NeoSeraphi
2011-09-23, 12:44 AM
The Bro
http://i612.photobucket.com/albums/tt206/Bigbattle22/WTF7.jpg
Bros are always there for each other. They fight together, live together, and die together. A bro doesn't ever need to call his bro up, because his bro already knows that his bro needs him and he's already there for you, bro. And if you didn't understand that last sentence, go read some other class, because you don't know the true meaning of bro-hood.
Prerequisites:
To become a bro, one must meet the following prerequisites:
Gender: Male
Base Attack Bonus: +6
Feat: Combat Reflexes, Double Team (Dragon Compendium)
Special: You take this class with another character who meets the prerequisites at the same time. You must share a language with this character and the two of you must have an attitude towards each other that is higher than hostile (Per the rules of Complete Warrior, if either of you becomes hostile towards the other, you both lose all class features until your attitudes return to indifferent or higher). This person is hereafter referred to as your 'bro'.
You also cannot be romantically involved with your bro.
If your bro dies, you lose all your class features except Bromance, though you may continue taking levels in Bro.
HD: d10
Class Skills: Bluff, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (Local), Listen, Perform, Profession, Sense Motive, and Spot
Skill Points: 2+Int per level
{table=head]Level|Base Attack Bronus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Bros For Life, Support Your Bro
2nd|
+2|
+3|
+3|
+0|Bro-Fist, Bro Tactics +1d10
3rd|
+3|
+3|
+3|
+1|A Bro Must Always Say Yes, Don't Mess With My Bro
4th|
+4|
+4|
+4|
+1|Come at me Bro, Bro Tactics +2d10
5th|
+5|
+4|
+4|
+1|Brovasion
6th|
+6|
+5|
+5|
+2|Bro Tactics +3d10
7th|
+7|
+5|
+5|
+2|Aura of Brotherhood
8th|
+8|
+6|
+6|
+2|Don't Tase Me Bro, Bro Tactics +4d10
9th|
+9|
+6|
+6|
+3|I'll Save You Bro!
10th|
+10|
+7|
+7|
+3|Bro Tactics +5d10, Bromance
[/table]
Class Features:
Weapon and Armor Broficiency: You gain broficiency with all weapons and armor that your bro is proficient with. If your bro is proficient with his unarmed strikes, you gain Improved Unarmed Strike as a bonus feat. (This does not improve your damage with your unarmed strike if your bro's is higher) If your bro is proficient with a natural weapon, you do not gain broficiency with that weapon(s) unless you also possess them.
Bros for Life (Ex): You and your bro are closer than most bros. You have undergone rigorous training in order to become the closest bros ever! As you start to grow an understanding for one another, you both start to become similar and can use each other's experiences to your advantage.
Whenever a bro makes a skill check while he is within 30 feet of his bro and is able to hear his bro, the bro may use his bro's ranks in that skill as if they were his own skill ranks. (This allows the bro to make trained skill checks untrained, as long as his bro has ranks in the skill). The bro still uses his own ability scores and synergy bonuses.
Support Your Bro: Bros fight as a team. No question about that. Certain bros are able to support each other better as they advance in this class than others. If a bro had levels as an initiator with access to the White Raven discipline, he continues to gain initiator levels, maneuvers known, maneuvers readied/granted, and stances as if he was in that class (though he does not gain any other features of that class, such as improved steely resolve or bonus feats). If a bro had levels in more than one initiator class with access to the White Raven discipline, he must choose one initiator class when he gains this class feature to advance, he may not change this decision.
Similarly, a bro who received auras as a class feature, such as a dragon shaman or a marshal, continues to get aura progression, including auras known, access to more powerful auras, and the total numerical bonus provided by his auras. He does not progress any other class features, such as granting additional actions or improved breath weapon damage.
Finally, if a bro had the bardic music class feature, he adds his bro level to his bardic music class level to determine the number of daily uses he has of bardic music as well as which songs he has access to. He does not gain any other class features, such as improved spellcasting.
