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Ra_Va
2011-09-20, 04:51 AM
In Progress:While this will indeed try to be humorous it is a real attempt at a base class, thou may turn into a priest.

http://media.tumblr.com/tumblr_lhedvnSGYb1qfzzta.jpg

Races: Any mamal race(requirement for Tiger Blood)(cannot already be catfolk)

Alignments: Any Though must be the same as the god the character worships.

Class Skills: (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int).Spellcraft (Int), and Spot (Wis).

Weapon Proficiency: Proficiency all types of Daggers (light, Simple, Exotic, Improvised, etc.), also proficient with Deities Chosen Weapon.

Armor Proficiency: V.A.W. are proficient with light armor but not with shields.

Save Bonus against Poison: The V.A.W. gains a natural saving throw bonus to all poisons gained at 3rd level that increases by +1 for every three additional levels the assassin gains. Also as they are trained in poison they cannot accidentally poison themselves.

Tiger blood:

*Feline Features:

Starting at level 2 V.A.W.'s slowly pick up feline features and habits

*Retractable Claws

At 3rd level, the V.A.W gains retractable claws which do not noticeably change their appearance until used. Adds +2 to unarmed combat strikes which upgrades to +5 at level five, then again at level ten to +8.

*Blind-Fight

At 5th level, the V.A.W. gains the ability to fight well, even if blinded or against invisible creatures. A character with this ability gets to reroll their miss chance percentile one time to see if they actually hit. Furthermore, invisible creatures get no bonus to hit the RDD in melee.

*Half-Tiger

At 10th level, the V.A.W. has gained the ability to transform into a Half-Tiger as a standard action. When in their Half-Tiger form they gain:


base land speed of 40 feet.

Low-Light Vision (Ex): Half-Tiger V.A.W.'s can see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retains the ability to distinguish color and detail under these conditions.

+2 bonus on Listen and Move Silently checks.

+4 Dexterity, +2 Charisma: Although his features may repel at first glance, a Half-Tiger V.A.W. will charm within minutes. However they often get into muddles that either wiser characters have to get them out of or use their skills in assassination to get them out of.


Ex-Vatican Assassin Warlocks: As with clerics, a V.A.W. who grossly violates the code of conduct required by his god loses all spells and class features, except for armor proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a V.A.W. of that god until he atones (see the atonement spell description).

The Vatican Assassin Warlock
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|+0|+0|+2|+2|Summon Familiar, Chosen Element, Elemental Blast|3|1+1
2nd|+1|+0|+3|+3|Feline Features|4|2+1|
3rd|+1|+0|+3|+3|Retractable Claws, Poison Resistance X|4|2+1|1+1
4th|+2|+1|+4|+4|Call Goddess|5|3+1|2+1
5th|+2|+1|+4|+4|Blind-Fight|5|3+1|2+1|1+1
6th|+3|+1|+5|+5|Poison Resistance X+1|5|3+1|3+1|2+1
7th|+3|+2|+5|+5|Bonus Feat|6|4+1|3+1|2+1|1+1
8th|+4|+2|+6|+6|Holy/Unholy Elemental Blast|6|4+1|3+1|3+1|2+1
9th|+4|+2|+6|+6|Poison Resistance X+2|6|4+1|4+1|3+1|2+1|1+1
10th|+5|+3|+7|+7|Half-Tiger|6|4+1|4+1|3+1|3+1 |2+1
11th|+5|+3|+7|+7||6|5+1|4+1|4+1|3+1|2+1|1+1
12th|+6/+1 |+3|+8|+8|Poison Resistance X+3|6|5+1|4+1|4+1|3+1|3+1|2+1
13th|+6/+1 |+4|+8|+8||6|5+1|5+1|4+1|4+1|3+1|2+1|1+1
14th|+7/+2|+4|+9|+9|Bonus Feat|6|5+1|5+1|4+1|4+1|3+1|3+1|2+1
15th|+7/+2|+4|+9|+9|Poison Resistance X+4|6|5+1|5+1|5+1|4+1|4+1|3+1|2+1|1+1
16th|+8/+3|+5|+10|+10|-|6 |5+1|5+1|5+1|4+1|4+1|3+1|3+1|2+1
17th|+8/+3|+5|+10|+10||6| 5+1|5+1|5+1|5+1|4+1|4+1|3+1|2+1|1+1
18th|+9/+4|+5|+11|+11|Poison Resistance X+5|6|5+1|5+1|5+1|5+1|4+1|4+1|3+1|3+1|2+1
19th|+9/+4|+6|+11|+11||6|5+1|5+1|5+1|5+1|5+1|4+1|4+1|3+1|3 +1
20th|+10/+5|+6|+12|+12||6|5+1|5+1|5+1|5+1|5+1|4+1|4+1|4+1|4 +1 [/table]

