ThiefInTheNight
2011-09-21, 11:42 AM
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Necromancer (http://akakuma.deviantart.com/art/necromancer-163114906) by ~akakuma
Required Supplements: Complete Arcane, Dragon Magic, Heroes of Horror, and Spell Compendium (the Dragon Magic requirement isn't that important, though; just one 1st-level spell)
{table=head]Level | BAB | Fort | Ref | Will | Special | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
1st | +0 | +0 | +0 | +2 | Charnel touch, utterfrost field | 5 | 3 | — | — | — | — | — | — | — | —
6th | +3 | +2 | +2 | +5 | Lady of the uttercold, scabrous touch 1/day | 6 | 6 | 5 | 3 | — | — | — | — | — | —
8th | +4 | +2 | +2 | +6 | Advanced learning, negative energy burst 2/day, uttercold empress | 6 | 6 | 6 | 5 | 3 | — | — | — | — | —
9th | +4 | +3 | +3 | +6 | Uttercold energy resistance | 6 | 6 | 6 | 6 | 4 | — | — | — | — | —[/table]
Armor and Weapon Proficiencies
As normal for a dread necromancer.
Spellcasting
As normal for a dread necromancer, excepting the following modifications to the spell list:
The following are removed from the uttercold necromancer spell list:
Summon undead I
Command undead, summon undead II
Summon undead III
Animate dead, summon undead IV
Summon undead V
Create undead
Control undead, vile death
Create greater undead
Plague of undead
The following are added to the uttercold necromancer spell list:
Cold fireSC, ice gauntletSC, lesser orb of coldSC, path of frostDM
Aura against flameSC, blood snowFB, creeping coldSC, dark waySC, frost breathSC, heat leechFB
Arctic hazeFB, column of iceFB, control snow and iceFB, corona of coldSC, icelanceSC, lesser aura of coldFB
Freeze armorFB, greater creeping coldSC, heartfreezeFB, mindfrostFB, orb of coldSC
Cold snapSC, flesh to iceFB, freezeSC, ice flowersSC, ice to fleshFB
Death hailFB, entombFB, extract water elementalSC, freezing fogSC, freezing glanceFB, fleshshiverSC
Greater aura of coldFB, ice clawSC, elemental bodySC (cold only)
Field of icy razorsSC, fimbulwinterFB, frostfellFB
CometstrikeFB, soul bindFB, winter of the soulF, N
DM Dragon Magic
FB Frostburn
SC Spell Compendium
N New spell described below:
Winter of the Soul
Necromancy [Cold]
Level: Uttercold Necromancer 9
Components: V, S, F
Casting Time: 1 standard action
Range: Short (25 ft. + 5 ft/2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: Fortitude partial; Will partial (see text)
Spell Resistance: YesDarkness surrounds the necromancer's target, and he feels a grave chill. She has started to drag his soul through death's door, to a wintry realm where she maintains control.
Each round, the target must make a Fortitude save, or take 1d6 Con damage.
Further, each round, the target must make a Will save, or grant the uttercold necromancer direct control over his soul, and thereby his body. On any round in which this happens, the target takes at least 1 Con damage. This damage does not stack with any damage it took as a result of failing its Fortitude save.
On any round in which the uttercold necromancer is given access to a target's soul, she may, as an immediate action, dictate the target's actions for the round. If the target fails his Will save, but the uttercold necromancer either cannot use an immediate action or does not wish to, the target simply does nothing for the round. This is not a mind-affecting effect, and therefore any protection against mind-affecting effects is meaningless with respect to this spell.
Focus
Any magical weapon crafted from Stygian Ice (Frostburn pg. 81); any such weapon costs at least 8,300 gp (cost of a masterwork weapon plus the cost of the material plus the cost of magically enhancing it). The caster's bare skin must be in contact with the Stygian Ice; protection from its effects is advised.
In addition, the uttercold necromancer treats the following spells as cantrips:
Arcane mark, detect magic, detect undead, disrupt undead, ghost sound, prestidigitation, ray of frost, read magic
The uttercold necromancer may cast these cantrips as many times per day as a sorcerer of her level would.
(Author's Note: I recommend adding these cantrips for normal dread necromancers, too.)
Charnel Touch (Su)
As the ordinary dread necromancer class feature, except that in addition to the usual negative energy damage, the uttercold necromancer's Charnel Touch deals cold damage equal to her Charisma modifier.
