Friv
2011-09-27, 12:23 PM
Hardy
Action: Reaction, Range: Personal, Duration: Instant, Cost: 2 points per rank
You can shrug off the first few blows that land on you, although enough damage will wear through your defenses. Once per rank per encounter, you may reduce the effects of a failed Toughness roll by one step.
Every two purchases of this power count as one point of Toughness when determining maximum Dodge, Parry, and Toughness for your campaign's power level.
Extras:
Unstoppable: You may use multiple ranks of this power against a single attack. Flat: +1 point per additional rank allowed.
So, people with M&M experience. The goal here is to have tough monsters that can freely survive a few big hits, instead of dropping to a lucky blow three seconds in. What breaks?
Action: Reaction, Range: Personal, Duration: Instant, Cost: 2 points per rank
You can shrug off the first few blows that land on you, although enough damage will wear through your defenses. Once per rank per encounter, you may reduce the effects of a failed Toughness roll by one step.
Every two purchases of this power count as one point of Toughness when determining maximum Dodge, Parry, and Toughness for your campaign's power level.
Extras:
Unstoppable: You may use multiple ranks of this power against a single attack. Flat: +1 point per additional rank allowed.
So, people with M&M experience. The goal here is to have tough monsters that can freely survive a few big hits, instead of dropping to a lucky blow three seconds in. What breaks?