Kittenwolf
2011-09-26, 12:37 AM
Second attempt at this one, my interesting in fixing this class was reignited after a thread on the PBP boards :). The intent here is to try and create a Shapeshifting class that works from 1-20 and doesn't suffer the "Shapeshifting class worse at shapeshifting than the Shapeshift spell" problem.
Note: HUGE props to Trodon for setting up the table for me!
The Shapeshifter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+0| Mimic Race (+0)
2nd|
+1|
+3|
+3|
+0| Mimic Race (+1)
3rd|
+2|
+3|
+3|
+1| Mimic Race (+2)
4th|
+3|
+4|
+4|
+1|Instinctual Knowledge, True Shapeshift
5th|
+3|
+4|
+4|
+1|Shapeshift Ability
6th|
+4|
+5|
+5|
+2| Shifting Type
7th|
+5|
+5|
+5|
+2| Shapeshift Ability, Shapechanger Subtype, Large Shapeshift
8th|
+6/+1|
+6|
+6|
+2| Resistant Shifting, Shifting Speech
9th|
+6/+1|
+6|
+6|
+3| Shapeshift Ability, Accelerated Shifting, Huge & Tiny Shapeshift
10th|
+7/+2|
+7|
+7|
+3| Extraordinary Shifting, Spell-Infused Shifting
11th|
+8/+3|
+7|
+7|
+3| Shapeshift Ability, Exclusive Transmutation
12th|
+9/+4|
+8|
+8|
+4| Tireless Shapeshift, Eternal Body
13th|
+9/+4|
+8|
+8|
+8| Shapeshift Ability
14th|
+10/+5|
+9|
+9|
+4| Diminutive & Gargantuan Shapeshift
15th|
+11/+6|
+9|
+9|
+5| Shapeshift Ability, Supernatural Shapeshift
16th|
+12/+7|
+10|
+10|
+5| Swift Shapeshift
17th|
+12/+7|
+10|
+10|
+5| Shapeshift Ability, Free Shapeshift
18th|
+13/+8|
+11|
+11|
+6| Spell infused Shapeshift
19th|
+14/+9|
+11|
+11|
+6| Shapeshift Ability
20th|
+15/+10/+5|
+12|
+12|
+6 |Evershifting[/table]
Many classes dabble in shapeshifting, Druids can become animals and elementals, mages use arcane power to turn themselves into many different shapes, but it takes far more dedication than either to master this powerful artform. A true shapeshifter can be anything, powerful melee combatant, scout, infiltrator, conman, or just about anything else he or she desires.
GAME RULE INFORMATION
Shapeshifters have the following game statistics.
Abilities: A Shapeshifter changes forms so often that their physical ability scores often take a back seat to their mental stats. A high Charisma is necessary for social builds, and a high Intelligence is useful for the Knowledge skills required to occupy a new form.
Alignment: Any
Hit Die: d10
Starting Age: As druid
Starting Gold: As druid
Class Skills
The Shapeshifter's class skills (and the key ability for each skill) are: Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (Dungeoneering) (Int), Knowledge (local) (Int), Knowledge (The Planes) (Int), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at First Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
Weapon and Armor Proficiency: A Shapeshifter is proficient with light armor and all simple weapons. However, he also gains any Racial proficiencies (such as an Elf's Longbow proficiency) when shifted into that race.
Abilities by Level:
Shapeshifting Note: While shifted into another race, you gain +10 to Disguise checks to mimic your assumed race.
When mimicing another race you lose any and all characteristics or abilities of your previous race, barring bonus feats.
If your new race has an ability useable a limited number of times per day, this is your total for that race. You cannot use the ability, change into a different race and then back again to gain new uses, your uses refresh at the standard rate/time for that race.
You require a certain amount of knowledge of a creature to be able to transform into it. In order to change into a new creature your Knowledge bonus must at least equal the creature's CR. Alternatively if you spend an hour investigating an intact creature (alive or dead) you may make a special check (Your Int mod + Shapeshifter level vs DC = creature's CR). If you succeed you may freely shapeshift into this creature (following the normal Shapeshift rules but as though you had a high enough Knowledge bonus) for one day per point of Intelligence bonus.
