caves and mines of Mount Dis. As a protector of the Realm, I feel it my duty to investigate, but other duties keep me occupied between N.D.C. and the Omorashi border. As such, I issue the following bounties:
> For concrete, verifiable information regarding the ultimate source of the infestation: 2,500 gold
> For a detailed map leading from the surface to the ultimate source of the infestation: 5,000 gold
> For the temporary or permanent stoppage of the infestation, by any means: 50,000 gold
Bounty posted by Sir Nakazawa of the Kingsguard
Additionally, Sir Ravenwood of the Kingsguard
offers gold for detailed maps of the complete
cave system, for other use. A copy of a map
for each level or section shall be rewarded
with 1,000 gold pieces.
Sir Bill of the Kingsguard seeks a worthy mount:
Some flying beast,
alive and unharmed,
large enough to comfortably carry a full-grown man,
young and intelligent enough to tame,
healthy enough to live for quite some time
The quality of the beast shall determine the amount of the reward.
Seeking the following effects, in any form – spell, scroll, wand, wish or limited wish, or miscellaneous:
Animate Object and Permanency
Stone to Flesh
Awaken Construct
See Pumayyaton the Sculptor. Rewards include a powerful elephant statuette, a taciturn yet loyal Dread Guard, a snarky yet effective sword, or elegant custom-crafted statuary.
GLADIATORS WANTED
SEVEN DAYS A WEEK
PROVE YOUR METTLE
EARN FABULOUS PRIZES
ENTERTAIN THE CROWD
INQUIRE AT THE SAINT AROSSI TEMPLE OF KORD AND ARENA COMPLEX
NO ENTRY FEE
CREATURES WANTED
WE NEED LIVE, DANGEROUS BEASTS
TO CHALLENGE ENTRANTS IN THE ARENA
REWARD FOR EACH MONSTER
INQUIRE AT THE SAINT AROSSI TEMPLE OF KORD AND ARENA COMPLEX
REWARD:
Information sought leading to the whereabouts of a band of evil adventurers who broke into the monastery on Perch Hill, terrorized the monks, and murdered Prior Trakis, a paladin of the faith. See Abbot Waxter at the Monastery with any information.
Be on the lookout for a group consisting of:
> an orc-descended man, in possession of a horse
> an engineer man
> an Omorashi human woman
> three additional human or elf men
Be warned: these individuals are armed and extremely dangerous. They may be in league with an evil erinyes devil – this creature is very powerful and should not be engaged without proper training. They may also be in possession of copies of several volumes of the Evil Encyclopedia of Evil – if found, these books should not be read and may be returned to the Monastery for an additional reward.
Authorized by Pelor’s Archbishop of Shell, Jov Sauart
Lord Yuz-Perry, First Viscount Noodleton, seeks Aid for his Township:
The Don’t Drink This River, also called the Poison River, has been foul and fetid since the Colonization of Gus, hence the River’s Name. However, in the past few Months, the Horribleness has seen a marked Increase. A Man can no longer venture within a Mile of the River without becoming nauseated. Crops have begun to wither and die on the Stalk. Even Wells accessing Groundwater far from the River have become tainted and unpotable. Moreover, perhaps unrelatedly, Serfs and their Livestock have begun to vanish from their Fields, even in broad Daylight. (warning: wrackspawn demons)
Anyone who can venture to the Source of the River and render its Water fit for Consumption shall earn the undying Gratitude of the House of Yuz-Perry, as well as a Grant of Land and may choose among the Viscount’s many Daughters and Sons for their Hand in Marriage.
By order of Terek, Second of His Name, King of Gus, Vice-Admiral of the Dread Fleet, Ninth Count Rogan, and Emperor of the Mongrelfolk:
The King endorses this undertaking, and has ordered one thousand platinum coins laid in escrow, to be awarded to whomsoever achieves this task to the satisfaction of the Viscount Noodleton.
Interested parties seek copies of any volumes from the Evil Encyclopedia of Evil. Bring these documents to the temple of Quasxthe; ask for Viblet Kewne. The reward shall be 1,000 gold pieces per volume.
Please help us,
Our brother Oaen discovered an ancient tomb west of Serpent Pass and, seeking to make a name for himself, ventured to explore it. He has not returned.
Please, find Oaen if he still lives. If he does not, tell us what became of him, and return to us our family’s ancestral greatsword Steak Knife.