If a bro has more than one of these features to progress (such as being a bard/marshal or a bard/warblade or a marshal/warblade) he must select one class to advance when he gains this class feature. He cannot change this decision.
Note: If a bro is progressing other class features due to this class feature, he simply adds his bro level to the class in question to determine his abilities. (For example, a warblade 6/bro 3 would know 8 maneuvers, 2 stances, and be able to ready 4 maneuvers as if he was a 9th level warblade. His initiator level would be 9, and he would access to up to 5th level maneuvers and stances.
Bro-Fist (Ex): Not even the almighty lightning bolt can compare to the fury of two bros who utilize this technique. As a swift action, a bro may bump fists with his bro, as long as they are within reach of each other. The other bro must be aware of his bro's action, and must consume an immediate action to return the fist bump (Therefore, a bro may not bump fists with his bro if his bro is flat-footed).
When two bros have bumped fists, they become devastating killing machines. For the rest of the encounter, the bros grant each other a morale bonus on attack rolls and saves against fear equal to their class level, as well as the ability to take 10 on all saving bros.
Additionally, this small token of affection can remind a bro that he's not alone on the battlefield, allowing him to shake off whatever was ailing him and fight on. When a bro consumes his immediate action to bump fist with his bro, he may immediately use any of the following abilities if they are available to him, regardless of the action they require: Iron Heart Surge, heal, any cure spell, any remove spell, dispel magic or greater dispel magic. The bro may only target himself with one of these abilities.
Each bro may use one Bro-Fist per encounter. Consuming your immediate action to return a fist bump does not consume your use of Bro-Fist. As always, morale bonuses do not stack.
Bro-Tactics (Ex): A bro is never alone. So neither are his enemies. They have plenty of company. Whenever a bro of 2nd level or higher makes a melee attack against a target he flanks with his bro, he deals an additional +1d10 damage. (This bonus damage applies to strike maneuvers as well, but not to weaponlike spells) At 4th level, and every 2 levels afterwards, this bonus damage increases by 1d10. Unlike Sneak Attack, no enemy is immune to the bonus damage from Bro-Tactics, but it is part of the bro's weapon and is subject to damage reduction as normal. (A bro using a greataxe would deal 1d12+1d10 slashing damage)
A bro does not gain the bonus damage from Bro-Tactics unless his bro also has Bro-Tactics. (For example, if two bros were level 2 and one of them lost a level from failing a saving bro against a negative level, he would no longer have Bro-Tactics, and so his bro would not gain the bonus damage from Bro-Tactics)
A Bro Must Always Say Yes (Ex): Bros are not just allies on the fields of battle, but on the fields of love. Whenever a bro uses the Aid Another ability to help his bro on a Bluff check made to seduce someone, he adds his class level to the bro's check, instead of the normal +2 bonus.
Don't Mess with my Bro (Ex): Bros always have each other's backs. As an immediate action, a bro may make an Intimidate check towards a creature that is hostile towards his bro. He gains a bonus on this check equal to his class level. If he succeeds, that creature is demoralized for 1 hour instead of 1 round. Whether the save is successful or not, the creature gains immunity to that bro's Don't Mess with my Bro ability for 24 hours.
Come at me Bro (Ex): A bro can draw aggression away from those who would attack his bro. When two bros are flanking a creature, and it attacks one of them, the other bro can, as an immediate action, use this ability. He calls a challenge to the creature, and the creature must make a Will save, DC 10+class level+Charisma modifier. If it fails that save, the creature must attack the challenging bro instead, and it takes a -5 circumstance penalty to all its attack rolls made this round. This is a sonic, language-dependent, mind-affecting ability. A bro may not use this ability if he is performing bardic music (unless that music is something that does not create sound, such as Perform (Dance), but it is limited by other sound-based ones that don't involve the bro's voice, such as Perform (String Instrument) ), even if he has the Melodic Casting feat.
Brovasion (Ex): Bros can help each other out of tough spots. As long as the bros are within 30 feet of each other and they can hear each other, they gain the benefits of improved evasion, except that it works in any type of armor.