Utterfrost Field (Su)
As a standard action, an uttercold necromancer may make a turning check as a cleric of her level would. However, apply the check against all creatures in range, not just the undead. Those who are affected are neither turned nor rebuked, but have their movement speed halved and can neither run nor charge for one round, and lose their swift action for the round. A target may choose to lose their move action, instead, and may make this choice once it is his turn. If a target has already used an immediate action this turn or decides to use one before his next turn (i.e. has no swift action in that turn), then he must lose his move action.
This class feature replaces the dread necromancer's Rebuke Undead class feature. Like Rebuke Undead, it may be used a number of times per day equal to 3 + her Charisma modfier; Extra Turning increases this number as it would for Rebuke Undead.
Utterfrost Field also counts as Rebuke Undead for the purposes of prerequisites, and its uses may be dispensed to power other features (such as Divine feats) as if it were Rebuke Undead. Classes which advance Rebuke Undead may advance Utterfrost Field in the same way. Utterfrost Field does not, however, actually rebuke the undead, nor can it be used with other features that require doing so.
Negative Energy Burst (Su)
As the ordinary dread necromancer class feature.
Advanced Learning
As the ordinary dread necromancer class feature, except that an uttercold necromancer may choose to learn any cleric or wizard spell that is either from the college of Necromancy, or has the [Cold] descriptor, instead of only being able to choose Necromancy spells.
Scabrous touch (Su)
As the ordinary dread necromancer class feature.
Lady of the Uttercold
At 6th level, an uttercold necromancer gains Lord of the Uttercold (Complete Arcane pg. 80) as a bonus feat, even if she does not meet its prerequisites.
She may also use the feat "in reverse", changing a spell which does Negative Energy damage to deal half Cold, half Negative Energy damage.
Finally, she may apply this to her Charnel Touch and Negative Energy Burst class features, as well. When applied to her Charnel Touch, the total damage is halved between cold and negative energy (instead of being 1d8+1/4 levels negative energy damage +Cha cold damage).
Uttercold Empress
Beginning at 8th level, the Lord of the Uttercold metamagic feat no longer causes the casting time of an uttercold necromancer spell to be extended (it does not prevent this from happening if other metamagic effects are applied, however).
Also, all spells that an uttercold necromancer modifies with the Lord of the Uttercold metamagic feat deal extra damage equal to her Charnel Touch damage; this damage is still half cold, half negative energy. This feature may still be used with Charnel Touch itself; this effectively doubles Charnel Touch's damage (but the doubling does not apply to other effects!).
Further, she may apply Lord of the Uttercold in a new way: she may apply it to any spell with the [Cold] descriptor, or any spell that utilizes negative energy in its description, even if it does no damage, plus also to her Utterfrost Field class feature. These spells and abilities also become half cold and half negative energy, and may now (at the uttercold necromancer's option) deal damage equal to her Charnel Touch (this damage is negated if the spell or ability is saved against or otherwise prevented; if an effect offers no save and requires no attack roll, the uttercold necromancer must make a touch attack or ranged touch attack, as appropriate, to apply the damage).
This change means that those immune to cold or immune to negative energy are not immune to these spells, including their non-damaging effects (immunity to both cold and negative energy still blocks the spell, however).
Spells and abilities affected by Lord of the Uttercold cannot carry an uttercold necromancer's Scabrous Touch or Enervating Touch class features; if she has activated either, it is not discharged and remains available until the next time she uses Charnel Touch normally.
This class feature replaces the dread necromancer's Undead Mastery feature.
Uttercold Energy Resistance
As the dread necromancer's Negative Energy Resistance, but applied to cold effects as well as negative energy effects.
3Basically, I like the dread necromancer (Heroes of Horror pg. 84-88) class a lot, but I'm not a fan of the minion-master archetype, and not being a minion-master eliminates a lot of the DN's class features. This is a variant dread necromancer that avoids that, becoming more of a blaster/debuffer.
The spell list is arguably a bit better; there's certainly more spells gained than lost. For the most part, these are simply just different damage effects, so I don't think it greatly increases the class's versatility, especially when compared to the undead summoning and animating spells (which have enormous versatility).
I've also given her Lord of the Uttercold as a bonus feat, basically for free. I don't like that it's free, but it would be a hideous feat tax otherwise, plus it's right there in the name!
