PDA

View Full Version : Magic Missiles: Everywhere!



Dragonsoul
2011-09-20, 07:39 PM
So this has been bouncing around in my Head for a while and I'm finally going to throw it down the 11 int Wizard
Spellbook
0-> -Blank-
1->Magic Missile

Non Cheese Build
Build Human Wizard 5/Force Missile Mage 5 /Wizard 10
but....Instead Lets go nuts
Kobold Instant Meta Magic Sorcerer 5/FMM 5/Incantrix 10

1-Combat Casting
1-Fell Drain<Flaw>
1-Iron Will <Flaw>
3-Empower Spell
6-Arcane Thesis(...Magic Missile)
9-Quicken Spell
11-Repeat Spell
12-Twin Spell
15-Searing Spell
15-Maximised Spell
18-Energy Substitution
10-Energy Admixture

So you cast a Fell Drain(+0),Empowered(+0),Quickened(+2),Repeat(+1),M aximise(+1),Twinned(+2),Energy Subbed to fire (from FMM)(-2),Searing(-1), Energy Admixture(+2) Magic Missile Followed by one that isn't Quickened
Total+5/+3= 6th Level Spell/4rd Level Spell For 84 x2 Followed by a further 84x2 the following round, Total for the two spells=336, Not bad for a 6th Level Spell Slot and a Third Level Slot:smallcool: oh and they take 4 Negative Levels (Or you can have up to 14 Peeps Take 4 each)

I'm interested in Improving this, Searing Spell for example was just a stopgap because I couldn't think of anything better at the time

umbergod
2011-09-20, 07:42 PM
wouldnt you need the relative int score to cast meta'd magic missile spells that used higher slots? so you would need higher than 11 I'd think

Dragonsoul
2011-09-20, 07:59 PM
that's the joke.jpg

Nope, doesn't matter what how many Metamagic I shove on Magic Missile-It'll still be a Level 1 Spell.

candycorn
2011-09-20, 08:22 PM
Invisible spell and Easy Metamagic from Dragon magazine, lower all by -1.

By removing Searing and substitution for these, and dropping energy admixture for, say, improved initiative...

The missile damage won't be admixtured, but it will remain Force damage, which is good.

You'll also cast both missiles from 1st level slots.

Dragonsoul
2011-09-20, 08:26 PM
Yeah but Admixture Doubles the damage so I Kinda want to leave it in, I want the option of having a half decent damage output.:smallwink:

candycorn
2011-09-20, 08:32 PM
Yeah but Admixture Doubles the damage so I Kinda want to leave it in, I want the option of having a half decent damage output.:smallwink:

Then keep it as is. Searing will let you hurt things that are resistant to fire.

Assuming a soft target, Invisible spell instead will drop you to using a level 4 slot and a level 2 slot.

Dragonsoul
2011-09-20, 08:42 PM
That's probably a better use, if there is a fire resist dude I'll just use a different Element(FFM) Thanks for that!

tyckspoon
2011-09-20, 09:00 PM
Unless you have some reducers I'm not familiar with in there, your reduction math is off. Incantatrix has a floor at +1. The only things that will go negative are things that are already 0 adjustment, and they only get to -1. Searing would be at 0 and Energy Sub -1.

Wizard would still be the better class for this, because the Wizard 5 bonus feat lets you jam in another metamagic. Invisible Spell gives you another level reduction of metamagic as well as letting you kill things with invisible darts of burning death plus doing weird, weird things to a lot of your other spells. If you want straight up damage (and are sticking with the fire), Blistering Spell adds +1 damage/die, and you're throwing a lot of dice.. plus it does nice things with Empower.

Dragonsoul
2011-09-20, 09:38 PM
Arcane thesis reduces by 1 and incantrix can make it to 0

tyckspoon
2011-09-20, 09:58 PM
Arcane thesis reduces by 1 and incantrix can make it to 0

No it can't? Player's Guide to Faerun version, right? About.. halfway down the first paragraph of Improved Metamagic is 'to a limit of +1.' You can take a +2 and go Incantatrix and then Arcane Thesis to 0, but you can't take a +1 to negative because Incantatrix won't apply, and a 0 likewise only goes to -1 because Thesis is the only applicable reducer.