Find us at the inn of the Laughing Nymph
Signed,
Raihel and Isaiella Cjoss
The proprietors of the Tiv-Beckett Cold-Iron Mine seek adventurers to clean out the primary mine system, which remains infested with monstrously huge centipedes and other vermin. The source of these creatures has been found and eliminated, but some vermin remain to terrorize our workers.
We shall pay
one copper piece for the remains of any centipede of less than 2’ length;
one silver piece for the remains of any centipede between 2’ and 8’ length;
one gold piece for the remains of any centipede of greater than 8’ length.
Additionally, we have struck ancient ruins of an underground civilization in our digging. We offer no reward for exploring these ruins, but adventurous types may choose to investigate nonetheless.
http://farm7.static.flickr.com/6079/6093042499_5c3c311b9e_z.jpg
Becoming a Member of the Adventurer’s Guild carries a flat fee of 25gp. Among other benefits, Members get a 50% discount on rooms, food, and drinks at the Guild, and may request rescue party insurance for each mission they undertake.
A member of the Adventurer’s Guild may become a Journeyman if he finds and returns one of the five Journeyman’s Keys, hidden somewhere in the caves and dungeons of Mount Dis. Among other benefits, Journeymen get free room and food at the Guild, and receive a 10% discount at participating adventurer supply stores.
A Journeyman may become a Guild Master upon completion of some special quest for the Guild Masters. Among other benefits, the discount at participating adventurer supply stores increases to 20% for a Master.
Members of all levels must pay dues of 5gp per month.
<Wizards, Sorcerers, and other Wielders of the arcane Arts, or any One seeking to become Such: consider joining the Mage’s Guild. Apprenticeship in the Guild is 50gp plus 10gp per Month. Benefits include a Room at the Guild, Access to all Lectures by Guild Teachers, Access to the vending Machine for material Components, and Access to Training and Meditation Rooms.>*
* (this message is written in the Draconic language)
Bounties may range from the unambiguously good to the rankly evil, offer rewards ranging from piddling to riches beyond your wildest dreams, and mount challenges ranging from child's play to downright unachievable. None of these factors necessarily correlates with any of the others.
Not every location you visit necessarily contains anything of value. Not all creatures you encounter will necessarily pose a challenge appropriate to your power, or even be hostile. Areas cleared of creatures will not necessarily remain cleared for long.
This is an organic world, with many options and correspondingly many risks. How you choose to respond is up to you.
(OOC thread (http://www.giantitp.com/forums/showthread.php?t=206967))
(Please include your character's name at or near the top of every post.)
But Endeesy has even more to offer than even the Disreputable City did in its heyday, for the lands north of the city are peppered with unexplored caves and ruins both ancient and recent, filled with fruits ripe for the plucking by those adventurers brave enough to seek them out.
That's where you come in, finding yourselves in the grand Adventurer's Guildhall. Barely more than an oversized tavern, really, the draw of the Adventurer's Guild for adventurers is that here one may encounter like-minded adventurers with whom to form a team, and then one may consult the corkboard by the door for a myriad of opportunities. (The draw for everyone else is, of course, that one may post a bounty on the bulletin board and eventually it will be done, if the reward is high enough.)
Currently posted on the corkboard, there is a map:
http://farm7.static.flickr.com/6177/6154305240_341811c5aa_b.jpg
(the map is labeled "PLEASE DO NOT TAKE THIS MAP, IT IS PROVIDED AS A COURTESY TO ALL OUR CUSTOMERS")
...and a number of notes (in no particular order; spoilers'd only because they take up a lot of text space):
By order of Terek, Second of His Name, King of Gus, Vice-Admiral of the Dread Fleet, Ninth Count Rogan, and Emperor of the Mongrelfolk:
The king desires, to be brought before him for marriage, the most beautiful woman to be found in the all the reaches of the cosmos, whomsoever she may be.
The reward to any man who brings such a woman to the King shall earn the eternal gratitude of the kingdom and ten thousand platinum coins, or some equivalent favour.
Addendum from the Dowager Queen:
This woman must additionally be clever, competent, capable of defending herself in battle, and should preferably bring an alliance to some powerful nation.
If these conditions are met, the queen will see to it that he who completes this task shall have his greatest desire fulfilled to the greatest extent of possibility.
http://farm7.static.flickr.com/6020/5940730603_27740416c3_b.jpg
Sir Peph of the Kingsguard offers a bounty to any who would explore the ruins of Mat~sya and the Disreputable City on the slopes of Mount Dis. Somewhere, deep within the ruins, is rumoured to lie the tomb of Gus Dreadworm, bloodthirsty pirate king of legend.