Aura of Brotherhood (Ex): A bro is always faithful to his bro, no matter what. Starting at 7th level, as long as the bros are within 60 feet of each other and they can see and hear each other, they grant each other immunity to all compulsion and charm effects. (This benefit applies to a bro even if his bro is unconscious, as long as the bro can still see his body)
Don't Tase Me Bro (Su): Two bros can emit an electric charge together, the same way shocker lizards can. They must be in direct contact with each other. (Generally bros will do this after performing a non-class feature brofist)
The attack creates a 60' line of electricity which can be emitted from either bro (but not both with the same attack). It requires a full-round action on the initiating bro's part, and an immediate action from the other bro. The attack deals 2d8 electricity damage per class level (max 20d8) and allows a Reflex save for half damage, DC 10+class level+Charisma modifier.
The bros can perform this technique once per 1d4 rounds. This cooldown is required for both bros no matter who actually used the technique.
I'll Save You Bro! (Ex): A bro will give absolutely anything to save his bro from death. Starting at 9th level, whenever one bro is reduced to 0 or fewer hit points, but greater than -10, his bro may activate this ability as a free action that does not provoke an attack of opportunity.
While this ability is active, the bro who activated it takes all hit point and ability score damage that would have otherwise hurt his dying bro, and any creature the bro threatens who attacks his dying bro provokes an attack of opportunity from the standing bro. Unlike most attacks of opportunity, the standing bro may make a full attack action, use any strike maneuver, or cast a spell with a casting time of 1 standard action or less instead of his normal AoO options.
This ability lasts until the dying bro's hit points rise above 0, until the standing bro's hit points drop to 0 or fewer or for one minute per class level. Additionally, if the bros are no longer in combat, the standing bro may automatically stabilize his bro with a touch as a standard action (doing this requires too much concentration for the bro to do it while threatened).
Bromance (Sp): Bros will do anything for each other, and would give everything for each other. Starting at 10th level, once per week a bro may use true resurrection as a spell-like ability, with a caster level of 20, but he may only target his bro. He may use this ability even though his bro dying cost him all his other class features.
http://i612.photobucket.com/albums/tt206/Bigbattle22/WTF7.jpg
Bros are always there for each other. They fight together, live together, and die together. A bro doesn't ever need to call his bro up, because his bro already knows that his bro needs him and he's already there for you, bro. And if you didn't understand that last sentence, go read some other class, because you don't know the true meaning of bro-hood.
Prerequisites:
To become a bro, one must meet the following prerequisites:
Gender: Male
Base Attack Bonus: +6
Feat: Combat Reflexes, Double Team (Dragon Compendium)
Special: You take this class with another character who meets the prerequisites at the same time. You must share a language with this character and the two of you must have an attitude towards each other that is higher than hostile (Per the rules of Complete Warrior, if either of you becomes hostile towards the other, you both lose all class features until your attitudes return to indifferent or higher). This person is hereafter referred to as your 'bro'.
You also cannot be romantically involved with your bro.
If your bro dies, you lose all your class features except Bromance, though you may continue taking levels in Bro.
HD: d10
Class Skills: Bluff, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (Local), Listen, Perform, Profession, Sense Motive, and Spot
Skill Points: 2+Int per level
{table=head]Level|Base Attack Bronus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Bros For Life, Support Your Bro
2nd|
+2|
+3|
+3|
+0|Bro-Fist, Bro Tactics +1d10
3rd|
+3|
+3|
+3|
+1|A Bro Must Always Say Yes, Don't Mess With My Bro
4th|
+4|
+4|
+4|
+1|Come at me Bro, Bro Tactics +2d10
5th|
+5|
+4|
+4|
+1|Brovasion
6th|
+6|
+5|
+5|
+2|Bro Tactics +3d10
7th|
+7|
+5|
+5|
+2|Aura of Brotherhood
8th|
+8|
+6|
+6|
+2|Don't Tase Me Bro, Bro Tactics +4d10
9th|
+9|
+6|
+6|
+3|I'll Save You Bro!