The "Lady of the Uttercold" and "Uttercold Empress" class features are so-named because I followed WotC's convention of using the female pronoun, so it made sense to use the female terms here. A male uttercold necromancer would have "Lord of the Uttercold" and "Uttercold Emperor", instead. :smallwink:
Necromancer (http://akakuma.deviantart.com/art/necromancer-163114906) by ~akakuma
Required Supplements: Complete Arcane, Dragon Magic, Heroes of Horror, and Spell Compendium (the Dragon Magic requirement isn't that important, though; just one 1st-level spell)
{table=head]Level | BAB | Fort | Ref | Will | Special | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
1st | +0 | +0 | +0 | +2 | Charnel touch, utterfrost field | 5 | 3 | — | — | — | — | — | — | — | —
6th | +3 | +2 | +2 | +5 | Lady of the uttercold, scabrous touch 1/day | 6 | 6 | 5 | 3 | — | — | — | — | — | —
8th | +4 | +2 | +2 | +6 | Advanced learning, negative energy burst 2/day, uttercold empress | 6 | 6 | 6 | 5 | 3 | — | — | — | — | —
9th | +4 | +3 | +3 | +6 | Uttercold energy resistance | 6 | 6 | 6 | 6 | 4 | — | — | — | — | —[/table]
Armor and Weapon Proficiencies
As normal for a dread necromancer.
Spellcasting
As normal for a dread necromancer, excepting the following modifications to the spell list:
The following are removed from the uttercold necromancer spell list:
Summon undead I
Command undead, summon undead II
Summon undead III
Animate dead, summon undead IV
Summon undead V
Create undead
Control undead, vile death
Create greater undead
Plague of undead
The following are added to the uttercold necromancer spell list:
Cold fireSC, ice gauntletSC, lesser orb of coldSC, path of frostDM
Aura against flameSC, blood snowFB, creeping coldSC, dark waySC, frost breathSC, heat leechFB
Arctic hazeFB, column of iceFB, control snow and iceFB, corona of coldSC, icelanceSC, lesser aura of coldFB
Freeze armorFB, greater creeping coldSC, heartfreezeFB, mindfrostFB, orb of coldSC
Cold snapSC, flesh to iceFB, freezeSC, ice flowersSC, ice to fleshFB
Death hailFB, entombFB, extract water elementalSC, freezing fogSC, freezing glanceFB, fleshshiverSC
Greater aura of coldFB, ice clawSC, elemental bodySC (cold only)
Field of icy razorsSC, fimbulwinterFB, frostfellFB
CometstrikeFB, soul bindFB, winter of the soulF, N
DM Dragon Magic
FB Frostburn
SC Spell Compendium
N New spell described below:
Winter of the Soul
Necromancy [Cold]
Level: Uttercold Necromancer 9
Components: V, S, F
Casting Time: 1 standard action
Range: Short (25 ft. + 5 ft/2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: Fortitude partial; Will partial (see text)
Spell Resistance: YesDarkness surrounds the necromancer's target, and he feels a grave chill. She has started to drag his soul through death's door, to a wintry realm where she maintains control.
Each round, the target must make a Fortitude save, or take 1d6 Con damage.
Further, each round, the target must make a Will save, or grant the uttercold necromancer direct control over his soul, and thereby his body. On any round in which this happens, the target takes at least 1 Con damage. This damage does not stack with any damage it took as a result of failing its Fortitude save.
On any round in which the uttercold necromancer is given access to a target's soul, she may, as an immediate action, dictate the target's actions for the round. If the target fails his Will save, but the uttercold necromancer either cannot use an immediate action or does not wish to, the target simply does nothing for the round. This is not a mind-affecting effect, and therefore any protection against mind-affecting effects is meaningless with respect to this spell.
Focus
Any magical weapon crafted from Stygian Ice (Frostburn pg. 81); any such weapon costs at least 8,300 gp (cost of a masterwork weapon plus the cost of the material plus the cost of magically enhancing it). The caster's bare skin must be in contact with the Stygian Ice; protection from its effects is advised.
In addition, the uttercold necromancer treats the following spells as cantrips:
Arcane mark, detect magic, detect undead, disrupt undead, ghost sound, prestidigitation, ray of frost, read magic
The uttercold necromancer may cast these cantrips as many times per day as a sorcerer of her level would.
(Author's Note: I recommend adding these cantrips for normal dread necromancers, too.)
Charnel Touch (Su)
As the ordinary dread necromancer class feature, except that in addition to the usual negative energy damage, the uttercold necromancer's Charnel Touch deals cold damage equal to her Charisma modifier.