Return with specific instructions, or preferably a map, and Sir Peph will part with his +1 cutlass and ten thousand gold.
Sir Randolph of the Kingsguard offers the following standing bounties:
1,000 gold for the head or plate and horns of a brass dragon.
1,500 gold for the head or horns and frill of a silver dragon.
2,000 gold for the head or horns of a copper dragon.
2,500 gold for the head or crest of a bronze dragon.
7,500 gold for the head or barbels of a gold dragon.
Juvenile or younger dragons shall earn half the listed bounty, while old and older dragons shall earn twice the listed bounty.
Additionally:
500 gold for the head of a metallic half-dragon of any race.
250 gold for the head of an individual of any race partially descended from a metallic dragon.
750 gold for the head of any Dragonborn of Bahamut, who are always metallic.
Moreover:
2,500 gold for a live chromatic half-dragon individual of any race.
1,250 gold for a live individual of any race partially descended from a chromatic dragon.
By order of Terek, Second of His Name, King of Gus, Vice-Admiral of the Dread Fleet, Ninth Count Rogan, and Emperor of the Mongrelfolk:
As befits a state of war between two nations, the king offers a standing bounty for the destruction, capture, or other removal from engineer hands, of any engineer-controlled submarine.
This shall earn a captain a letter of marque and official status as a privateer for the kingdom of Gus, with all the rights and responsibilities due thereto. Additionally, a reward of 1,500 platinum coins per submarine shall be granted.
Additionally, engineers, sea- or war-forged, or githzerai, captured while working for or with the engineer nation against Gus, shall earn a bounty of 25 platinum coins per captive.
The heads of engineers, sea- or war-forged, or githzerai, killed while working for or with the engineer nation against Gus, shall earn a bounty of 10 platinum coins per head.
http://farm7.static.flickr.com/6014/5940730773_9752efdb9f_b.jpg
As many may already be aware, the countryside has been plagued by foul and fiendish beasts, issuing forth from the caves and mines of Mount Dis. As a protector of the Realm, I feel it my duty to investigate, but other duties keep me occupied between N.D.C. and the Omorashi border. As such, I issue the following bounties:
> For concrete, verifiable information regarding the ultimate source of the infestation: 2,500 gold
> For a detailed map leading from the surface to the ultimate source of the infestation: 5,000 gold
> For the temporary or permanent stoppage of the infestation, by any means: 50,000 gold
Bounty posted by Sir Nakazawa of the Kingsguard
Additionally, Sir Ravenwood of the Kingsguard
offers gold for detailed maps of the complete
cave system, for other use. A copy of a map
for each level or section shall be rewarded
with 1,000 gold pieces.
Sir Bill of the Kingsguard seeks a worthy mount:
Some flying beast,
alive and unharmed,
large enough to comfortably carry a full-grown man,
young and intelligent enough to tame,
healthy enough to live for quite some time
The quality of the beast shall determine the amount of the reward.
Seeking the following effects, in any form – spell, scroll, wand, wish or limited wish, or miscellaneous:
Animate Object and Permanency
Stone to Flesh
Awaken Construct
See Pumayyaton the Sculptor. Rewards include a powerful elephant statuette, a taciturn yet loyal Dread Guard, a snarky yet effective sword, or elegant custom-crafted statuary.
GLADIATORS WANTED
SEVEN DAYS A WEEK
PROVE YOUR METTLE
EARN FABULOUS PRIZES
ENTERTAIN THE CROWD
INQUIRE AT THE SAINT AROSSI TEMPLE OF KORD AND ARENA COMPLEX
NO ENTRY FEE
CREATURES WANTED
WE NEED LIVE, DANGEROUS BEASTS
TO CHALLENGE ENTRANTS IN THE ARENA
REWARD FOR EACH MONSTER
INQUIRE AT THE SAINT AROSSI TEMPLE OF KORD AND ARENA COMPLEX
REWARD:
Information sought leading to the whereabouts of a band of evil adventurers who broke into the monastery on Perch Hill, terrorized the monks, and murdered Prior Trakis, a paladin of the faith. See Abbot Waxter at the Monastery with any information.
Be on the lookout for a group consisting of:
> an orc-descended man, in possession of a horse
> an engineer man
> an Omorashi human woman
> three additional human or elf men
Be warned: these individuals are armed and extremely dangerous. They may be in league with an evil erinyes devil – this creature is very powerful and should not be engaged without proper training. They may also be in possession of copies of several volumes of the Evil Encyclopedia of Evil – if found, these books should not be read and may be returned to the Monastery for an additional reward.
