Morph Bark
2011-09-28, 03:10 PM
Some of you may know me for my video game races (http://www.giantitp.com/forums/showthread.php?t=173599). Let it now be known that I also do something fluff-wise similar to races (but mechanically widely different) derived from the media of manga and anime!
First time attempting to do a Bloodline, so... be gentle? :smallredface:
Uchiha
{table=head] Level |
Minor |
Intermediate |
Major
1 | | | Ki, Spot +2
2 | | Ki, Spot +2 | Defensive precognition 1/day (Ps)
3 | | | Charisma +1
4 | Ki, Spot +2 | Defensive precognition 1/day (Ps) | Flaming sphere or mirror image 1/day (Sp)
5 | | | Ninja Affinity +2
6 | | Charisma +1 | Fireball or major image 1/day (Sp)
7 | | | Autohypnosis +2
8 | Defensive precognition 1/day (Ps) | Flaming sphere or mirror image 1/day (Sp) | Hands of Fire and Lightning (Su)
9 | | | Dexterity +1
10 | | Ninja Affinity +2 | Nightmare or shadow evocation 1/day (Sp)
11 | | | Ninja Affinity +4
12 | Charisma +1 | Fireball or major image 1/day (Sp) | Black Starfire (Su)
13 | | | Hide +2
14 | | Autohypnosis +2 | Eye of the Moon (Sp)
15 | | | Constitution +1
16 | Flaming sphere or mirror image 1/day (Sp) | Hands of Fire and Lightning (Su) | Greater shadow evocation 1/day (Sp)
17 | | | Ninja Affinity +6
18 | | Dexterity +1 | Manifestation of Susano’o (Su)
19 | | | Search +2
20 | Ninja Affinity +2 | Nightmare or shadow evocation 1/day (Sp) | He Who Invites Reality Rewrites (Su)[/table]
Ki: If you have a ki pool, it increases by 2 for every Bloodline level you have already taken. If you do not have a ki pool, but do have a power point pool, you may instead add double this amount to your power point pool.
Defensive Precognition (Ps): The insight bonus from this psi-like ability increases by 1 for every 6 levels you have beyond the level you gain the ability at.
Hands of Fire and Lightning (Su): Your Uchiha Bloodline spell-like abilities are automatically Empowered or Extended (choose one when using a spell-like ability). You may also choose to deal electricity damage with them instead of fire damage.
(Greater) Shadow Evocation (Sp): You may not deal any type of energy damage other than electricity or fire damage with these Uchiha Bloodline spell-like abilities.
Black Starfire (Su): Once per day you may use one of your Uchiha Bloodline spell-like abilities that deals fire damage even if you have already used it for that day. That spell-like ability's deals damage as normal but also deals 2 points of Constitution damage (no save). Creatures who take damage from the spell-like ability catch on fire. This fire does not deal fire damage while it continues to burn. Instead, it causes 1 point of Constitution damage each round it continues to burn (Fortitude save negates, DC 10 + half Uchiha's HD + Uchiha's Constitution modifier). The fire continues to burn until the target makes their Fortitude save three times in a row or spends two full-round actions trying to put the fire out. If the spell-like ability was not used yet that day, this ability does not consume that daily use. Using this ability causes you to become fatigued until the end of the encounter (or exhausted if you were already fatigued).
Eye of the Moon* (Sp): Once per day, you may use your Eye of the Moon ability. This ability targets one creature within 100 ft. + 10 ft./level and is a mind-affecting illusion effect. The creature must succeed on a Will save to disbelief, and a Fortitude save to escape the effects if he fails his Will save. If the target fails both saves, you may apply any number of the following conditions to the target: ability damage (to any ability score, any amount, though never enough to get a creature's ability score below 1), blinded, confused, dazed, dazzled, deafened, exhausted, fatigued, nauseated, sickened and stunned. You may also deal up to 10 points of damage per level to the target.
If a subject’s Fortitude save succeeds, it still takes 6d6 points of damage and becomes fatigued. Using this ability causes you to become fatigued until the end of the encounter (or exhausted if you were already fatigued).
Manifestation of Susano’o (Su): The ethereal shape of Susano’o appears around you as an aura stretching out 10 ft from you. All other creatures in this area are pushed away from you to make room for Susano’o. You gain Damage Reduction 10/- and immunity to all energy types while Susano’o lasts. You must make a Fortitude save DC 15 the round after you use this ability or become fatigued (or exhausted if you were already fatigued). If you succeed on the save, you must make the save again on the next round, but with the DC increased by +2. You must continue to make the save until you are exhausted or deactivate the ability as a standard action. If you become exhausted the ability automatically deactivates. You cannot use this ability while exhausted.
He Who Invites Reality Rewrites (Su): To use this ability, you must have at least one working eye, which must be your own original eye and not a graft. When you activate this ability, it remains active for 1 minute. Every round, as an immediate action, you may decide to completely negate the effects of a spell, power, attack or effect that affects you or an ally within 30 ft. At the end of the minute, the eye that allowed you to use this ability goes blind. If you have more than one eye that makes you eligible to use this ability, choose one eye to go blind.
At the end of the minute, when the eye goes blind, you may use a free action to keep the ability going if you still have eligible eyes left. The ability lasts for a maximum amount of time up to 1 minute per eligible eye.