You may not use Mimic Race and True Shapeshift at the same time, one overrides the other.
If you die while using Mimic Race or True Shapeshift you revert to your original form. If you are Shifted into a construct or undead, you die when your HP hit zero as normal for that creature type.
1) Mimic Race (Su): A shapeshifter may transform into any LA+0 race that lacks Racial HD. While shifted your own racial abilities are supressed, and you take on all of the new race's characteristics as though you had created your character of that race.
Exception: You do not gain bonus skill ranks or free feats, though you do gain specific racial feats (eg, shifting into an Elf gives you Longbow Proficiency and bonuses to spot, but shifting into a Human does not give you a free feat or skill points)
You may freely designate your new form's physical characteristics, within the norm of your new race.
This ability may be used at will as a standard action that provokes an attack of opportunity and lasts until the Shapeshifter assumes a new form.
Additionally you can use the full Ex, Su & SLAs of a limited number of basic races. Choose a number of LA+0 races equal to your Charisma modifier, you gain access to all of those races' abilities, just like you had created a character of that race.
At level two and three you can reallocate your races known (however LA+1 races cost two points of Cha bonus and LA+2 races cost three).
2) Your Mimic Race feature improves. You may now assume any +1LA race with no Racial HD, or any +0LA race with one Racial HD. Additionally, when you mimic a race you may choose any one Racial Feat appropriate for your new race that you meet the pre-requisites for. This is a bonus feat that lasts as long as you maintain that form.
3) Your Mimic Race feature improves again. You may now assume any race whose LA and Racial HD add up to two. You may now choose two Racial Feats appropriate for your new race.
4) Instinctual Knowledge: Through a combination of first-hand experience and devoted study you can instinctually identify creatures and their abilities. You count as having maximum ranks in any Knowledge skill you have at least five ranks in for the purposes of identifying creatures (and shapeshifting into them)
4) True Shapeshift (Su): You learn how to truly transform your body. You may now shapeshift into any Humanoid with HD no higher than your Shapeshifter level.
While in the new form you retain your own mental stats, feats gained from levels, base saves, skills, base HP and class abilities. Note that your final saves, skills, hp etc are all modified by your new race's ability scores.
You gain the following features of your new form: Physical ability scores (or lack thereof), gross physical characteristics (size, weight, number of limbs, etc etc), Ex special attacks, Subtype, Immunities and resistances (without an Su tag) and racial bonus feats (though not feats gained from class levels or HD). Once you can turn into other creature types, you also gain their creature type.
You do not gain any Ex, Su or Sp abilities of the new form.
You may use this ability a number of times per day equal to your class level without penalty. Additional uses cause you to become Fatigued, or Exhausted if you are Fatigued. You cannot use this ability if Exhausted.
5) Shapeshift Abilities: At lvl 5 and every two levels thereafter, you may choose one ability from the list below. All abilities work in all forms:
Physical Boost: You gain +4 to one Physical ability score, and +2 to two others. You may alter which stat is highest whenever you shapeshift.
Organ Shift: By shifting your organs around you gain 50% fortification. This may be taken twice, granting full Critical hit immunity.
Improved Speed: Increase your base move speed by 50%. This does not stack with any magical movement mode or any spell/magical effect that increases speed.
Improved Armor: You gain a bonus to your Natural Armor equal to one quarter of your Shapeshifter level
Improved Stealth: You gain a racial bonus to your Hide & Move Silently skills equal to one half of your Shapeshifter level.
Improved Physique: You gain a racial bonus to your Balance, Jump and Tumble skills equal to one half of your Shapeshifter level.
Enhanced Sense: Choose one of the following senses. You have this ability in all forms. If your form already has this sense, increase the range by 50%. Low Light Vision. Darkvision. Scent. Blindsense. Tremorsense.
Minimum Level 10
Fast Healing: You gain fast healing equal to 1/4 your Shapeshifter level.