Authorized by Pelor’s Archbishop of Shell, Jov Sauart
Lord Yuz-Perry, First Viscount Noodleton, seeks Aid for his Township:
The Don’t Drink This River, also called the Poison River, has been foul and fetid since the Colonization of Gus, hence the River’s Name. However, in the past few Months, the Horribleness has seen a marked Increase. A Man can no longer venture within a Mile of the River without becoming nauseated. Crops have begun to wither and die on the Stalk. Even Wells accessing Groundwater far from the River have become tainted and unpotable. Moreover, perhaps unrelatedly, Serfs and their Livestock have begun to vanish from their Fields, even in broad Daylight. (warning: wrackspawn demons)
Anyone who can venture to the Source of the River and render its Water fit for Consumption shall earn the undying Gratitude of the House of Yuz-Perry, as well as a Grant of Land and may choose among the Viscount’s many Daughters and Sons for their Hand in Marriage.
By order of Terek, Second of His Name, King of Gus, Vice-Admiral of the Dread Fleet, Ninth Count Rogan, and Emperor of the Mongrelfolk:
The King endorses this undertaking, and has ordered one thousand platinum coins laid in escrow, to be awarded to whomsoever achieves this task to the satisfaction of the Viscount Noodleton.
Interested parties seek copies of any volumes from the Evil Encyclopedia of Evil. Bring these documents to the temple of Quasxthe; ask for Viblet Kewne. The reward shall be 1,000 gold pieces per volume.
Please help us,
Our brother Oaen discovered an ancient tomb west of Serpent Pass and, seeking to make a name for himself, ventured to explore it. He has not returned.
Please, find Oaen if he still lives. If he does not, tell us what became of him, and return to us our family’s ancestral greatsword Steak Knife.
Find us at the inn of the Laughing Nymph
Signed,
Raihel and Isaiella Cjoss
The proprietors of the Tiv-Beckett Cold-Iron Mine seek adventurers to clean out the primary mine system, which remains infested with monstrously huge centipedes and other vermin. The source of these creatures has been found and eliminated, but some vermin remain to terrorize our workers.
We shall pay
one copper piece for the remains of any centipede of less than 2’ length;
one silver piece for the remains of any centipede between 2’ and 8’ length;
one gold piece for the remains of any centipede of greater than 8’ length.
Additionally, we have struck ancient ruins of an underground civilization in our digging. We offer no reward for exploring these ruins, but adventurous types may choose to investigate nonetheless.
http://farm7.static.flickr.com/6079/6093042499_5c3c311b9e_z.jpg
Becoming a Member of the Adventurer’s Guild carries a flat fee of 25gp. Among other benefits, Members get a 50% discount on rooms, food, and drinks at the Guild, and may request rescue party insurance for each mission they undertake.
A member of the Adventurer’s Guild may become a Journeyman if he finds and returns one of the five Journeyman’s Keys, hidden somewhere in the caves and dungeons of Mount Dis. Among other benefits, Journeymen get free room and food at the Guild, and receive a 10% discount at participating adventurer supply stores.
A Journeyman may become a Guild Master upon completion of some special quest for the Guild Masters. Among other benefits, the discount at participating adventurer supply stores increases to 20% for a Master.
Members of all levels must pay dues of 5gp per month.
<Wizards, Sorcerers, and other Wielders of the arcane Arts, or any One seeking to become Such: consider joining the Mage’s Guild. Apprenticeship in the Guild is 50gp plus 10gp per Month. Benefits include a Room at the Guild, Access to all Lectures by Guild Teachers, Access to the vending Machine for material Components, and Access to Training and Meditation Rooms.>*
* (this message is written in the Draconic language)
Bounties may range from the unambiguously good to the rankly evil, offer rewards ranging from piddling to riches beyond your wildest dreams, and mount challenges ranging from child's play to downright unachievable. None of these factors necessarily correlates with any of the others.
Not every location you visit necessarily contains anything of value. Not all creatures you encounter will necessarily pose a challenge appropriate to your power, or even be hostile. Areas cleared of creatures will not necessarily remain cleared for long.
This is an organic world, with many options and correspondingly many risks. How you choose to respond is up to you.
(OOC thread (http://www.giantitp.com/forums/showthread.php?t=206967))
(Please include your character's name at or near the top of every post.)