gooddragon1
2011-09-21, 01:50 PM
What I've got so far...
Skeleton
Ability Scores: Dex+2 Con +2
Size: Medium
Speed:6
Vision: Normal
Languages: Common, special*( See Unforgotten Heritage)
Skill Bonuses: Intimidate +2, Endurance +2
Resist: Necrotic and Poison equal to 5+1/2 level
Undead Origin: You count as an undead for purposes of effects and abilities that relate to undead.
Unforgotten Heritage: Choose one race as your base race. You speak that race's language and may choose to use that race's Encounter power instead of the one granted by the skeleton race during an encounter. You also count as a member of that race for feats, paragon paths, and magic item effects. You appear as a skeletal version of that race.
+1 to opportunity attacks.
Racial Encounter Power
Skeletal Agility
Immediate Reaction
Trigger: You are bloodied.
Effect: You may shift two squares.
===
Bone Fletcher Class
Striker
Power: Searing Arrows (damage improves with higher ranks of it, requires no ammunition or bow as both are created by this power)
Power: Windwalk (Invisibility + Speed increases with higher ranks)
Encounter Power: Strafe (Increasing extra attacks)
Daily: Death Pact (Kill a bloodied enemy who fails the save and gain bonus HP equal to it's bloodied HP and half this amount in bonus damage for the rest of the day)
===
I don't know how damage works in 4e or extra attacks.
If not invisibility then maybe some sort of harder to see thingy.
Yes I know that there are usually different powers.
The skeleton thingy is from somewhere else on these forums I think or some other forums. The class stuff I made myself. I realize that most classes have different powers as they level up but I didn't really care that much about it. I am trying to recreate Clinkz, The Bone Fletcher (http://www.playdota.com/heroes/bone-fletcher).
The problem I have is that I do not know the mechanics of 4e well enough to predict damage values or the effects of how powerful invisibility, extra attacks, etc... are. That is where I need some homebrew advice.
Skeleton
Ability Scores: Dex+2 Con +2
Size: Medium
Speed:6
Vision: Normal
Languages: Common, special*( See Unforgotten Heritage)
Skill Bonuses: Intimidate +2, Endurance +2
Resist: Necrotic and Poison equal to 5+1/2 level
Undead Origin: You count as an undead for purposes of effects and abilities that relate to undead.
Unforgotten Heritage: Choose one race as your base race. You speak that race's language and may choose to use that race's Encounter power instead of the one granted by the skeleton race during an encounter. You also count as a member of that race for feats, paragon paths, and magic item effects. You appear as a skeletal version of that race.
+1 to opportunity attacks.
Racial Encounter Power
Skeletal Agility
Immediate Reaction
Trigger: You are bloodied.
Effect: You may shift two squares.
===
Bone Fletcher Class
Striker
Power: Searing Arrows (damage improves with higher ranks of it, requires no ammunition or bow as both are created by this power)
Power: Windwalk (Invisibility + Speed increases with higher ranks)
Encounter Power: Strafe (Increasing extra attacks)
Daily: Death Pact (Kill a bloodied enemy who fails the save and gain bonus HP equal to it's bloodied HP and half this amount in bonus damage for the rest of the day)
===
I don't know how damage works in 4e or extra attacks.
If not invisibility then maybe some sort of harder to see thingy.
Yes I know that there are usually different powers.
The skeleton thingy is from somewhere else on these forums I think or some other forums. The class stuff I made myself. I realize that most classes have different powers as they level up but I didn't really care that much about it. I am trying to recreate Clinkz, The Bone Fletcher (http://www.playdota.com/heroes/bone-fletcher).
The problem I have is that I do not know the mechanics of 4e well enough to predict damage values or the effects of how powerful invisibility, extra attacks, etc... are. That is where I need some homebrew advice.