Serpentine
2011-09-19, 11:36 AM
So I've been mulling over this encounter with a couple of people and worked out a lot of stuff, but I've hit a bit of an obstacle.
There's the encounter as I've worked it out now: the party will reach a river. The bridge will be out, but there will be a ford between a waterfall and a deep pool. The party will (hopefully...) cross the river at the ford. When they get to the middle of the river, a Young Adult and Adult Dzalmus Dragon (Dragon #349) will attack, one from the waterfall one from the pool, both starting with their breath weapons.
The problem is the Warlock and his damnable bamf. I know the party will decide he should carry the party across one by one. I can make the river too wide for him to cross in one dimension door, but it'll still wreck the dragons' ambush. I have 3 possible ideas to solve the problem:
1. The dragons have a spell, probably dimensional anchor, that they can use to negate the Warlock's dimension door ability. The problem is, if the party knows someone's cast a spell like that on them, they'll be ready for the ambush. Dimensional anchor is also a visible ray spell, which means they'll be able to tell where it came from. Something that lets me say "you try to teleport back, but for some reason it just won't work now! What a puzzle!" will obviously put them on edge, but without really knowing why. So, is there any spell or spell-feat/metamagic combination that the dragons can use which will disguise the source of the bamf negation?
2. As 1, except the neutralisation doesn't come from the dragons, but some creature in the river itself (and I was already thinking of having some other monster in the river, just to make things more intense - possibly bloodbloaters, although that will probably be too much assault on Constitution (the dragons' breath weapon)). Any creatures that could accomplish that?
3. The dragons take advantage of the party's decision, and spring their ambush when the party is split, half on each side of the river. This is the one I'm leaning towards, but it may well work too well - if the dragons can identify which party member is the Cleric, they will probably focus their attack on the other half of the party, rendering them completely screwed without any way to cure the Constitution damage. Character death will mean an inconvenient resurrection side-quest (death is slightly trickier in this game), and guilt on my part (it's a problem I have as a DM...). But it won't necessarily be so bad - it's usually the Cleric who keeps dying, so it'd probably be a nice change for the monsters to go out of their way to avoid her.
I've pretty much decided to go with #3, haven't I. But does anyone have any thoughts or suggestions, or even just wanna confirm that it'll be okay if the party cheats to cross the river, and if that results in PC deaths?
edit: Bonus puzzle!
In the table for the Dzalmus Dragon under Breath Weapon, it says it does 6d8 damage for the Adult. Nowhere, in the text or anywhere, does it say what sort of damage that is, nor anything about it. The bit about the breath weapon says it's "a cone of vampiric life-draining gas. Every creature within the area... must succeed on a Fortitude save or take 1 point of Constitution damage per age category... The victim must then succeed on a second save at the same DC 1 minute later or take the same amount of damage."
So yeah. What sort of damage is it, and does the second wave of it include the physical damage or just the Constitution damage?
There's the encounter as I've worked it out now: the party will reach a river. The bridge will be out, but there will be a ford between a waterfall and a deep pool. The party will (hopefully...) cross the river at the ford. When they get to the middle of the river, a Young Adult and Adult Dzalmus Dragon (Dragon #349) will attack, one from the waterfall one from the pool, both starting with their breath weapons.
The problem is the Warlock and his damnable bamf. I know the party will decide he should carry the party across one by one. I can make the river too wide for him to cross in one dimension door, but it'll still wreck the dragons' ambush. I have 3 possible ideas to solve the problem:
1. The dragons have a spell, probably dimensional anchor, that they can use to negate the Warlock's dimension door ability. The problem is, if the party knows someone's cast a spell like that on them, they'll be ready for the ambush. Dimensional anchor is also a visible ray spell, which means they'll be able to tell where it came from. Something that lets me say "you try to teleport back, but for some reason it just won't work now! What a puzzle!" will obviously put them on edge, but without really knowing why. So, is there any spell or spell-feat/metamagic combination that the dragons can use which will disguise the source of the bamf negation?
2. As 1, except the neutralisation doesn't come from the dragons, but some creature in the river itself (and I was already thinking of having some other monster in the river, just to make things more intense - possibly bloodbloaters, although that will probably be too much assault on Constitution (the dragons' breath weapon)). Any creatures that could accomplish that?
3. The dragons take advantage of the party's decision, and spring their ambush when the party is split, half on each side of the river. This is the one I'm leaning towards, but it may well work too well - if the dragons can identify which party member is the Cleric, they will probably focus their attack on the other half of the party, rendering them completely screwed without any way to cure the Constitution damage. Character death will mean an inconvenient resurrection side-quest (death is slightly trickier in this game), and guilt on my part (it's a problem I have as a DM...). But it won't necessarily be so bad - it's usually the Cleric who keeps dying, so it'd probably be a nice change for the monsters to go out of their way to avoid her.
I've pretty much decided to go with #3, haven't I. But does anyone have any thoughts or suggestions, or even just wanna confirm that it'll be okay if the party cheats to cross the river, and if that results in PC deaths?
edit: Bonus puzzle!
In the table for the Dzalmus Dragon under Breath Weapon, it says it does 6d8 damage for the Adult. Nowhere, in the text or anywhere, does it say what sort of damage that is, nor anything about it. The bit about the breath weapon says it's "a cone of vampiric life-draining gas. Every creature within the area... must succeed on a Fortitude save or take 1 point of Constitution damage per age category... The victim must then succeed on a second save at the same DC 1 minute later or take the same amount of damage."
So yeah. What sort of damage is it, and does the second wave of it include the physical damage or just the Constitution damage?