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Bridgar
2011-09-21, 07:35 PM
That's not even a good buff... Starmantle is better than that...

The instant-kill is a variant listed in the DMG on page 28.

Damage is irrelevant to most powerful characters. Death is irrelevant to most characters as well. With Stasis Clones, True Resurrections, Phylacteries, and Reincarnations, being able to survive death is a must for epic level characters. Damage immunity is a little tougher, but certainly doable. My favorite method of damage immunity involves some convoluted psionics and gives you effectively infinite hitpoints.

The real way to get a powerful character is to put him in stasis or alter reality to make him never exist. It takes a lot of work and planning to kill a well-made epic character.

mootoall
2011-09-21, 07:47 PM
That's not even a good buff... Starmantle is better than that...

The instant-kill is a variant listed in the DMG on page 28.

Damage is irrelevant to most powerful characters. Death is irrelevant to most characters as well. With Stasis Clones, True Resurrections, Phylacteries, and Reincarnations, being able to survive death is a must for epic level characters. Damage immunity is a little tougher, but certainly doable. My favorite method of damage immunity involves some convoluted psionics and gives you effectively infinite hitpoints.

The real way to get a powerful character is to put him in stasis or alter reality to make him never exist. It takes a lot of work and planning to kill a well-made epic character.

I'll repeat, anything that a well-made Epic character can do, a creature with Alter Reality can also do, but undispellable and permanent. Alter Reality wins games, for the same reason spellcasting wins games. It just does it better. Even the best-shielded characters are vulnerable after a well-placed Mage's Disjunction, or whatever Epic spell equivalent there is. Deities are *not* vulnerable to Mage's Disjunction.

Bridgar
2011-09-21, 08:02 PM
The deity can duplicate any spell of 9th level or lower as a standard action.

[....]

The deity also can duplicate a spell with any metamagic feat (so long as the metamagic feat is available to characters of 20th level or lower). This use of the ability requires the deity to rest for 1 round for each level that the feat would normally add to the spell.

[....]

The deity can render a magical or supernatural effect permanent. The rest requirement varies with the effect: [...] 10 minutes per total Hit Dice of creatures affected [...]. Use the highest applicable value.


Where does it say that it can't be dispelled? All I see is that it repeatedly states that it's a magical effect. Any magical effect can be dispelled, can it not?

Also, there's huge wait times on this ability. At level 93, one buff takes 930 minutes (plus three round) to cast permanently, using this.


All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.

[....]

Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)


Everything is vulnerable to Disjunction, Deity or not. That's what makes it so powerful.

Zeb The Troll
2011-09-25, 02:55 AM
Troll Patrol: Moved to a more appropriate forum.