Quietus
2011-09-21, 12:42 PM
Alright, so toying with the idea of "chaining" alternate class feature swapping, I'd like to explore the idea of developing different totem barbarians. For the sake of this thread, let's assume that having the appropriate class features qualifies you for an ACF, so that for example when my Barbarian gets Combat Style, he can trade that for Wildshape as per Wildshape Ranger. This is not the thread to discuss that, just to discuss whether this sort of thing is A) interesting, B) reasonable in a game.
The goal : Create a Griffon Totem Barbarian, by gaining both the Eagle Totem (SRD) and Spirit Lion Totem (Complete Champion) alternate class features. In order to do this we need Barbarian Fast Movement twice, while retaining Trap Sense.
Step 1 : Barbarian chassis. Trade Rage and its improvements for Archery combat style and Favored Enemy (SRD)
Step 2 : Trade our Archery combat style for Wild Shape and Fast Movement as Barbarian (SRD)
Step 3 : Trade one Fast Movement for Pounce, via Spirit Lion Totem Barbarian (complete champion)
Step 4 : Trade the other Fast Movement and Trap Sense for Eagle Totem (SRD)
Step 5 : Trade Wild Shape and Armor/Shield proficiencies for Monk AC bonus and speed enhancement, Favored Enemy (a second time), Swift Tracker (as Ranger), and Track (As Ranger). All (SRD)
Step 6 : Trade Monk AC bonus (keep wis to AC, though) and Speed enhancement for Barbarian Damage Reduction, which we now have twice (SRD)
Step 7 : Trade one of our Damage Reductions for Spirit Lion Totem Manifestation (Complete Champion)
So we end up trading away our Barbarian's armor and shield proficiencies, rage, fast movement, keeping only Illiteracy from our original chassis. Then we tack on Wis to AC, Track bonus feat, two Favored Enemies, a +2 to spot, and Pounce. Later on he will gain Lightning Reflexes, Swift Tracker, and an Intimidating Roar ability. So the first 10 levels of Barbarian will end up looking like this :
{table=head]Level|Class|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
1st|Barbarian1|
+1|
+2|
+0|
+0|Skills|New Feats|Illiteracy, Track (b), Wis to AC, Favored Enemy (x2), +2 Spot, Pounce
2nd|Barbarian2|
+2|
+3|
+0|
+0|Skills|New Feats|Uncanny Dodge
3rd|Barbarian3|
+3|
+3|
+1|
+1|Skills|New Feats|Lightning Reflexes
4th|Barbarian4|
+4|
+4|
+1|
+1|Skills|New Feats|
5th|Barbarian5|
+5|
+4|
+1|
+1|Skills|New Feats|Improved Uncanny Dodge, Favored Enemy (x2)
6th|Barbarian6|
+6/+1|
+5|
+2|
+2|Skills|New Feats|New Class Abilities
7th|Barbarian7|
+7/+2|
+5|
+2|
+2|Skills|New Feats|Damage Reduction 1/-, Totem Manifestation (Lion's roar) 1/day
8th|Barbarian8|
+8/+3|
+6|
+2|
+2|Skills|New Feats|
9th|Barbarian9|
+9/+4|
+6|
+3|
+3|Skills|New Feats|
10th|Barbarian10|
+10/+5|
+7|
+3|
+3|Skills|New Feats|Damage Reduction 2/-, Favored Enemy (x2), Totem Manifestation (Lion's Roar) 2/day[/table]
Totem Manifestation : A 30 foot radius effect, will save DC 10+str+1/2 barbarian level or be shaken for rounds=barbarian level.
What you end up with is a barbarian capable of tracking things down, trained heavily in the best methods to do so for a wide variety of opponents - just make sure your favored enemy features don't overlap - with all the ferocity and majesty of a Griffon. It shares the griffon's reflexes and good eyesight, gains the ability to pounce on its foe, and come 7th level, can loose a powerful roar to shatter his opponents morale. Past level 10 you end up with a lot of dead levels, though - you gain Damage Reduction and one additional use of Totem Manifestation every 3 levels, and two bouts of Favored Enemy every 5 levels, plus an increase in the save DC vs. Totem Manifestation on every even level.
As an alternate route, you can keep the Monk AC bonus (+1/5 levels) and the Enhancement bonus to speed, which helps alleviate some of the dead levels. You lose damage reduction entirely, but you'd get +10 feet of speed at levels 9, 12, 15, and 18, and +1 use of your Roar at levels 10, 13, 16 and 19.
