Human Paragon 3
2011-09-25, 12:30 PM
I am thinking about taking some levels in Void Disciple from Complete Divine.
Part 1 (A Disclaimer)
Yes, the class loses caster levels.
The class loses caster levels, and I am aware that the class loses caster levels.
The capstone is rubbish, and a dead caster level. I know not to take it to level 13.
Part 2 (Why Void Disciple?)
Void disciple gets a few nifty abilities that, to my knowledge, no other class gets. It can do certain things that cannot be replicated in any other way that I am aware of, with the exception of a carefully worded wish or miracle. Let's take a look at the two juiciest abilities of the class:
I. Sense Void. This is a supernatural ability that lets you make a spellcraft check to scry on virtually any area, person or thing within 1,000 miles of your person. The spellcraft check is based on distance, not familiarity, and the check is easy (DC 25 for a scry of up to 1,000 miles away). There is no saving throw. There is no duration, so once you make your spellcraft check, you can continue watching a person, place or thing indefinitely, until you need to end the effect for some reason. It is not a divination (scrying) spell or effect, so it can't be detected through detect scrying. It is not a divination spell or effect, it uses your real, physical senses as if you were present, so nondetection and mindblank are no defense against it. Please correct me if I am wrong.
II. Moment of Clarity. Another Su: ability. This one almost needs to be seen to be believed. It can do one of two things each time you use it (and it is usable 2/day as soon as you acquire it. 1) You or an ally instantly gains a small number of skill ranks in ANY skill, even the funky weird ones like Iajatsu Focus, Autohypnosis or Craft: disturbing mental image. This is cool, and pretty uncommon. The second use is to give you or an ally ANY FEAT for a short time.
I repeat ANY FEAT. The only exception is that it cannot be an ancestor feat. You do not need to meet the prerequisites for the feat. You just gain the feat.
Part 3 (My question to the playground)
My question to the playground is this: how do you best take advantage of the ability to gain any feat for a few rounds each day. What are the best feats to take? You do not need to meet any prereqs, so you can take literally any feat in the game (even though some of them would make no sense). What are the strongest feats around? What feats should I keep in mind for my tool box? Has this been erattad? What were they thinking? Please suggest feats!
Part 1 (A Disclaimer)
Yes, the class loses caster levels.
The class loses caster levels, and I am aware that the class loses caster levels.
The capstone is rubbish, and a dead caster level. I know not to take it to level 13.
Part 2 (Why Void Disciple?)
Void disciple gets a few nifty abilities that, to my knowledge, no other class gets. It can do certain things that cannot be replicated in any other way that I am aware of, with the exception of a carefully worded wish or miracle. Let's take a look at the two juiciest abilities of the class:
I. Sense Void. This is a supernatural ability that lets you make a spellcraft check to scry on virtually any area, person or thing within 1,000 miles of your person. The spellcraft check is based on distance, not familiarity, and the check is easy (DC 25 for a scry of up to 1,000 miles away). There is no saving throw. There is no duration, so once you make your spellcraft check, you can continue watching a person, place or thing indefinitely, until you need to end the effect for some reason. It is not a divination (scrying) spell or effect, so it can't be detected through detect scrying. It is not a divination spell or effect, it uses your real, physical senses as if you were present, so nondetection and mindblank are no defense against it. Please correct me if I am wrong.
II. Moment of Clarity. Another Su: ability. This one almost needs to be seen to be believed. It can do one of two things each time you use it (and it is usable 2/day as soon as you acquire it. 1) You or an ally instantly gains a small number of skill ranks in ANY skill, even the funky weird ones like Iajatsu Focus, Autohypnosis or Craft: disturbing mental image. This is cool, and pretty uncommon. The second use is to give you or an ally ANY FEAT for a short time.
I repeat ANY FEAT. The only exception is that it cannot be an ancestor feat. You do not need to meet the prerequisites for the feat. You just gain the feat.
Part 3 (My question to the playground)
My question to the playground is this: how do you best take advantage of the ability to gain any feat for a few rounds each day. What are the best feats to take? You do not need to meet any prereqs, so you can take literally any feat in the game (even though some of them would make no sense). What are the strongest feats around? What feats should I keep in mind for my tool box? Has this been erattad? What were they thinking? Please suggest feats!