Chosen Element: While the V.A.W. can cast spells of any element, at his first level he can choose an element or quasi-element(Magma, Smoke, Ooze, etc.) he is particularly in-tuned with and has a +4 resistance against that element. (If you serve an Elemental Deity or an Archomental your chosen element is defaulted to the Element of your chosen Deity/Archomental., If you serve the Lords of the Nine your chosen Element is defaulted to fire, unless you worship Levistus, in this case you choose between Fire or Ice.)

Elemental Blast:As an attack action, a V.A.W. may fire a blast of his Chosen Element at his foes. This has a range of Close (25 feet +3 ft./2 levels), does 1d6 damage per level of V.A.W., and requires a ranged touch attack to hit. (Enemies Resistance to chosen element applies.)

Call Goddess' (Sp): At 4th level, a V.A.W. can Summon a Female Outsider with the Divine, Blessed, Plane Touched or similar attribute once per day, as long as the Outsider’s Challenge Rating is 3 less than his character level or lower. He can also choose to double the number of creatures summoned by reducing the max CR of the creatures by 2 per doubling (a 9th level V.A.W. could summon one CR 6 fiend, two CR 4 fiends, 4 CR 2 fiends, or 8 CR 1 fiends). This is treated as a spell of one half the V.A.W’s level, rounded down, with a caster level equal to his levels in V.A.W.


Holy/Unholy Elemental Blast (Su): At 10th level, a V.A.W. may choose to channel the power of his chosen elemental plane into his blast, by reducing the damage it deals by 4d6 (a 10th level V.A.W. could opt to fire a 10d6 ice blast, or 6d6 holy/unholy ice blast). This blast bypasses elemental resistance and deals half damage to creatures with immunity to your chosen element.


...more to come...

Mikka
2011-09-20, 03:37 PM
...Not powerful enough!

Misaat
2011-09-20, 03:40 PM
Put Tiger Bloodline as a requirement.

Tingel
2011-09-20, 04:00 PM
Weird. Not the lack of content of your post (which is weird nonetheless), but rather the few details you did post. Vatican does seem to pretty clearly refer to a specific religion, which is why your alignment restriction appears odd. The fact that your exemplary assassin warlock (i.e. Charlie Sheen) is specifically wearing the pope's mitre only supports that.

Morph Bark
2011-09-20, 05:17 PM
Needs more cocaine.

Ra_Va
2011-10-04, 04:10 PM
More has come!

Hopefully not too OP yet as I haven't even made the spell list yet.



Weird. Not the lack of content of your post (which is weird nonetheless), but rather the few details you did post. Vatican does seem to pretty clearly refer to a specific religion, which is why your alignment restriction appears odd. The fact that your exemplary assassin warlock (i.e. Charlie Sheen) is specifically wearing the pope's mitre only supports that.

While it indeed 'Vatican' refurs to a specific religion in rl terms. Being a humor based class and that Christianity rarely exsist in D&D I doubt I'll change the alliegnment pollicy.

Grod_The_Giant
2011-10-04, 11:48 PM
Interesting idea, though I don't think there's enough material on here to really evaluate it yet. What's the spellcasting like? What's the BAB? Base saves? Why do class abilities only go up to level 10? Etc.

Also, I highly suggest making a table. Format like so, but remove the spaces.

[ table=head]Level|BAB|Fortitude|Reflex|Will|Special|Etc
1|+x|+x|+x|+x|etc
2|+x|+x|+x|+x|etc
[ /table]

PersonMan
2011-10-05, 08:56 AM
Interesting idea, though I don't think there's enough material on here to really evaluate it yet. What's the spellcasting like? What's the BAB? Base saves? Why do class abilities only go up to level 10? Etc.