Zagaroth
2011-09-20, 10:48 PM
Incantrix is probably more useful, but don't forget Argent Savant, for a little extra damage. 1 level dip gets you +1 damage to every MM die of damage done. But costs you a spell casting level.

Flickerdart
2011-09-20, 11:04 PM
You're only dealing 300 damage at level 20? Mr. Mailman called, he's revoking your casting license.

Dimers
2011-09-20, 11:09 PM
Add one or more spellblades (Magic of Faerun) in your adventuring party. They provide immunity to a particular spell, and when the wielder is hit by that spell, they can fire it off at a new target as a free action the next round. So in the first round, fire one missile at yourself and one at each of four friends, and in the second round you get five free souped-up castings. Then each round, each wielder can target themselves with one out of their five missiles to keep it going indefinitely, for a net gain of 20 missiles per round.

kaiserthe3rd
2011-09-21, 09:51 AM
Why not throw Enervate spell from Libris Mortis in there too. +50% damage on living targets.

Cieyrin
2011-09-21, 10:26 AM
Hmm, and here I was thinking it was going to be a thread about Leadershipping an army of Kobold Sorcerers or someone bringing up the old War Magic article from Dragon with its thousands of missiles. Ah well...

I'd personally favor a Rod of Many Wands with 3 Wands of Delayed Magic Missile. Expensive but you can set up a volley of 65 missiles (105 if you craft them yourself) before you cut loose with your own casting. So, on round 6 when all your setup goes off, 65d4+65 minimum. Interesting opening volley, that. :smallcool:

Tyndmyr
2011-09-21, 10:37 AM
This has already been done. Needs more Arcane Fusion/GAF.

Radar
2011-09-21, 10:41 AM
If you're going to be a sorcerer, then you shouldn't waste the best way to go nova: Arcane Fusion and its Greater version. Those spells allow you to cast two spells as a single one and with a bit of trying, you can fit a Twinned Arcane Fusion into Greater Arcane Fusion (which you can Twin in a regular way).

For other silly things, there is the old Explosive Runes trick:
1. Pump your caster level up (minimum 20).
2. Fill a book with Runes.
3. Throw it at intended target
4. Try to Dispell the book and fail due to your high caster level and CL cap on Dispell Magic spell.
5. Profit.

edit: aaand Swordsage'd.

Telonius
2011-09-21, 10:53 AM
Needs a way to get around the Shield spell, as well as overcoming Spell Resistance.

Urpriest
2011-09-21, 11:05 AM
Needs a way to get around the Shield spell, as well as overcoming Spell Resistance.

Force Missile mage does the first.

Madcrafter
2011-09-21, 11:05 AM
IIRC Force Missile mage gets you around the shield spell, and there are ways of countering spell resistance.

Edit: Thar be swordsages in the this thread.

Radar
2011-09-21, 11:28 AM
Needs a way to get around the Shield spell, as well as overcoming Spell Resistance.
AFAIK Force Missile Mage deals with both of those issues (at least the Shield spell).

edit: too slow again.

hex0
2011-09-21, 12:50 PM
Wouldn't Evoker 3/Master Specialist 2/FMM be a bit better?

Tyndmyr
2011-09-21, 01:05 PM
Wouldn't Evoker 3/Master Specialist 2/FMM be a bit better?

Debatable. You lose the free MM feat, so...that's a bit of a downer in a build that relies on them.

tyckspoon
2011-09-21, 01:14 PM
Debatable. You lose the free MM feat, so...that's a bit of a downer in a build that relies on them.

It's strictly worse for Magic Missile spam, really. The prereq Spell Focus does absolutely nothing for Magic Missile, the bonus spell known is pointless because you already know Magic Missile, Greater Spell Focus as a bonus feat still doesn't help with Magic Missile, even the School Esoterica aren't very good for Magic Missile. Only reason to take it is if you're allergic to base class levels for some reason and want to get out of Wizard ASAP- it doesn't even smooth your entry requirements for Incantatrix.