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Joshinthemosh
2011-09-24, 01:45 AM
I have a Tarrsaque problem.........among other things. As a going away present to me my DM is letting us go crazy. Really really crazy. We are doing a Level 20 gestalt one shot. We are dropped in the middle of a holy war and the DM has promised that the Big T is the least of our worries. I need to help my party of 4 survive as long as I can while blowing some stuff up.

Rules, Limits, and Books

Translation into actual game terms: We will be having a one-shot, few holds barred, feces will fly game of psychotic mayhem and depraved good fun. The rules for character creation are as follows:

• Rule #1 - 20-level Gestalt characters.
• Rule #2 - One half of each character must be Evil, the other half must be Good.
• Rule #3 - The array at level 1 is as follows: 18, 16, 16, 16, 15, 12. This is before racial mods, level-up mods, and any other adjustments.
• Rule #4 - Full Core is available for all (PHB 1+2, DMG 1+2, MM 1-5), unlimited.
• Rule #5 - Unearthed Arcana is available for all, unlimited.
• Rule #6 - Additionally, each player may select 3 books to bring to character creation. Every player may use material from all books placed on the table. Books may be subject to review for limitations placed on certain content. If you're unsure, ask.
• Rule #7 - Pun-Pun is not allowed.
• Rule #8 - Certain mechanics will be bypassed, ignored, or altered horribly against you because they would make the encounter pointless (such as the potential of Wish to automatically decide the outcome of a battle).
• Rule #9 - There is no rule number nine.
• Rule #10 - No pooftahs.

Nobody is dead until you all are. You all have your normal hit points. When you pass into negatives, you can continue fighting as normal. If you would be brought to the point of death, you instead gain a negative level for every instance of being brought to that point. When everybody has been brought to the point of death at least once, you all die, and the battle is over.

ALL Pathfinder material is open for use.

I know(pretty non negoitable as it's part of my dream build) that part of the build is

Wizard 5/War Weaver 5/Abjurant Champion 5/X 5//X 10/Legacy Champion advancing Abjurant Champion

If I've got this right a Greater Luminous Armor now adds +23 to AC. Shield adds +17. I can drop both into the weave giving everyone and maybe even a few animal companions a +40 AC. Question, can I drop Empowered Spells into the weave?

Also ideas to fill in the holes? I have the standard Pathfinder amount of feats so I have some options. Thoughts? Thank yee

Edit-I should note that in this gestalt I can PrC on both sides.

Hirax
2011-09-24, 02:21 AM
My inclination whenever all hell is breaking loose is more actions = better. Would use of swiftblade count against your book limit? I'd take swiftblade (http://www.wizards.com/default.asp?x=dnd/prc/20070327) and factotum in there somewhere to get 2 extra standard actions per turn. If you want to be really evil you could fit Ruby Knight Vindicator on the other side for boat loads of swift actions.

edit: assuming swiftblade (http://www.wizards.com/default.asp?x=dnd/prc/20070327) doesn't count against your book limit, I'll recommend

Barbarian1 (whirling frenzy)/factotum9/swiftblade (http://www.wizards.com/default.asp?x=dnd/prc/20070327)10//wizard2/master specialist (abjurer)7/initiate of 7 fold veil7/ab champ4

Full wizard casting with lots of defensive abilities on one side, level 15 factotum utility casting on the other side, and the ability to get 4 turn time stop at will thanks to swiftblade, and +17 BAB. And once you're done freezing time you get 2 extra standard actions on your turn thanks to swiftblade. Swiftblade also gets you a 50% miss chance for melee attacks, ranged spells, and spells that directly target you. Haste will also add +50 to your move speed thanks to swiftblade. This stacks with a barbarians's fast movement, and if you add the quick trait from Unearthed Arcana, that gets you a 100 feet of movement per round (assuming you pick a race with 30' base speed).

I would also consider dumping abjurant champion for archmage. You'll already have lots of defense with 7 fold veil, use archmage to throttle your caster level to make yourself better at dispelling, and harder to have your veils (and everything else) be dispelled. And with spell focus and greater spell focus in abjuration, abjuration as your specialty, and everything else, you'll be incredibly hard to dispel, and incredibly good at dispelling.

This uses Dungeonscape, Complete Mage, and Complete Arcane.

Xtomjames
2011-09-24, 06:47 AM
Right a few tracks to take depending on how you want to play the character.

Track one is a Level 16 Warlock/Hellfire Warlock 4 / Artificer 20 and make the dread warlock gloves (you can find them on dandwiki). Use the build I have on dandwiki to get unlimited magical tattoos.

Second track Arcane Swordsage/Barbarian. Use your maneuvers to get spell buffs.

Divine Minion 1, Rogue 19/Arcane Swordsage 20

Healing classes could be: Favored Soul/Arcane Swordsage

You could also gestalt with a racial class (treat Racial HD as a class like they do with Archon Hounds) Be an assassin devil or Solar Angel and then take a second class gestalted next to it.