Bodily Repair: Requires Fast Healing ability: By taking one minute concentrating on repairing your body, you can restore one point of ability damage per ability. This can be used at will
Soul Repair: Your Bodily Repair ability now restores one point of ability drain per ability, and one negative level, per use.
Improved HD: You add two to the maximum HD you can Shapeshift into (can be taken multiple times)
Racial Weapons: When shifted into a creature type that grants weapon/armor proficiency, you also gain that proficiency (as long as you maintain that shape).
6) Shifting Type At level six, and every level thereafter you may choose a creature type from the below list. You may now transform into this creature type using your Shapeshift ability.
Animal
Monstrous humanoid
Giant
Fey
Minimal Level 10
Vermin
Aberration
Plant
Ooze
Magical Beast
Minimal Level 15
Elemental
Dragon
Outsider
Construct
Undead
7) Shapechanger Type You gain the Shapechanger subtype. Additionally you may now shapeshift into Large creatures
8) Resistant Shifting Your body is now so accustomed to shapeshifting that you can attempt to hold onto your form when in an area that would normally supress Su effects, such as an Antimagic field. If you suceed at a will save (DC= Spell save DC, or DC20 for effects not cast by another individual) you may retain your shape for a number of minutes equal to your Shapeshifter level. You may not change shape inside such an area, and if you fail the save your Shapeshifting is suppressed as normal.
Shifting Speech: You may speak normally in any form, even if it is not normally capable of speech.
9) Accelerated Shifting Using your Shapeshift and Mimic Race abilities is now a move action and does not provoke an attack of opportunity. You may now shift into Huge and Tiny forms
10) Extraordinary Shifting At level ten you gain all Ex special abilities and qualities of your new form.
Spell-Infused Shifting As your shapeshifting improves you start to gain access to a small number of higher grade SLAs. Once per day per three shapeshifter levels you can use one of your current race's SLAs (subject to its usual requirements and limitations). You may not use an SLA whose base spell involves an expensive material component or XP cost, and you cannot use an SLA of higher level than a Sorcerer of your Shapeshifter level could cast.
11) Exclusive Transmutation You gain immunity to all Transmutation effects that you do not wish to accept
12) Tireless Shapeshift From level 12 you may now use your True Shapeshift ability at will
Eternal Body: A shapeshifter has taken on so many forms that he transcends some of the base limitations of his own form. He no longer gains aging penalties and cannot be magically aged
14) You may now shift into Diminutive and Gargantuan forms
15) Supernatural Shapeshift You now gain all Supernatural abilities of any race you emulate
16) Swift Shapeshift Using your Shapeshift and Mimic Race abilities is now a swift action
17) Free Shapeshift Your Shapeshift and Mimic Race abilities can now be used once per round as a free action.
18) Spell infused Shapeshift You gain all Spell Like Abilities of your new form. However if the spell normally involves an XP cost (eg Wish) you must still pay the XP. Additionally, you cannot shift back to the same creature to regain its limited use SLAs. Eg if you shift into a form with Burning Hands 3/day and use two of them, if you take that form again the same day you only have one use left.
20) Evershifting: Your mastery of Shapeshifting has now reached an ease that few others could ever achieve. Your Shapeshift and Mimic Race abilities are now Ex rather than Su. You no longer have a 'base race' and any effect trying to discern your true shape shows your current form as your true one. You are immune to any effect that would force you to revert to your 'base race' or prevent you from shapeshifting, not even Wish or Miracle grade magic can cause you to revert.
You no longer revert to your base form when you die (since you don't have one), but no matter what form you are in you can always be raised or resurrected.
Additionally the act of changing and refreshing your body so often means that a Shapeshifter no longer dies of old age.
New Feats
Prodigal Shapeshifter
Prerequisite: Mimic Race class feature
Benefit: Choose one animal from the Wizard's Familiar list, or the Druid's Animal Companion list (that a Druid of your level could select as a companion). You can shapeshift into this form using your Mimic Race ability. Once you can shapeshift into Animals using True Shapeshift, you gain a +4 to all physical ability scores when turning into your favored animal.
