The-Mage-King
2011-09-27, 10:35 PM
Nanaya Bloodline
http://s869.photobucket.com/albums/ab251/The-Mage-King/Homebrew%20pics/shiki.jpg
A prestigious family of demon hunters, the Nanaya specialize in assassinating those with fiendish blood and striking at demons from the shadows. With the superior mobility and senses gained from their bloodline, they make fearsome assassins, often attacking from unexpected angles and finishing battles with swift strikes.
LevelMinorIntermediateMajor
1--Jump +2
2-Jump +2Quick Draw
3--Str +1
4Jump +2Quick DrawBase Land Speed Increase (+10 feet)
5--Affinity for Demonslayers +2
6-Str +1Fiend bloodlust
7--Balance +2
8Quick DrawBase Land Speed Increase (+10 feet)Mobility
9--Con +1
10-Affinity for Demonslayers +2Flying Leap
11--Affinity for Demonslayers +4
12Str +1Fiend bloodlustWall Running
13--Tumble +2
14-Balance +2Fiendsense
15--Dex +1
16Base Land Speed Increase (+10 feet)MobilitySpring Attack
17--Affinity for Demonslayers +6
18-Con +1Base Land Speed Increase (+10 feet)
19--Spot +2
20Affinity for Demonslayers +2Flying LeapPure Eyes
Affinity for Demonslayers: A character with this bloodline gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with creatures who dedicate themselves to slaying fiends of any sort.
Fiend Bloodlust (Ex): A member of the Nanaya clan has a hereditary bloodlust drawn out by encountering fiends and other supernatural entities. Upon meeting any specific outsider or being with outsider blood for the first time, they must succeed on a Will save (DC= 10+ 1/2 creature's HD+ creature's Cha modifier) or enter a state similar to the Barbarian's Rage, with the only differences the allowance of Dexterity based skill use, and the state naturally ending only when the creature has fled or been slain or the Nanaya has been knocked unconscious. While in this state, the Nanaya must attack the being that triggered the bloodlust above all other targets to the best of their ability.
Flying Leap (Ex): A Nanaya's superhuman abilities allow them far greater jumps than those of normal members of their race. The DC for Jump checks to make a high jump is reduced to 2/foot jumped, and the DC for Jump checks to make a long jump is halved
Wall Running (Ex): A Nanaya is capable of moving even on surfaces that gravity would define as not viable. So long as they start and end their turn on a horizontal surface that can support their weight, they may move along walls as though they were the floor. The height they can achieve on the wall is limited only by this movement restriction. If they do not end their move on a horizontal surface, they fall prone, taking falling damage as appropriate for the distance above the ground. Passing from floor to wall or wall to floor costs no movement, allowing a Nanaya to change surfaces freely. This movement still provokes attacks of opportunity from opponents that the Nanaya would be threatened by.
Fiendsense (Su): The bloodline of the Nanaya carries with it superior outsider detection capabilities, even allowing some to fight creatures of the type or descended from it in situations normally impossible. A Nanaya has a variant of blindsight to a range of 60 feet. The only creatures that can be detected with this ability are Outsiders and creatures descended from outsiders. Otherwise, this is as normal, and can detect obstacles and other non-creatures. Furthermore, a Nanaya can detect Outsiders in an area of up to 100 feet of him and know their general location, but not the square they're in until they come within 60 feet of the Nanaya.
Pure Eyes (Su): A Nanaya's training allows them to pierce the illusions used by extraplanar creatures to hide their forms, as well as find chinks in their defenses. As a standard action, person with the Nanaya bloodline can gain the effects of True Seeing for five rounds, as well as the ability to bypass the Damage Reduction of outsiders for that same period of time. This ability may be used at will, but for every use each hour after the first, the Nanaya takes 1 point of Con damage that heals at the normal rate, as well as a cumulative -2 penalty to Search and Spot checks. For each point of Con damage healed, the penalty to Search and Spot checks is reduced by 2.
_____________________________
This is intended to replicate the abilities of the Nanaya (http://typemoon.wikia.com/wiki/Nanaya) clan of demon hunters, from the Nasuverse, but... Well, I only had one person to serve as an example of them in combat, so I took some liberties to make the mechanics work out right.
