Moranica
2011-09-28, 09:31 AM
Basicly, me and a friend of mine are trying to convert some of the leveling mechanics from 3.5 to something similar to rogue trader for a rl game, and we need some input and try to keep this balanced.
The idea so far:
500 xp each session, which you can spend to buy anything from hp, bab, saves to feats and class abilities. No classes are involved, but levels are. You buy anything you would normally get from a level up. New levels bring the players new lists to buy from. You level every 4-8 sessions. Reward xp is given on finishing big plot lines.
An important change to the rules considers spells, which will work at will, and need to be bought seperately. The at will part means a strong selection is made to prevent instant game breakers. Buffs will always be on, but only 1 buff per 3/4/5 casterlevels is allowed.
The biggest problem with all this is the pricing. How good are 5 hp compared to a +1 on your will save or a feat. Most pricing remains constant, except for stat changes, which have increasing prices.
Which books to use will depend on what the players want to play, rather then converting the whole bunch. Some of the normal prerequisites will have to be rewritten. It might best to start simple and allow for more mixing of classes, then have a lot and lose track.
{table]Type | Price
5 hp | 200
+1 to a save | 300
+1 bab | 300
+1 caster level | 300
feat | 300-500
class ability | 300-500
spell | 200-500
[/table]
For level 1 (incomplete, but to get an idea)
{table]Type | Prerequisite | Price
5 hp (4) | - |200
+1 to a save (4) | - |300
+1 bab |- | 300
+1 arcane caster level |Int/Cha 13 | 300
+1 divine caster level | Wis/Cha 13 |300
Blind fight | - | 300
Combat expertise| Int 13 | 300
Combat reflexes | Dex 13 | 300
Dodge | Dex 13 | 400
Exotic weapon proficiency | - | 300
Improved initiative | - | 500
Rage 1/day | - | 500
Fast movement| - | 400
Magic missile |- | 500
Light |- | 200
Resistance | - |500
[/table]
The idea so far:
500 xp each session, which you can spend to buy anything from hp, bab, saves to feats and class abilities. No classes are involved, but levels are. You buy anything you would normally get from a level up. New levels bring the players new lists to buy from. You level every 4-8 sessions. Reward xp is given on finishing big plot lines.
An important change to the rules considers spells, which will work at will, and need to be bought seperately. The at will part means a strong selection is made to prevent instant game breakers. Buffs will always be on, but only 1 buff per 3/4/5 casterlevels is allowed.
The biggest problem with all this is the pricing. How good are 5 hp compared to a +1 on your will save or a feat. Most pricing remains constant, except for stat changes, which have increasing prices.
Which books to use will depend on what the players want to play, rather then converting the whole bunch. Some of the normal prerequisites will have to be rewritten. It might best to start simple and allow for more mixing of classes, then have a lot and lose track.
{table]Type | Price
5 hp | 200
+1 to a save | 300
+1 bab | 300
+1 caster level | 300
feat | 300-500
class ability | 300-500
spell | 200-500
[/table]
For level 1 (incomplete, but to get an idea)
{table]Type | Prerequisite | Price
5 hp (4) | - |200
+1 to a save (4) | - |300
+1 bab |- | 300
+1 arcane caster level |Int/Cha 13 | 300
+1 divine caster level | Wis/Cha 13 |300
Blind fight | - | 300
Combat expertise| Int 13 | 300
Combat reflexes | Dex 13 | 300
Dodge | Dex 13 | 400
Exotic weapon proficiency | - | 300
Improved initiative | - | 500
Rage 1/day | - | 500
Fast movement| - | 400
Magic missile |- | 500
Light |- | 200
Resistance | - |500
[/table]