So, what are you guys' thoughts on this? I think it's an interesting take on the Barbarian chassis, but it does suffer from MAD; Of course, you can still tank Wis and wear armor with no ACP, since all you'd lose is the Wis bonus to AC.
The goal : Create a Griffon Totem Barbarian, by gaining both the Eagle Totem (SRD) and Spirit Lion Totem (Complete Champion) alternate class features. In order to do this we need Barbarian Fast Movement twice, while retaining Trap Sense.
Step 1 : Barbarian chassis. Trade Rage and its improvements for Archery combat style and Favored Enemy (SRD)
Step 2 : Trade our Archery combat style for Wild Shape and Fast Movement as Barbarian (SRD)
Step 3 : Trade one Fast Movement for Pounce, via Spirit Lion Totem Barbarian (complete champion)
Step 4 : Trade the other Fast Movement and Trap Sense for Eagle Totem (SRD)
Step 5 : Trade Wild Shape and Armor/Shield proficiencies for Monk AC bonus and speed enhancement, Favored Enemy (a second time), Swift Tracker (as Ranger), and Track (As Ranger). All (SRD)
Step 6 : Trade Monk AC bonus (keep wis to AC, though) and Speed enhancement for Barbarian Damage Reduction, which we now have twice (SRD)
Step 7 : Trade one of our Damage Reductions for Spirit Lion Totem Manifestation (Complete Champion)
So we end up trading away our Barbarian's armor and shield proficiencies, rage, fast movement, keeping only Illiteracy from our original chassis. Then we tack on Wis to AC, Track bonus feat, two Favored Enemies, a +2 to spot, and Pounce. Later on he will gain Lightning Reflexes, Swift Tracker, and an Intimidating Roar ability. So the first 10 levels of Barbarian will end up looking like this :
{table=head]Level|Class|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
1st|Barbarian1|
+1|
+2|
+0|
+0|Skills|New Feats|Illiteracy, Track (b), Wis to AC, Favored Enemy (x2), +2 Spot, Pounce
2nd|Barbarian2|
+2|
+3|
+0|
+0|Skills|New Feats|Uncanny Dodge
3rd|Barbarian3|
+3|
+3|
+1|
+1|Skills|New Feats|Lightning Reflexes
4th|Barbarian4|
+4|
+4|
+1|
+1|Skills|New Feats|
5th|Barbarian5|
+5|
+4|
+1|
+1|Skills|New Feats|Improved Uncanny Dodge, Favored Enemy (x2)
6th|Barbarian6|
+6/+1|
+5|
+2|
+2|Skills|New Feats|New Class Abilities
7th|Barbarian7|
+7/+2|
+5|
+2|
+2|Skills|New Feats|Damage Reduction 1/-, Totem Manifestation (Lion's roar) 1/day
8th|Barbarian8|
+8/+3|
+6|
+2|
+2|Skills|New Feats|
9th|Barbarian9|
+9/+4|
+6|
+3|
+3|Skills|New Feats|
10th|Barbarian10|
+10/+5|
+7|
+3|
+3|Skills|New Feats|Damage Reduction 2/-, Favored Enemy (x2), Totem Manifestation (Lion's Roar) 2/day[/table]
Totem Manifestation : A 30 foot radius effect, will save DC 10+str+1/2 barbarian level or be shaken for rounds=barbarian level.
What you end up with is a barbarian capable of tracking things down, trained heavily in the best methods to do so for a wide variety of opponents - just make sure your favored enemy features don't overlap - with all the ferocity and majesty of a Griffon. It shares the griffon's reflexes and good eyesight, gains the ability to pounce on its foe, and come 7th level, can loose a powerful roar to shatter his opponents morale. Past level 10 you end up with a lot of dead levels, though - you gain Damage Reduction and one additional use of Totem Manifestation every 3 levels, and two bouts of Favored Enemy every 5 levels, plus an increase in the save DC vs. Totem Manifestation on every even level.
As an alternate route, you can keep the Monk AC bonus (+1/5 levels) and the Enhancement bonus to speed, which helps alleviate some of the dead levels. You lose damage reduction entirely, but you'd get +10 feet of speed at levels 9, 12, 15, and 18, and +1 use of your Roar at levels 10, 13, 16 and 19.
So, what are you guys' thoughts on this? I think it's an interesting take on the Barbarian chassis, but it does suffer from MAD; Of course, you can still tank Wis and wear armor with no ACP, since all you'd lose is the Wis bonus to AC.