GunbladeKnight
2011-09-23, 02:17 AM
So my idea is to create a bloodline for each of my DM's 12 elements, unless I find one that I really like for the element. As it is, the twelve elements are: air, earth, fire, water, ice, electricity, life, death, light, darkness, spirit, and continuum. I have chosen to start with the last one, as I was curious as to how a time/spaced based bloodline would look. That said, here it is:
Child of Now
"You see time in only one dimension, forward. What if I told you there was infinite more?" - A Child of Now explaining his unique abilities.
{table=head] Level |
Minor |
Intermediate |
Major
1 | | | Jump +2
2 | | Jump +2 | Fast Movement
3 | | | Constitution +1
4 | Jump +2 | Fast Movement | Temporal Pool 2
5 | | | Temporal Affinity +2
6 | | Constitution +1 | Haste
7 | | | Swim +2
8 | Fast Movement | Temporal Pool 2 | Temporal Pool 6
9 | | | Wisdom +1
10 | | Temporal Affinity +2 | Hold Monster
11 | | | Temporal Affinity +4
12 | Constitution +1 | Haste | Temporal Pool 10
13 | | | Climb +2
14 | | Swim +2 | Leap of the Heavens
15 | | | Charisma +1
16 | Temporal Pool 2 | Temporal Pool 6 | Temporal Pool 14
17 | | | Temporal Affinity +6
18 | | Wisdom +1 | Time Stop
19 | | | Balance +2
20 | Temporal Affinity +2 | Hold Monster | Temporal Pool 18
[/table]
Fast Movement: A Child of Now gains a 10ft racial bonus to land speed. This stacks with all other forms of increased movement speeds, including the barbarian's class ability.
Temporal Pool: A Child of Now is able to cast spells from the Conjuration (summoning) or Conjuration (teleportation) schools as a wizard of ¼, ½, or 1X his level, based on bloodline strength. Saves are con based, and a Child of Now must have a con score of 10+ spell level/2 in order to cast a spell. Each spell cast this way uses 1 point of his Temporal Pool per spell level.
Temporal Affinity: Due to their nature, a Child of Now gains a bonus on all interaction checks with creatures able to use Conjuration spells and spell-like abilities, as well as Psychoportation powers and psi-like abilities.
Haste (sp): Due to his unique relationship with the time stream, a Child of Now can use Haste as a spell-like ability 3/day as a caster of ½ or 1X his hit die, based on bloodline strength.
Hold Monster (sp): Not only is he able to affect his own time, but a Child of Now can also affect the stream of others. 3/day, he can use Hold Monster as a spell-like ability as a caster of ½ or 1X his hit die, based on bloodline strength. Save DC for this affect is 10 + 1/2 hit die + Con modifier.
Leap of the Heavens: A child of now has obtained some ability of control over his location and movement. He gains Leap of the Heavens as a bonus feat.
Time Stop (sp): A Child of Now has gained mastery over time itself. He can use Time Stop as a spell-like ability as a caster of his hit die 1/day.
How can I improve on this (or tone it down if it's too powerful)?
Child of Now
"You see time in only one dimension, forward. What if I told you there was infinite more?" - A Child of Now explaining his unique abilities.
{table=head] Level |
Minor |
Intermediate |
Major
1 | | | Jump +2
2 | | Jump +2 | Fast Movement
3 | | | Constitution +1
4 | Jump +2 | Fast Movement | Temporal Pool 2
5 | | | Temporal Affinity +2
6 | | Constitution +1 | Haste
7 | | | Swim +2
8 | Fast Movement | Temporal Pool 2 | Temporal Pool 6
9 | | | Wisdom +1
10 | | Temporal Affinity +2 | Hold Monster
11 | | | Temporal Affinity +4
12 | Constitution +1 | Haste | Temporal Pool 10
13 | | | Climb +2
14 | | Swim +2 | Leap of the Heavens
15 | | | Charisma +1
16 | Temporal Pool 2 | Temporal Pool 6 | Temporal Pool 14
17 | | | Temporal Affinity +6
18 | | Wisdom +1 | Time Stop
19 | | | Balance +2
20 | Temporal Affinity +2 | Hold Monster | Temporal Pool 18
[/table]
Fast Movement: A Child of Now gains a 10ft racial bonus to land speed. This stacks with all other forms of increased movement speeds, including the barbarian's class ability.
Temporal Pool: A Child of Now is able to cast spells from the Conjuration (summoning) or Conjuration (teleportation) schools as a wizard of ¼, ½, or 1X his level, based on bloodline strength. Saves are con based, and a Child of Now must have a con score of 10+ spell level/2 in order to cast a spell. Each spell cast this way uses 1 point of his Temporal Pool per spell level.
Temporal Affinity: Due to their nature, a Child of Now gains a bonus on all interaction checks with creatures able to use Conjuration spells and spell-like abilities, as well as Psychoportation powers and psi-like abilities.
Haste (sp): Due to his unique relationship with the time stream, a Child of Now can use Haste as a spell-like ability 3/day as a caster of ½ or 1X his hit die, based on bloodline strength.
Hold Monster (sp): Not only is he able to affect his own time, but a Child of Now can also affect the stream of others. 3/day, he can use Hold Monster as a spell-like ability as a caster of ½ or 1X his hit die, based on bloodline strength. Save DC for this affect is 10 + 1/2 hit die + Con modifier.
Leap of the Heavens: A child of now has obtained some ability of control over his location and movement. He gains Leap of the Heavens as a bonus feat.
Time Stop (sp): A Child of Now has gained mastery over time itself. He can use Time Stop as a spell-like ability as a caster of his hit die 1/day.
How can I improve on this (or tone it down if it's too powerful)?