Cirrylius
2011-09-23, 06:54 PM
Okay.
So I'm entering an M&M 3rd campaign, PL 10, and I have some questions about my character's viability, potential for game problems, and possible power variants. His concept is a basically non-combatant civilian scientist with body armor and a big steaming pile of gravikinetic ability unexpectedly dumped on him. He's on the run for a crime he didn't commit, he hasn't had ANY supering experience or contact with the super community, and he's REAL nervous about having a power that can potentially level buildings.
These numbers aren't set in stone.
Stats-
Str:0 Sta:0 Fight:0 Agi:1 Dex:1 Pres:1 Aware:2 Int:5
(VERY modest by comic book standards, I know.)
Skills-
Decept:4 Expert-Science:11 Insight:4 Invest:4 Percep:4 Persuade:4 Ranged combat-Gravikinetic:3 Tech:11
Advantages-
Improved defence(?) Improved initiative(?) Improved hold Benefit:Wealth x1 or 2 Equipment 2(hidden basement hideout and a pocket of everyday tech) Inventor Taunt
(I'm pretty much leaving these for last, since they're so cheap)
Powers-
Armor: Protection15, Invulnerable toughness 15, Immune-sensory affliction, Immune-1/2 electric damage, Immune-1/2 radiation damage, Removable, Obvious
Gravikinesis, dynamic array- (these are very sloppy, still working on 'em)
Move object 20-25 base effect
Move object- area, damaging(?), subtle, selective
Flight- distracting, subtle, quirk or limitation rank 5 max
Immune-own powers
Blast-subtle
Blast-area, subtle, tiring
Flight-attack, area, subtle, distracting or concentration, quirk or limitation rank 10 max(essentially an AoE zero-G)
Affliction(hindered->disabled->paralyzed)- area, selective, diminished range, distracting or concentration, Alternate resistance(Reflex modified by Strength), quirk or limitation 5 rank max
Affliction(hindered->disabled->paralyzed)-ranged, diminished range, distracting or concentration, Alternate resistance(Reflex modified by Strength)
Also toying with the idea of a linked Damage and attack-flight or attack-leap for a ring-out.; also, a shared AoE 2 rank climbing power to simulate sideways or upside-down walking using redirected gravity.
Wow. Didn't mean to take up so much space. Any variations, criticisms, ideas, and suggestions will all be greatly appreciated.
So I'm entering an M&M 3rd campaign, PL 10, and I have some questions about my character's viability, potential for game problems, and possible power variants. His concept is a basically non-combatant civilian scientist with body armor and a big steaming pile of gravikinetic ability unexpectedly dumped on him. He's on the run for a crime he didn't commit, he hasn't had ANY supering experience or contact with the super community, and he's REAL nervous about having a power that can potentially level buildings.
These numbers aren't set in stone.
Stats-
Str:0 Sta:0 Fight:0 Agi:1 Dex:1 Pres:1 Aware:2 Int:5
(VERY modest by comic book standards, I know.)
Skills-
Decept:4 Expert-Science:11 Insight:4 Invest:4 Percep:4 Persuade:4 Ranged combat-Gravikinetic:3 Tech:11
Advantages-
Improved defence(?) Improved initiative(?) Improved hold Benefit:Wealth x1 or 2 Equipment 2(hidden basement hideout and a pocket of everyday tech) Inventor Taunt
(I'm pretty much leaving these for last, since they're so cheap)
Powers-
Armor: Protection15, Invulnerable toughness 15, Immune-sensory affliction, Immune-1/2 electric damage, Immune-1/2 radiation damage, Removable, Obvious
Gravikinesis, dynamic array- (these are very sloppy, still working on 'em)
Move object 20-25 base effect
Move object- area, damaging(?), subtle, selective
Flight- distracting, subtle, quirk or limitation rank 5 max
Immune-own powers
Blast-subtle
Blast-area, subtle, tiring
Flight-attack, area, subtle, distracting or concentration, quirk or limitation rank 10 max(essentially an AoE zero-G)
Affliction(hindered->disabled->paralyzed)- area, selective, diminished range, distracting or concentration, Alternate resistance(Reflex modified by Strength), quirk or limitation 5 rank max
Affliction(hindered->disabled->paralyzed)-ranged, diminished range, distracting or concentration, Alternate resistance(Reflex modified by Strength)
Also toying with the idea of a linked Damage and attack-flight or attack-leap for a ring-out.; also, a shared AoE 2 rank climbing power to simulate sideways or upside-down walking using redirected gravity.
Wow. Didn't mean to take up so much space. Any variations, criticisms, ideas, and suggestions will all be greatly appreciated.