Utterfrost Field (Su)
As a standard action, an uttercold necromancer may make a turning check as a cleric of her level would. However, apply the check against all creatures in range, not just the undead. Those who are affected are neither turned nor rebuked, but have their movement speed halved and can neither run nor charge for one round, and lose their swift action for the round. A target may choose to lose their move action, instead, and may make this choice once it is his turn. If a target has already used an immediate action this turn or decides to use one before his next turn (i.e. has no swift action in that turn), then he must lose his move action.
This class feature replaces the dread necromancer's Rebuke Undead class feature. Like Rebuke Undead, it may be used a number of times per day equal to 3 + her Charisma modfier; Extra Turning increases this number as it would for Rebuke Undead.
Utterfrost Field also counts as Rebuke Undead for the purposes of prerequisites, and its uses may be dispensed to power other features (such as Divine feats) as if it were Rebuke Undead. Classes which advance Rebuke Undead may advance Utterfrost Field in the same way. Utterfrost Field does not, however, actually rebuke the undead, nor can it be used with other features that require doing so.
Negative Energy Burst (Su)
As the ordinary dread necromancer class feature.
Advanced Learning
As the ordinary dread necromancer class feature, except that an uttercold necromancer may choose to learn any cleric or wizard spell that is either from the college of Necromancy, or has the [Cold] descriptor, instead of only being able to choose Necromancy spells.
Scabrous touch (Su)
As the ordinary dread necromancer class feature.
Lady of the Uttercold
At 6th level, an uttercold necromancer gains Lord of the Uttercold (Complete Arcane pg. 80) as a bonus feat, even if she does not meet its prerequisites.
She may also use the feat "in reverse", changing a spell which does Negative Energy damage to deal half Cold, half Negative Energy damage.
Finally, she may apply this to her Charnel Touch and Negative Energy Burst class features, as well. When applied to her Charnel Touch, the total damage is halved between cold and negative energy (instead of being 1d8+1/4 levels negative energy damage +Cha cold damage).
Uttercold Empress
Beginning at 8th level, the Lord of the Uttercold metamagic feat no longer causes the casting time of an uttercold necromancer spell to be extended (it does not prevent this from happening if other metamagic effects are applied, however).
Also, all spells that an uttercold necromancer modifies with the Lord of the Uttercold metamagic feat deal extra damage equal to her Charnel Touch damage; this damage is still half cold, half negative energy. This feature may still be used with Charnel Touch itself; this effectively doubles Charnel Touch's damage (but the doubling does not apply to other effects!).
Further, she may apply Lord of the Uttercold in a new way: she may apply it to any spell with the [Cold] descriptor, or any spell that utilizes negative energy in its description, even if it does no damage, plus also to her Utterfrost Field class feature. These spells and abilities also become half cold and half negative energy, and may now (at the uttercold necromancer's option) deal damage equal to her Charnel Touch (this damage is negated if the spell or ability is saved against or otherwise prevented; if an effect offers no save and requires no attack roll, the uttercold necromancer must make a touch attack or ranged touch attack, as appropriate, to apply the damage).
This change means that those immune to cold or immune to negative energy are not immune to these spells, including their non-damaging effects (immunity to both cold and negative energy still blocks the spell, however).
Spells and abilities affected by Lord of the Uttercold cannot carry an uttercold necromancer's Scabrous Touch or Enervating Touch class features; if she has activated either, it is not discharged and remains available until the next time she uses Charnel Touch normally.
This class feature replaces the dread necromancer's Undead Mastery feature.
Uttercold Energy Resistance
As the dread necromancer's Negative Energy Resistance, but applied to cold effects as well as negative energy effects.
3Basically, I like the dread necromancer (Heroes of Horror pg. 84-88) class a lot, but I'm not a fan of the minion-master archetype, and not being a minion-master eliminates a lot of the DN's class features. This is a variant dread necromancer that avoids that, becoming more of a blaster/debuffer.
The spell list is arguably a bit better; there's certainly more spells gained than lost. For the most part, these are simply just different damage effects, so I don't think it greatly increases the class's versatility, especially when compared to the undead summoning and animating spells (which have enormous versatility).
I've also given her Lord of the Uttercold as a bonus feat, basically for free. I don't like that it's free, but it would be a hideous feat tax otherwise, plus it's right there in the name!
The "Lady of the Uttercold" and "Uttercold Empress" class features are so-named because I followed WotC's convention of using the female pronoun, so it made sense to use the female terms here. A male uttercold necromancer would have "Lord of the Uttercold" and "Uttercold Emperor", instead. :smallwink: