Lord of Sporks
2011-09-28, 06:52 PM
I'm running an Eberron campaign, with what I think is an interesting and engaging plot. However, I have a major problem. For the full details check the spoiler but I'll summarize my problem below it.
I've decided to center my campaign around the destruction of Cyre and around the plane Xoriat. In my campaign Cyre was destroyed by an experimental weapon the Cyrians were working on. This device actually tapped into the pure magical power of an already existing spell that is affecting Eberron: that spell being the sealing spells that were used thousands of years ago to keep Xoriat from invading the material plane. Anyway they underestimated its power and Cyre was destroyed in the resulting explosion. A Cyrian noble who was one of the main backers of the project was outside of Cyre at the time and was the only member of the project to survive, along with the device's blueprints. He was horrified at being responsible for causing Cyre's destruction but he found some relief years later when the Last War ended. He rightfully believed that Cyre's destruction was a key factor in the move for peace. However he soon realized that this peace cannot last in the long term. The nations have powerful armies left over, as well as powerful grudges, and it will only take one ambitious ruler to send Khorvaire spiralling into war once more. He can't let that happen. If it does then Cyre was destroyed for nothing. So basically he decides to pull an Ozymandius from Watchmen. The nations need a new enemy to unite them, so he's going to give them that enemy: Xoriat. The first device's activation has caused the seal between the planes to weaken. In time it will repair itself, but for the moment it has become possible to summon abberations through the seal. He's going to stage a series of attacks on towns and cities by various summoned abberations. He'll then use his infuence to widley publicise these attacks and the threat of another invasion from Xoriat. He will then recreate the device and use it again, blaming it as an attack from Xoriat. This second device should weaken the seal to the point that Xoriat will be able to invade the material plane once again, giving the nations a new enemy to defeat and uniting them. He feels this is the only way to ensure a lasting peace in Khorvaire. He is the campaigns Big Bad.
If you didn't want to read that wall of text in the spoiler then just know that the campaign revolves around the Big Bad trying to secretly recreate the same event that destroyed Cyre while blaming it on abberations from Xoriat. If you've read or seen Watchmen, than he's basically Ozymandius.
Now here is my problem. His plan revolves around secrecy. He is doing everything in his power to hide what he is doing. In order to make this mean something to the players then the Big Bad has to be a well known and established character. And I can't just say "Oh, and there's this random npc noble thats doing stuff in the background" without their metagaming heads quickly realizing that he's probably going to be the villian. He has to have a purpose in the heroes story or they'll know he's the big bad right away. Also, the players need to get involved in stopping his plan before it's too late, otherwise they're just killing monsters until another nation just randomly blows up. The only way I can see to kill both birds at once is to have the heroes eventually start working for the Big Bad, thinking that they're on the side of Good. This has many benifits: They get to know the Big Bad without him just being a random NPC. They get to help him complete his plan without realizing it, which means that when they do find out he's the baddie they have enough knowledge about him and his plan, to be able to try and stop him. However there is one major, major problem with that scenario that is driving me crazy:
It's totally cliche. "Wow, it turns out that our wise and powerful mentor was really the Bad Guy the whole time? I sure didn't see that coming." I mean its totally unsurprising! People have seen that so many times that it's a bit of a shock when your main quest giver doesn't turn out to be the Big Bad.
So I need some advice: can anyone think of a way I can introduce the Big Bad and get the characters involved in stopping his evil plan without
a) making him the cliche evil mentor or
b) just dropping all subtlety and having some NPC just tell them who he is and what he's up to.
I've decided to center my campaign around the destruction of Cyre and around the plane Xoriat. In my campaign Cyre was destroyed by an experimental weapon the Cyrians were working on. This device actually tapped into the pure magical power of an already existing spell that is affecting Eberron: that spell being the sealing spells that were used thousands of years ago to keep Xoriat from invading the material plane. Anyway they underestimated its power and Cyre was destroyed in the resulting explosion. A Cyrian noble who was one of the main backers of the project was outside of Cyre at the time and was the only member of the project to survive, along with the device's blueprints. He was horrified at being responsible for causing Cyre's destruction but he found some relief years later when the Last War ended. He rightfully believed that Cyre's destruction was a key factor in the move for peace. However he soon realized that this peace cannot last in the long term. The nations have powerful armies left over, as well as powerful grudges, and it will only take one ambitious ruler to send Khorvaire spiralling into war once more. He can't let that happen. If it does then Cyre was destroyed for nothing. So basically he decides to pull an Ozymandius from Watchmen. The nations need a new enemy to unite them, so he's going to give them that enemy: Xoriat. The first device's activation has caused the seal between the planes to weaken. In time it will repair itself, but for the moment it has become possible to summon abberations through the seal. He's going to stage a series of attacks on towns and cities by various summoned abberations. He'll then use his infuence to widley publicise these attacks and the threat of another invasion from Xoriat. He will then recreate the device and use it again, blaming it as an attack from Xoriat. This second device should weaken the seal to the point that Xoriat will be able to invade the material plane once again, giving the nations a new enemy to defeat and uniting them. He feels this is the only way to ensure a lasting peace in Khorvaire. He is the campaigns Big Bad.
If you didn't want to read that wall of text in the spoiler then just know that the campaign revolves around the Big Bad trying to secretly recreate the same event that destroyed Cyre while blaming it on abberations from Xoriat. If you've read or seen Watchmen, than he's basically Ozymandius.
Now here is my problem. His plan revolves around secrecy. He is doing everything in his power to hide what he is doing. In order to make this mean something to the players then the Big Bad has to be a well known and established character. And I can't just say "Oh, and there's this random npc noble thats doing stuff in the background" without their metagaming heads quickly realizing that he's probably going to be the villian. He has to have a purpose in the heroes story or they'll know he's the big bad right away. Also, the players need to get involved in stopping his plan before it's too late, otherwise they're just killing monsters until another nation just randomly blows up. The only way I can see to kill both birds at once is to have the heroes eventually start working for the Big Bad, thinking that they're on the side of Good. This has many benifits: They get to know the Big Bad without him just being a random NPC. They get to help him complete his plan without realizing it, which means that when they do find out he's the baddie they have enough knowledge about him and his plan, to be able to try and stop him. However there is one major, major problem with that scenario that is driving me crazy:
It's totally cliche. "Wow, it turns out that our wise and powerful mentor was really the Bad Guy the whole time? I sure didn't see that coming." I mean its totally unsurprising! People have seen that so many times that it's a bit of a shock when your main quest giver doesn't turn out to be the Big Bad.
So I need some advice: can anyone think of a way I can introduce the Big Bad and get the characters involved in stopping his evil plan without
a) making him the cliche evil mentor or
b) just dropping all subtlety and having some NPC just tell them who he is and what he's up to.