Well? Thoughts and suggestions on/about the bloodline?
http://s869.photobucket.com/albums/ab251/The-Mage-King/Homebrew%20pics/shiki.jpg
A prestigious family of demon hunters, the Nanaya specialize in assassinating those with fiendish blood and striking at demons from the shadows. With the superior mobility and senses gained from their bloodline, they make fearsome assassins, often attacking from unexpected angles and finishing battles with swift strikes.
LevelMinorIntermediateMajor
1--Jump +2
2-Jump +2Quick Draw
3--Str +1
4Jump +2Quick DrawBase Land Speed Increase (+10 feet)
5--Affinity for Demonslayers +2
6-Str +1Fiend bloodlust
7--Balance +2
8Quick DrawBase Land Speed Increase (+10 feet)Mobility
9--Con +1
10-Affinity for Demonslayers +2Flying Leap
11--Affinity for Demonslayers +4
12Str +1Fiend bloodlustWall Running
13--Tumble +2
14-Balance +2Fiendsense
15--Dex +1
16Base Land Speed Increase (+10 feet)MobilitySpring Attack
17--Affinity for Demonslayers +6
18-Con +1Base Land Speed Increase (+10 feet)
19--Spot +2
20Affinity for Demonslayers +2Flying LeapPure Eyes
Affinity for Demonslayers: A character with this bloodline gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with creatures who dedicate themselves to slaying fiends of any sort.
Fiend Bloodlust (Ex): A member of the Nanaya clan has a hereditary bloodlust drawn out by encountering fiends and other supernatural entities. Upon meeting any specific outsider or being with outsider blood for the first time, they must succeed on a Will save (DC= 10+ 1/2 creature's HD+ creature's Cha modifier) or enter a state similar to the Barbarian's Rage, with the only differences the allowance of Dexterity based skill use, and the state naturally ending only when the creature has fled or been slain or the Nanaya has been knocked unconscious. While in this state, the Nanaya must attack the being that triggered the bloodlust above all other targets to the best of their ability.
Flying Leap (Ex): A Nanaya's superhuman abilities allow them far greater jumps than those of normal members of their race. The DC for Jump checks to make a high jump is reduced to 2/foot jumped, and the DC for Jump checks to make a long jump is halved
Wall Running (Ex): A Nanaya is capable of moving even on surfaces that gravity would define as not viable. So long as they start and end their turn on a horizontal surface that can support their weight, they may move along walls as though they were the floor. The height they can achieve on the wall is limited only by this movement restriction. If they do not end their move on a horizontal surface, they fall prone, taking falling damage as appropriate for the distance above the ground. Passing from floor to wall or wall to floor costs no movement, allowing a Nanaya to change surfaces freely. This movement still provokes attacks of opportunity from opponents that the Nanaya would be threatened by.
Fiendsense (Su): The bloodline of the Nanaya carries with it superior outsider detection capabilities, even allowing some to fight creatures of the type or descended from it in situations normally impossible. A Nanaya has a variant of blindsight to a range of 60 feet. The only creatures that can be detected with this ability are Outsiders and creatures descended from outsiders. Otherwise, this is as normal, and can detect obstacles and other non-creatures. Furthermore, a Nanaya can detect Outsiders in an area of up to 100 feet of him and know their general location, but not the square they're in until they come within 60 feet of the Nanaya.
Pure Eyes (Su): A Nanaya's training allows them to pierce the illusions used by extraplanar creatures to hide their forms, as well as find chinks in their defenses. As a standard action, person with the Nanaya bloodline can gain the effects of True Seeing for five rounds, as well as the ability to bypass the Damage Reduction of outsiders for that same period of time. This ability may be used at will, but for every use each hour after the first, the Nanaya takes 1 point of Con damage that heals at the normal rate, as well as a cumulative -2 penalty to Search and Spot checks. For each point of Con damage healed, the penalty to Search and Spot checks is reduced by 2.
_____________________________
This is intended to replicate the abilities of the Nanaya (http://typemoon.wikia.com/wiki/Nanaya) clan of demon hunters, from the Nasuverse, but... Well, I only had one person to serve as an example of them in combat, so I took some liberties to make the mechanics work out right.
Well? Thoughts and suggestions on/about the bloodline?