Practiced Shapeshifter
Prerequisite: Extroadinary Shifting
Benefit: Your True Shapeshift's maximum HD allowance is now equal to your character level rather than your Shapeshifter level
Mental Shapeshifter
Prerequisite: Extroadinary Shifting
Benefit: When you shapeshift you may take on the new form's mental ability scores if you wish. You may not choose to not have a mental stat (eg, if you change into a Mindless creature you must keep your own Intelligence score, you cannot become Mindless yourself)
Reactionary Shapeshift:
Pre-requisite: Shapeshift as a swift action
Benefit: You may shapeshift as an Immediate action
Template Shifter
Prerequisite: Supernatural Shapeshift
Benefit: When you shapeshift you may apply any valid template to your new form. Add the LA (and any granted racial HD) to the HD of the creature to determine if you have enough HD to shapeshift into it. If your Template grants SLAs or SUs with limited uses, changing into a new form with the same template does not refresh your uses.
You cannot use any template without an LA increase
Ultimate Template Shifter (Epic)
Prerequisite: Template Shifter
Benefit: You may now utilise templates that do not have an LA increase, instead use 3xCR increase (plus granted racial HD as normal).
Epic Shifting (Epic)
Prerequisite: Evershifting
Benefit: You gain the ability to shapeshift into stronger creatures. Increase the HD cap for your True Shapeshift by 5. Can be taken multiple times.
Epic Shapeshifter
An Epic shapeshifter has gone beyond what most mortals, even powerful Druids and Wizards, can dream of. No longer bound by the notions of form or race, the Epic Shapeshifter has access to the abilities of nearly the entire range of species, and those not already mastered are only a matter of time...
True Shapeshift: Shapeshifter's maximum HD continues to equal his Shapeshifter level
Bonus Feats: A shapeshifter gains a bonus feat every three levels after 20th
Epic Shapeshifter Bonus Feat List: Armor Skin, Colossal Wild Shape (affecting Shapeshift), Energy Resistance, Fast Healing, Fine Wild Shape (affecting Shapeshift), Perfect Health, Practiced Shapeshifter, Template Shifter, Ultimate Template Shifter, Damage Reduction, Dire Charge, Epic Endurance, Epic Toughness, Improved Combat Reflexes, Epic Shifting, Mental Shapeshifter, Reactionary Shapeshift.
Note: HUGE props to Trodon for setting up the table for me!
The Shapeshifter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+0| Mimic Race (+0)
2nd|
+1|
+3|
+3|
+0| Mimic Race (+1)
3rd|
+2|
+3|
+3|
+1| Mimic Race (+2)
4th|
+3|
+4|
+4|
+1|Instinctual Knowledge, True Shapeshift
5th|
+3|
+4|
+4|
+1|Shapeshift Ability
6th|
+4|
+5|
+5|
+2| Shifting Type
7th|
+5|
+5|
+5|
+2| Shapeshift Ability, Shapechanger Subtype, Large Shapeshift
8th|
+6/+1|
+6|
+6|
+2| Resistant Shifting, Shifting Speech
9th|
+6/+1|
+6|
+6|
+3| Shapeshift Ability, Accelerated Shifting, Huge & Tiny Shapeshift
10th|
+7/+2|
+7|
+7|
+3| Extraordinary Shifting, Spell-Infused Shifting
11th|
+8/+3|
+7|
+7|
+3| Shapeshift Ability, Exclusive Transmutation
12th|
+9/+4|
+8|
+8|
+4| Tireless Shapeshift, Eternal Body
13th|
+9/+4|
+8|
+8|
+8| Shapeshift Ability
14th|
+10/+5|
+9|
+9|
+4| Diminutive & Gargantuan Shapeshift
15th|
+11/+6|
+9|
+9|
+5| Shapeshift Ability, Supernatural Shapeshift
16th|
+12/+7|
+10|
+10|
+5| Swift Shapeshift
17th|
+12/+7|
+10|
+10|
+5| Shapeshift Ability, Free Shapeshift
18th|
+13/+8|
+11|
+11|
+6| Spell infused Shapeshift
19th|
+14/+9|
+11|
+11|
+6| Shapeshift Ability
20th|
+15/+10/+5|
+12|
+12|
+6 |Evershifting[/table]
Many classes dabble in shapeshifting, Druids can become animals and elementals, mages use arcane power to turn themselves into many different shapes, but it takes far more dedication than either to master this powerful artform. A true shapeshifter can be anything, powerful melee combatant, scout, infiltrator, conman, or just about anything else he or she desires.
