A Ladder
2011-09-23, 12:01 PM
Food for thought from the Playgrounders:
In my campaign I'm having my players help the local clerics of Pelor find out why some of their magical wards are no longer working. The wards are spread outside a rather large city to keep bad stuff away. Long story short: clues lead to an evil cleric cult using their wards to fuel horrible rituals. How would the players go about finding this cult and putting a stop to it?
The few ideas I have would be capturing some of the cultists at a ward site and interrogate them or following them back to town. Assuming they kill all the cultists (my players are a bit on the hack and slash side), how would they find them?
How is there a good way to roleplay using Gather Information? I don't want one of my players just saying "I use Gather Info *rolls* natural 18 plus modifiers means I succeed!".
Thanks in advance.
In my campaign I'm having my players help the local clerics of Pelor find out why some of their magical wards are no longer working. The wards are spread outside a rather large city to keep bad stuff away. Long story short: clues lead to an evil cleric cult using their wards to fuel horrible rituals. How would the players go about finding this cult and putting a stop to it?
The few ideas I have would be capturing some of the cultists at a ward site and interrogate them or following them back to town. Assuming they kill all the cultists (my players are a bit on the hack and slash side), how would they find them?
How is there a good way to roleplay using Gather Information? I don't want one of my players just saying "I use Gather Info *rolls* natural 18 plus modifiers means I succeed!".
Thanks in advance.