10th|
+10|
+7|
+7|
+3|Bro Tactics +5d10, Bromance
[/table]
Class Features:
Weapon and Armor Broficiency: You gain broficiency with all weapons and armor that your bro is proficient with. If your bro is proficient with his unarmed strikes, you gain Improved Unarmed Strike as a bonus feat. (This does not improve your damage with your unarmed strike if your bro's is higher) If your bro is proficient with a natural weapon, you do not gain broficiency with that weapon(s) unless you also possess them.
Bros for Life (Ex): You and your bro are closer than most bros. You have undergone rigorous training in order to become the closest bros ever! As you start to grow an understanding for one another, you both start to become similar and can use each other's experiences to your advantage.
Whenever a bro makes a skill check while he is within 30 feet of his bro and is able to hear his bro, the bro may use his bro's ranks in that skill as if they were his own skill ranks. (This allows the bro to make trained skill checks untrained, as long as his bro has ranks in the skill). The bro still uses his own ability scores and synergy bonuses.
Support Your Bro: Bros fight as a team. No question about that. Certain bros are able to support each other better as they advance in this class than others. If a bro had levels as an initiator with access to the White Raven discipline, he continues to gain initiator levels, maneuvers known, maneuvers readied/granted, and stances as if he was in that class (though he does not gain any other features of that class, such as improved steely resolve or bonus feats). If a bro had levels in more than one initiator class with access to the White Raven discipline, he must choose one initiator class when he gains this class feature to advance, he may not change this decision.
Similarly, a bro who received auras as a class feature, such as a dragon shaman or a marshal, continues to get aura progression, including auras known, access to more powerful auras, and the total numerical bonus provided by his auras. He does not progress any other class features, such as granting additional actions or improved breath weapon damage.
Finally, if a bro had the bardic music class feature, he adds his bro level to his bardic music class level to determine the number of daily uses he has of bardic music as well as which songs he has access to. He does not gain any other class features, such as improved spellcasting.
If a bro has more than one of these features to progress (such as being a bard/marshal or a bard/warblade or a marshal/warblade) he must select one class to advance when he gains this class feature. He cannot change this decision.
Note: If a bro is progressing other class features due to this class feature, he simply adds his bro level to the class in question to determine his abilities. (For example, a warblade 6/bro 3 would know 8 maneuvers, 2 stances, and be able to ready 4 maneuvers as if he was a 9th level warblade. His initiator level would be 9, and he would access to up to 5th level maneuvers and stances.
Bro-Fist (Ex): Not even the almighty lightning bolt can compare to the fury of two bros who utilize this technique. As a swift action, a bro may bump fists with his bro, as long as they are within reach of each other. The other bro must be aware of his bro's action, and must consume an immediate action to return the fist bump (Therefore, a bro may not bump fists with his bro if his bro is flat-footed).
When two bros have bumped fists, they become devastating killing machines. For the rest of the encounter, the bros grant each other a morale bonus on attack rolls and saves against fear equal to their class level, as well as the ability to take 10 on all saving bros.
Additionally, this small token of affection can remind a bro that he's not alone on the battlefield, allowing him to shake off whatever was ailing him and fight on. When a bro consumes his immediate action to bump fist with his bro, he may immediately use any of the following abilities if they are available to him, regardless of the action they require: Iron Heart Surge, heal, any cure spell, any remove spell, dispel magic or greater dispel magic. The bro may only target himself with one of these abilities.
Each bro may use one Bro-Fist per encounter. Consuming your immediate action to return a fist bump does not consume your use of Bro-Fist. As always, morale bonuses do not stack.