GAME RULE INFORMATION
Shapeshifters have the following game statistics.
Abilities: A Shapeshifter changes forms so often that their physical ability scores often take a back seat to their mental stats. A high Charisma is necessary for social builds, and a high Intelligence is useful for the Knowledge skills required to occupy a new form.
Alignment: Any
Hit Die: d10
Starting Age: As druid
Starting Gold: As druid
Class Skills
The Shapeshifter's class skills (and the key ability for each skill) are: Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (Dungeoneering) (Int), Knowledge (local) (Int), Knowledge (The Planes) (Int), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at First Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
Weapon and Armor Proficiency: A Shapeshifter is proficient with light armor and all simple weapons. However, he also gains any Racial proficiencies (such as an Elf's Longbow proficiency) when shifted into that race.
Abilities by Level:
Shapeshifting Note: While shifted into another race, you gain +10 to Disguise checks to mimic your assumed race.
When mimicing another race you lose any and all characteristics or abilities of your previous race, barring bonus feats.
If your new race has an ability useable a limited number of times per day, this is your total for that race. You cannot use the ability, change into a different race and then back again to gain new uses, your uses refresh at the standard rate/time for that race.
You require a certain amount of knowledge of a creature to be able to transform into it. In order to change into a new creature your Knowledge bonus must at least equal the creature's CR. Alternatively if you spend an hour investigating an intact creature (alive or dead) you may make a special check (Your Int mod + Shapeshifter level vs DC = creature's CR). If you succeed you may freely shapeshift into this creature (following the normal Shapeshift rules but as though you had a high enough Knowledge bonus) for one day per point of Intelligence bonus.
You may not use Mimic Race and True Shapeshift at the same time, one overrides the other.
If you die while using Mimic Race or True Shapeshift you revert to your original form. If you are Shifted into a construct or undead, you die when your HP hit zero as normal for that creature type.
1) Mimic Race (Su): A shapeshifter may transform into any LA+0 race that lacks Racial HD. While shifted your own racial abilities are supressed, and you take on all of the new race's characteristics as though you had created your character of that race.
Exception: You do not gain bonus skill ranks or free feats, though you do gain specific racial feats (eg, shifting into an Elf gives you Longbow Proficiency and bonuses to spot, but shifting into a Human does not give you a free feat or skill points)
You may freely designate your new form's physical characteristics, within the norm of your new race.
This ability may be used at will as a standard action that provokes an attack of opportunity and lasts until the Shapeshifter assumes a new form.
Additionally you can use the full Ex, Su & SLAs of a limited number of basic races. Choose a number of LA+0 races equal to your Charisma modifier, you gain access to all of those races' abilities, just like you had created a character of that race.
At level two and three you can reallocate your races known (however LA+1 races cost two points of Cha bonus and LA+2 races cost three).
2) Your Mimic Race feature improves. You may now assume any +1LA race with no Racial HD, or any +0LA race with one Racial HD. Additionally, when you mimic a race you may choose any one Racial Feat appropriate for your new race that you meet the pre-requisites for. This is a bonus feat that lasts as long as you maintain that form.
3) Your Mimic Race feature improves again. You may now assume any race whose LA and Racial HD add up to two. You may now choose two Racial Feats appropriate for your new race.
4) Instinctual Knowledge: Through a combination of first-hand experience and devoted study you can instinctually identify creatures and their abilities. You count as having maximum ranks in any Knowledge skill you have at least five ranks in for the purposes of identifying creatures (and shapeshifting into them)
4) True Shapeshift (Su): You learn how to truly transform your body. You may now shapeshift into any Humanoid with HD no higher than your Shapeshifter level.
While in the new form you retain your own mental stats, feats gained from levels, base saves, skills, base HP and class abilities. Note that your final saves, skills, hp etc are all modified by your new race's ability scores.
