Dysjong
2011-09-21, 03:34 PM
To begin with, i am new to these forums and i don't own a computer these days, so i will have a VERY hard time to react on any posts.
I am playing a human necromancer in a homebrew setting using mostly 3rd edtion with some 3,5, where magic items are VERY rare and spells like healing, resurrection and other powerful positive spells are almost none and gold does have a high value. Right now my necromancer is lvl 6 (close to 7), without any magical items. In this setting, we are allowed to have higher stats in compensation for very few magical items and limited gold (3 gold sinds the last session), sinds the GM feels that the players in his setting are require to use the skills of there chars. It is a combination of mechanic/system and roleplaying/storytelling, so dices and rules are sometimes pushed away, if helps to create or improve a good roleplay experience for a player and i got to admit, that it works, better then i actually thought and i am not the only player who thinks that. A house rule he has is, whenever a caster gains a level, they are ONLY allowed to pick spells from phb, other spells needs to be researched or seek them out (once again, we players must really think hard regarding our choice of spells).
For now, my necromancer has been traveling to the city of mages, where he must undergo a test to see which robe he is going to wear if he wishes to unlock more of his magical powers, unless he goes renegade. Right now my necromancer is lawful good, he has been possed by a demon, leaveing him a permanent scar over his chest and soul (giving my char -2 cha, but gaining a free trait/feat - iron will), he has been cursed with age so he's body is around 50 (middle age penalties and pluses, he is only 19) after been too greedy and egoist against a tormented soul (there is more to why these things happende, i just don't want to make a wall of text for now). He has come to the conclusion that imortality is curse, sinds it is only a matter of time before a person falls to darkness.
My future plans for him is that i want to make him a pale master, mostly because of the flavour and rp wise reasons (future plans is that he will end with either a neutral or evil alignment, while he stil praying to the goddes of life). I am planing to get undead graft feat (again i don't need the feat if i go pale master but it adds more character rp wise) and mother cyst feat ( a powerful feat and a good reason to explain some of his necromancy studies rp-wise). Fun fact: he works with flowers (what? the man needed to pay for his studies!)
What i need help with, is a sort of a code/creed it that i can use in terms of rp. Some of my own ideas for a code is that he won't raise undeads unless he is fighting other undeads or demons/devils, no matter what (of course things can change and he might be tempted to fall to darkness), should he raise undeads, then he must find a way to contact them and try to help them out, so there souls aren't tainted anymore, meaning that the dead can die in peace.
Also, what feats would help him out or add some flavour. Feats that he has are:
Spell focus - necromancy (Human extra feat)
Improved initiative (lvl 1 feat)
Fell drain (lvl 3 feat)
Skill focus - knowledge religion (lvl 6 feat, required for pale master)
Iron will (a gift from my GM after a encounter with a shadow demon).
I am also a big fan of transmutation spells.
I hope that you can come up with something (and that you havent been scared away with this homebrew setting :P)
I am playing a human necromancer in a homebrew setting using mostly 3rd edtion with some 3,5, where magic items are VERY rare and spells like healing, resurrection and other powerful positive spells are almost none and gold does have a high value. Right now my necromancer is lvl 6 (close to 7), without any magical items. In this setting, we are allowed to have higher stats in compensation for very few magical items and limited gold (3 gold sinds the last session), sinds the GM feels that the players in his setting are require to use the skills of there chars. It is a combination of mechanic/system and roleplaying/storytelling, so dices and rules are sometimes pushed away, if helps to create or improve a good roleplay experience for a player and i got to admit, that it works, better then i actually thought and i am not the only player who thinks that. A house rule he has is, whenever a caster gains a level, they are ONLY allowed to pick spells from phb, other spells needs to be researched or seek them out (once again, we players must really think hard regarding our choice of spells).
For now, my necromancer has been traveling to the city of mages, where he must undergo a test to see which robe he is going to wear if he wishes to unlock more of his magical powers, unless he goes renegade. Right now my necromancer is lawful good, he has been possed by a demon, leaveing him a permanent scar over his chest and soul (giving my char -2 cha, but gaining a free trait/feat - iron will), he has been cursed with age so he's body is around 50 (middle age penalties and pluses, he is only 19) after been too greedy and egoist against a tormented soul (there is more to why these things happende, i just don't want to make a wall of text for now). He has come to the conclusion that imortality is curse, sinds it is only a matter of time before a person falls to darkness.
My future plans for him is that i want to make him a pale master, mostly because of the flavour and rp wise reasons (future plans is that he will end with either a neutral or evil alignment, while he stil praying to the goddes of life). I am planing to get undead graft feat (again i don't need the feat if i go pale master but it adds more character rp wise) and mother cyst feat ( a powerful feat and a good reason to explain some of his necromancy studies rp-wise). Fun fact: he works with flowers (what? the man needed to pay for his studies!)
What i need help with, is a sort of a code/creed it that i can use in terms of rp. Some of my own ideas for a code is that he won't raise undeads unless he is fighting other undeads or demons/devils, no matter what (of course things can change and he might be tempted to fall to darkness), should he raise undeads, then he must find a way to contact them and try to help them out, so there souls aren't tainted anymore, meaning that the dead can die in peace.
Also, what feats would help him out or add some flavour. Feats that he has are:
Spell focus - necromancy (Human extra feat)
Improved initiative (lvl 1 feat)
Fell drain (lvl 3 feat)
Skill focus - knowledge religion (lvl 6 feat, required for pale master)
Iron will (a gift from my GM after a encounter with a shadow demon).
I am also a big fan of transmutation spells.
I hope that you can come up with something (and that you havent been scared away with this homebrew setting :P)