Bro-Tactics (Ex): A bro is never alone. So neither are his enemies. They have plenty of company. Whenever a bro of 2nd level or higher makes a melee attack against a target he flanks with his bro, he deals an additional +1d10 damage. (This bonus damage applies to strike maneuvers as well, but not to weaponlike spells) At 4th level, and every 2 levels afterwards, this bonus damage increases by 1d10. Unlike Sneak Attack, no enemy is immune to the bonus damage from Bro-Tactics, but it is part of the bro's weapon and is subject to damage reduction as normal. (A bro using a greataxe would deal 1d12+1d10 slashing damage)
A bro does not gain the bonus damage from Bro-Tactics unless his bro also has Bro-Tactics. (For example, if two bros were level 2 and one of them lost a level from failing a saving bro against a negative level, he would no longer have Bro-Tactics, and so his bro would not gain the bonus damage from Bro-Tactics)
A Bro Must Always Say Yes (Ex): Bros are not just allies on the fields of battle, but on the fields of love. Whenever a bro uses the Aid Another ability to help his bro on a Bluff check made to seduce someone, he adds his class level to the bro's check, instead of the normal +2 bonus.
Don't Mess with my Bro (Ex): Bros always have each other's backs. As an immediate action, a bro may make an Intimidate check towards a creature that is hostile towards his bro. He gains a bonus on this check equal to his class level. If he succeeds, that creature is demoralized for 1 hour instead of 1 round. Whether the save is successful or not, the creature gains immunity to that bro's Don't Mess with my Bro ability for 24 hours.
Come at me Bro (Ex): A bro can draw aggression away from those who would attack his bro. When two bros are flanking a creature, and it attacks one of them, the other bro can, as an immediate action, use this ability. He calls a challenge to the creature, and the creature must make a Will save, DC 10+class level+Charisma modifier. If it fails that save, the creature must attack the challenging bro instead, and it takes a -5 circumstance penalty to all its attack rolls made this round. This is a sonic, language-dependent, mind-affecting ability. A bro may not use this ability if he is performing bardic music (unless that music is something that does not create sound, such as Perform (Dance), but it is limited by other sound-based ones that don't involve the bro's voice, such as Perform (String Instrument) ), even if he has the Melodic Casting feat.
Brovasion (Ex): Bros can help each other out of tough spots. As long as the bros are within 30 feet of each other and they can hear each other, they gain the benefits of improved evasion, except that it works in any type of armor.
Aura of Brotherhood (Ex): A bro is always faithful to his bro, no matter what. Starting at 7th level, as long as the bros are within 60 feet of each other and they can see and hear each other, they grant each other immunity to all compulsion and charm effects. (This benefit applies to a bro even if his bro is unconscious, as long as the bro can still see his body)
Don't Tase Me Bro (Su): Two bros can emit an electric charge together, the same way shocker lizards can. They must be in direct contact with each other. (Generally bros will do this after performing a non-class feature brofist)
The attack creates a 60' line of electricity which can be emitted from either bro (but not both with the same attack). It requires a full-round action on the initiating bro's part, and an immediate action from the other bro. The attack deals 2d8 electricity damage per class level (max 20d8) and allows a Reflex save for half damage, DC 10+class level+Charisma modifier.
The bros can perform this technique once per 1d4 rounds. This cooldown is required for both bros no matter who actually used the technique.
I'll Save You Bro! (Ex): A bro will give absolutely anything to save his bro from death. Starting at 9th level, whenever one bro is reduced to 0 or fewer hit points, but greater than -10, his bro may activate this ability as a free action that does not provoke an attack of opportunity.
While this ability is active, the bro who activated it takes all hit point and ability score damage that would have otherwise hurt his dying bro, and any creature the bro threatens who attacks his dying bro provokes an attack of opportunity from the standing bro. Unlike most attacks of opportunity, the standing bro may make a full attack action, use any strike maneuver, or cast a spell with a casting time of 1 standard action or less instead of his normal AoO options.
This ability lasts until the dying bro's hit points rise above 0, until the standing bro's hit points drop to 0 or fewer or for one minute per class level. Additionally, if the bros are no longer in combat, the standing bro may automatically stabilize his bro with a touch as a standard action (doing this requires too much concentration for the bro to do it while threatened).
Bromance (Sp): Bros will do anything for each other, and would give everything for each other. Starting at 10th level, once per week a bro may use true resurrection as a spell-like ability, with a caster level of 20, but he may only target his bro. He may use this ability even though his bro dying cost him all his other class features.