You gain the following features of your new form: Physical ability scores (or lack thereof), gross physical characteristics (size, weight, number of limbs, etc etc), Ex special attacks, Subtype, Immunities and resistances (without an Su tag) and racial bonus feats (though not feats gained from class levels or HD). Once you can turn into other creature types, you also gain their creature type.
You do not gain any Ex, Su or Sp abilities of the new form.
You may use this ability a number of times per day equal to your class level without penalty. Additional uses cause you to become Fatigued, or Exhausted if you are Fatigued. You cannot use this ability if Exhausted.
5) Shapeshift Abilities: At lvl 5 and every two levels thereafter, you may choose one ability from the list below. All abilities work in all forms:
Physical Boost: You gain +4 to one Physical ability score, and +2 to two others. You may alter which stat is highest whenever you shapeshift.
Organ Shift: By shifting your organs around you gain 50% fortification. This may be taken twice, granting full Critical hit immunity.
Improved Speed: Increase your base move speed by 50%. This does not stack with any magical movement mode or any spell/magical effect that increases speed.
Improved Armor: You gain a bonus to your Natural Armor equal to one quarter of your Shapeshifter level
Improved Stealth: You gain a racial bonus to your Hide & Move Silently skills equal to one half of your Shapeshifter level.
Improved Physique: You gain a racial bonus to your Balance, Jump and Tumble skills equal to one half of your Shapeshifter level.
Enhanced Sense: Choose one of the following senses. You have this ability in all forms. If your form already has this sense, increase the range by 50%. Low Light Vision. Darkvision. Scent. Blindsense. Tremorsense.
Minimum Level 10
Fast Healing: You gain fast healing equal to 1/4 your Shapeshifter level.
Bodily Repair: Requires Fast Healing ability: By taking one minute concentrating on repairing your body, you can restore one point of ability damage per ability. This can be used at will
Soul Repair: Your Bodily Repair ability now restores one point of ability drain per ability, and one negative level, per use.
Improved HD: You add two to the maximum HD you can Shapeshift into (can be taken multiple times)
Racial Weapons: When shifted into a creature type that grants weapon/armor proficiency, you also gain that proficiency (as long as you maintain that shape).
6) Shifting Type At level six, and every level thereafter you may choose a creature type from the below list. You may now transform into this creature type using your Shapeshift ability.
Animal
Monstrous humanoid
Giant
Fey
Minimal Level 10
Vermin
Aberration
Plant
Ooze
Magical Beast
Minimal Level 15
Elemental
Dragon
Outsider
Construct
Undead
7) Shapechanger Type You gain the Shapechanger subtype. Additionally you may now shapeshift into Large creatures
8) Resistant Shifting Your body is now so accustomed to shapeshifting that you can attempt to hold onto your form when in an area that would normally supress Su effects, such as an Antimagic field. If you suceed at a will save (DC= Spell save DC, or DC20 for effects not cast by another individual) you may retain your shape for a number of minutes equal to your Shapeshifter level. You may not change shape inside such an area, and if you fail the save your Shapeshifting is suppressed as normal.
Shifting Speech: You may speak normally in any form, even if it is not normally capable of speech.
9) Accelerated Shifting Using your Shapeshift and Mimic Race abilities is now a move action and does not provoke an attack of opportunity. You may now shift into Huge and Tiny forms
10) Extraordinary Shifting At level ten you gain all Ex special abilities and qualities of your new form.
Spell-Infused Shifting As your shapeshifting improves you start to gain access to a small number of higher grade SLAs. Once per day per three shapeshifter levels you can use one of your current race's SLAs (subject to its usual requirements and limitations). You may not use an SLA whose base spell involves an expensive material component or XP cost, and you cannot use an SLA of higher level than a Sorcerer of your Shapeshifter level could cast.