Also, I highly suggest making a table. Format like so, but remove the spaces.

[ table=head]Level|BAB|Fortitude|Reflex|Will|Special|Etc
1|+x|+x|+x|+x|etc
2|+x|+x|+x|+x|etc
[ /table]

Could be a PrC.

Also, about the table...well, the tag was made for situations like that.

[noparse]{table=head]Level|BAB|Fortitude|Reflex|Will|Special|Etc
1|+x|+x|+x|+x|etc
2|+x|+x|+x|+x|etc
[/table]

There are ready-made tables in Fax's guide to homebrewing thread. (http://www.giantitp.com/forums/showthread.php?t=10313)

Potentially useful:

{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class

2nd|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class

3rd|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class

4th|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class

5th|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class

6th|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class

7th|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class

8th|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class

9th|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class

10th|
+x|
+x|
+x|
+x|Class Ability|+1 level of existing spellcasting class [/table]

Luean
2011-10-06, 05:54 AM
Hmm...no pygmies?

Treblain
2011-10-06, 10:26 AM
I had an idea a while back to make a Warlock PrC called the Tiger-Blooded Warlock, but I never got around to it.

DracoDei
2011-10-06, 12:32 PM
What is the joke with the three different weights of daggers in the requirements?

Ra_Va
2011-10-07, 09:48 AM
upgraded stats, figured good reflexes made since for an Assassin, and good Will since its a clerical class, hoping halving the fort is enough to equal it out until (and hopefully after) I get the spell work down.


What is the joke with the three different weights of daggers in the requirements?

That's actually a mistake, thinking of something else. Fixing it.

Grod_The_Giant
2011-10-07, 10:21 PM
Your BAB and Will save progressions are... interesting <discrete cough (http://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard)> and the extra spaces in your table make it a bit hard to read. I suspect you want something like this:

The Vatican Assassin Warlock
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|+0|+0|+2|+2|Summon Familiar|-|-
2nd|+1|+0|+3|+3|Feline Features|-|-|-
3rd|+1|+0|+3|+3|Retractable Claws, Poison Resistance X|-|-|-|-
4th|+2|+1|+4|+4||-|-|-|-|-
5th|+2|+1|+4|+4|Blind-Fight|-|-|-|-|-|-
6th|+3|+1|+5|+5|Poison Resistance X+1|-|-|-|-|-|-|-
7th|+3|+2|+5|+5||-|-|-|-|-|-|-|-
8th|+4|+2|+6|+6||-|-|-|-|-|-|-|-|-|-
9th|+4|+2|+6|+6|Poison Resistance X+2|-|-|-|-|-|-|-|-|-|-
10th|+5|+3|+7|+7|Half-Tiger|-|-|-|-|-|-|-|-|-|-
11th|+5|+3|+7|+7||-|-|-|-|-|-|-|-|-|-
12th|+6/+1 |+3|+8|+8|Poison Resistance X+3|-|-|-|-|-|-|-|-|-|-
13th|+6/+1 |+4|+8|+8||-|-|-|-|-|-|-|-|-|-
14th|+7/+2|+4|+9|+9||-|-|-|-|-|-|-|-|-|-
15th|+7/+2|+4|+9|+9|Poison Resistance X+4|-|-|-|-|-|-|-|-|-|-
16th|+8/+3|+5|+10|+10||-|-|-|-|-|-|-|-|-|-
17th|+8/+3|+5|+10|+10||-|-|-|-|-|-|-|-|-|-
18th|+9/+4|+5|+11|+11|Poison Resistance X+5|-|-|-|-|-|-|-|-|-|-
19th|+9/+4|+6|+11|+11||-|-|-|-|-|-|-|-|-|-
20th|+10/+5|+6|+12|+12||-|-|-|-|-|-|-|-|-|-[/table]


Although I will say that the class features currently posted fit a more melee-oriented class, while the BAB is more fitting for a primary caster. You also need to specify the base bonus for the poison resistance ability.

Looking forwards to seeing more.

Ra_Va
2011-10-29, 09:47 AM
GrrAH!!! Forgot I Didn't finish this, editions to hopefully be made later this week in matters of magic levels. added some skills that were edited from the Warlock Class.

Admittingly at this point the Joke might be to plaid out, but might as well finish it.