*The reasoning behind this ability is that it is based off phantasmal killer, but that even all those conditions together aren't as bad as death. Plus, heal can remedy it all at once.
First time attempting to do a Bloodline, so... be gentle? :smallredface:
Uchiha
{table=head] Level |
Minor |
Intermediate |
Major
1 | | | Ki, Spot +2
2 | | Ki, Spot +2 | Defensive precognition 1/day (Ps)
3 | | | Charisma +1
4 | Ki, Spot +2 | Defensive precognition 1/day (Ps) | Flaming sphere or mirror image 1/day (Sp)
5 | | | Ninja Affinity +2
6 | | Charisma +1 | Fireball or major image 1/day (Sp)
7 | | | Autohypnosis +2
8 | Defensive precognition 1/day (Ps) | Flaming sphere or mirror image 1/day (Sp) | Hands of Fire and Lightning (Su)
9 | | | Dexterity +1
10 | | Ninja Affinity +2 | Nightmare or shadow evocation 1/day (Sp)
11 | | | Ninja Affinity +4
12 | Charisma +1 | Fireball or major image 1/day (Sp) | Black Starfire (Su)
13 | | | Hide +2
14 | | Autohypnosis +2 | Eye of the Moon (Sp)
15 | | | Constitution +1
16 | Flaming sphere or mirror image 1/day (Sp) | Hands of Fire and Lightning (Su) | Greater shadow evocation 1/day (Sp)
17 | | | Ninja Affinity +6
18 | | Dexterity +1 | Manifestation of Susano’o (Su)
19 | | | Search +2
20 | Ninja Affinity +2 | Nightmare or shadow evocation 1/day (Sp) | He Who Invites Reality Rewrites (Su)[/table]
Ki: If you have a ki pool, it increases by 2 for every Bloodline level you have already taken. If you do not have a ki pool, but do have a power point pool, you may instead add double this amount to your power point pool.
Defensive Precognition (Ps): The insight bonus from this psi-like ability increases by 1 for every 6 levels you have beyond the level you gain the ability at.
Hands of Fire and Lightning (Su): Your Uchiha Bloodline spell-like abilities are automatically Empowered or Extended (choose one when using a spell-like ability). You may also choose to deal electricity damage with them instead of fire damage.
(Greater) Shadow Evocation (Sp): You may not deal any type of energy damage other than electricity or fire damage with these Uchiha Bloodline spell-like abilities.
Black Starfire (Su): Once per day you may use one of your Uchiha Bloodline spell-like abilities that deals fire damage even if you have already used it for that day. That spell-like ability's deals damage as normal but also deals 2 points of Constitution damage (no save). Creatures who take damage from the spell-like ability catch on fire. This fire does not deal fire damage while it continues to burn. Instead, it causes 1 point of Constitution damage each round it continues to burn (Fortitude save negates, DC 10 + half Uchiha's HD + Uchiha's Constitution modifier). The fire continues to burn until the target makes their Fortitude save three times in a row or spends two full-round actions trying to put the fire out. If the spell-like ability was not used yet that day, this ability does not consume that daily use. Using this ability causes you to become fatigued until the end of the encounter (or exhausted if you were already fatigued).
Eye of the Moon* (Sp): Once per day, you may use your Eye of the Moon ability. This ability targets one creature within 100 ft. + 10 ft./level and is a mind-affecting illusion effect. The creature must succeed on a Will save to disbelief, and a Fortitude save to escape the effects if he fails his Will save. If the target fails both saves, you may apply any number of the following conditions to the target: ability damage (to any ability score, any amount, though never enough to get a creature's ability score below 1), blinded, confused, dazed, dazzled, deafened, exhausted, fatigued, nauseated, sickened and stunned. You may also deal up to 10 points of damage per level to the target.
If a subject’s Fortitude save succeeds, it still takes 6d6 points of damage and becomes fatigued. Using this ability causes you to become fatigued until the end of the encounter (or exhausted if you were already fatigued).
Manifestation of Susano’o (Su): The ethereal shape of Susano’o appears around you as an aura stretching out 10 ft from you. All other creatures in this area are pushed away from you to make room for Susano’o. You gain Damage Reduction 10/- and immunity to all energy types while Susano’o lasts. You must make a Fortitude save DC 15 the round after you use this ability or become fatigued (or exhausted if you were already fatigued). If you succeed on the save, you must make the save again on the next round, but with the DC increased by +2. You must continue to make the save until you are exhausted or deactivate the ability as a standard action. If you become exhausted the ability automatically deactivates. You cannot use this ability while exhausted.
He Who Invites Reality Rewrites (Su): To use this ability, you must have at least one working eye, which must be your own original eye and not a graft. When you activate this ability, it remains active for 1 minute. Every round, as an immediate action, you may decide to completely negate the effects of a spell, power, attack or effect that affects you or an ally within 30 ft. At the end of the minute, the eye that allowed you to use this ability goes blind. If you have more than one eye that makes you eligible to use this ability, choose one eye to go blind.
At the end of the minute, when the eye goes blind, you may use a free action to keep the ability going if you still have eligible eyes left. The ability lasts for a maximum amount of time up to 1 minute per eligible eye.
*The reasoning behind this ability is that it is based off phantasmal killer, but that even all those conditions together aren't as bad as death. Plus, heal can remedy it all at once.