11) Exclusive Transmutation You gain immunity to all Transmutation effects that you do not wish to accept
12) Tireless Shapeshift From level 12 you may now use your True Shapeshift ability at will
Eternal Body: A shapeshifter has taken on so many forms that he transcends some of the base limitations of his own form. He no longer gains aging penalties and cannot be magically aged
14) You may now shift into Diminutive and Gargantuan forms
15) Supernatural Shapeshift You now gain all Supernatural abilities of any race you emulate
16) Swift Shapeshift Using your Shapeshift and Mimic Race abilities is now a swift action
17) Free Shapeshift Your Shapeshift and Mimic Race abilities can now be used once per round as a free action.
18) Spell infused Shapeshift You gain all Spell Like Abilities of your new form. However if the spell normally involves an XP cost (eg Wish) you must still pay the XP. Additionally, you cannot shift back to the same creature to regain its limited use SLAs. Eg if you shift into a form with Burning Hands 3/day and use two of them, if you take that form again the same day you only have one use left.
20) Evershifting: Your mastery of Shapeshifting has now reached an ease that few others could ever achieve. Your Shapeshift and Mimic Race abilities are now Ex rather than Su. You no longer have a 'base race' and any effect trying to discern your true shape shows your current form as your true one. You are immune to any effect that would force you to revert to your 'base race' or prevent you from shapeshifting, not even Wish or Miracle grade magic can cause you to revert.
You no longer revert to your base form when you die (since you don't have one), but no matter what form you are in you can always be raised or resurrected.
Additionally the act of changing and refreshing your body so often means that a Shapeshifter no longer dies of old age.
New Feats
Prodigal Shapeshifter
Prerequisite: Mimic Race class feature
Benefit: Choose one animal from the Wizard's Familiar list, or the Druid's Animal Companion list (that a Druid of your level could select as a companion). You can shapeshift into this form using your Mimic Race ability. Once you can shapeshift into Animals using True Shapeshift, you gain a +4 to all physical ability scores when turning into your favored animal.
Practiced Shapeshifter
Prerequisite: Extroadinary Shifting
Benefit: Your True Shapeshift's maximum HD allowance is now equal to your character level rather than your Shapeshifter level
Mental Shapeshifter
Prerequisite: Extroadinary Shifting
Benefit: When you shapeshift you may take on the new form's mental ability scores if you wish. You may not choose to not have a mental stat (eg, if you change into a Mindless creature you must keep your own Intelligence score, you cannot become Mindless yourself)
Reactionary Shapeshift:
Pre-requisite: Shapeshift as a swift action
Benefit: You may shapeshift as an Immediate action
Template Shifter
Prerequisite: Supernatural Shapeshift
Benefit: When you shapeshift you may apply any valid template to your new form. Add the LA (and any granted racial HD) to the HD of the creature to determine if you have enough HD to shapeshift into it. If your Template grants SLAs or SUs with limited uses, changing into a new form with the same template does not refresh your uses.
You cannot use any template without an LA increase
Ultimate Template Shifter (Epic)
Prerequisite: Template Shifter
Benefit: You may now utilise templates that do not have an LA increase, instead use 3xCR increase (plus granted racial HD as normal).
Epic Shifting (Epic)
Prerequisite: Evershifting
Benefit: You gain the ability to shapeshift into stronger creatures. Increase the HD cap for your True Shapeshift by 5. Can be taken multiple times.
Epic Shapeshifter
An Epic shapeshifter has gone beyond what most mortals, even powerful Druids and Wizards, can dream of. No longer bound by the notions of form or race, the Epic Shapeshifter has access to the abilities of nearly the entire range of species, and those not already mastered are only a matter of time...
True Shapeshift: Shapeshifter's maximum HD continues to equal his Shapeshifter level
Bonus Feats: A shapeshifter gains a bonus feat every three levels after 20th
Epic Shapeshifter Bonus Feat List: Armor Skin, Colossal Wild Shape (affecting Shapeshift), Energy Resistance, Fast Healing, Fine Wild Shape (affecting Shapeshift), Perfect Health, Practiced Shapeshifter, Template Shifter, Ultimate Template Shifter, Damage Reduction, Dire Charge, Epic Endurance, Epic Toughness, Improved Combat Reflexes, Epic Shifting, Mental Shapeshifter, Reactionary Shapeshift.