For example you could play a Lilitu (CR 12) with 8 levels of a cleric prestige class stacked on top of her, and gestalt it with a 20th level evil aligned class (say Warlock). Use her Charisma as her highest ability score. She'd automatically confirm any and all attempts for imbuing magical items with the Warlock imbue ability with her special ability.

If you really want to get nasty play Molydeus with a level of Barbarian with the rage trait swapped out for the pounce ability (there's rules somewhere on the board for this) gestalt him next to a Favored Soul.


A note since you can do LA buy off and if we presume your character MUST be at 20th level, then you can negate nearly all LA and still gain two classes all the way to 20th level. He didn't put an ECL limit from the looks of your rules. So to UBER Over Munchkin....


Play a Solar Angel (LA buy off, you still gain all special abilities and HD but you've paid XP towards removing the LA of +12~meaning you get all the spells, listed feats as bonus feats, spell like abilities, supernatural and extraordinary feats). Take the templates Anarchic and Half-Dragon (Purple) (again LA Buy off of the +5 LA).

Play a Psion or Ardent level 20, and Barbarian or Blackguard, or possibly an Anti-Paladin level 20.

***

On your dream build. Unfortunately the rules for gestalt don't usually allow the same class to appear on both sides of the gestalt thread so you can only increase the AC bonus of a spell by the level of the Abjurant Champion levels held. Your AC bonus would only be a +13 and your shield bonus a +9. If you're stacking Legacy Champion on top of the original stack of Wizard/War Weaver/Abjurant Chamption, you'd only gain four more levels of Abjurant Champion before you reached level 20. You can't cross stack PrCs in a gestalt build (even if you're allowed to use PrCs on both sides of the stack). This means you'll get a max of +17 and +12 for your AC bonuses.

Wizard 5/War Weaver 5/Abjurant Champion 5/X 5//X 10/Legacy Champion advancing Abjurant Champion

However, you're really not thinking this character through. There are better ways of upping AC and to be honest it's not the best method of doing things anyways especially when you're at level 20 and fighting Epic level monsters.
Rather you should focus on spells that up DR, Natural Armor, Deflection Bonuses, SR, and in general making it harder to hit (greater blink and improved blink). The AC bonuses you're granting with the build you have here can be bypassed by high level creatures (will probably be ignored by the Terrasque). Where as Nat Armor, Deflection bonuses, and untyped bonuses, DR and SR are much harder to by pass.

Something you could do for this build is instead of being a wizard or sorcerer, take a creature with an LA that meets the base requirements, then LA buy off. Then continue with the Abjurant Champion up to 10th level.

Also consider taking Persistent Spell and Enduring Spell metamagic feats.

kalkyrie
2011-09-24, 07:35 AM
With that rules set, you want at least one person in the group specialising in surviving. We're talking invisible, displaced, stoneskinned, polymorphed into a dire tortoise, incorporal, on another plane, with 7 lich phyalectaries (sp), outside the flow of time, auto-succeeding on saves, a stealth score of over 9000, and wrapped up warm in winter clothing.

Actually being able to *do* anything is irrelevant. The other PCs (assuming they bring along a way to cure negative levels/are immune) can do that for you. As could any minions you have (insert Gate/Animate Dead/Dread Warrior/Leadership etc cheese here).

candycorn
2011-09-24, 07:58 AM
Azurin

Cleric 19/PRC that grants turn undead 1 // Dread Necromancer 1 / Wizard 5/War Weaver 5/Abjurant Champion 5/X 4

Swap out turn undead for the illumian cleric ACF.

You now have Turn undead, Channel Incarnum, and Rebuke Undead. All count for Turn Undead for Divine Feats.

DMM Persist.

Turn undead gives +4 turn attempts to each pool.

So, with a 18 Charisma, Extend spell, Persist spell, DMM Persist, and Turn undead x6, you have... 12 persists. Add on a nightstick, and a +6 charisma item, and you have 15 persists. Undeath domain, and +5 inherent, and +1 from level? 18 persists.

Now, persist all the powers that make you invincible. Weave them to the party. Knock yourself out.

Douglas
2011-09-24, 08:00 AM
Step 1: Ask your DM if "touch" counts as fixed range for Persistent Spell in his game.
Step 2: Ask if Incantatrix is allowed.
Step 3: If both answers are yes, get your group together and imitate Team Solars (http://www.giantitp.com/forums/showthread.php?t=188138).
Step 4: Curb stomp your DM's holy war.:smallbiggrin:

tyckspoon
2011-09-24, 11:07 AM
I'd apply Legacy Champion to War Weaver over Abjurant Champion. On War Weaver, it'll advance the level of spells you can cast in your weave, the number of spells you can Quiescent Weave, and the level of spell you can Quiescent Weave.. if you can't find a way to explode the game with 8 precast up-to-9th-level buffs for your entire party, you just aren't trying. Abjurant Champion pretty much just gives you raw AC and the ability to quicken higher-level Abjurations. Which is neat, but not especially game-breaking.

The Underlord
2011-09-24, 11:09 AM
I would recommend a kobold paladin :smallamused: