Redshaw
2011-09-29, 04:07 AM
Howdy, giants! Redshaw here, long time reader, first time poster. I was lead to understand that I might get some assistance!
I'm putting together a Dragon Age tabletop for my bros. The setting: Ferelden. The time: The midst of the Orlesian occupation.
Inspired by the novel, The Stolen Throne (which none of my players have read yet, though they are very, very fond of the games), my players will begin the campaign as eager, Ferelden up-starts in the service Moira the Rebel Queen. The players tasks at this part of the game will range from trying to guard a young prince Merric whom has his heart set on a mischievous adventure in the woods, to poaching enough food to feed a camp of starving soldiers (and not just rolling survival checks). As this period of time is left rather vague in the lore, I want my players to face the trials and tribulations of the Rebel Queen, eventually working their own way up from strong-hearted common-peoples to knight-errants, the campaign leading up to Moira's eventual assassination in what I hope to be a most dramatic and memorable gaming session.
If the campaign still has life in it, following that, the players will continue on in a grander scale, where my players gain command of their own men and plot battles and win allies by submission or persuasion to fight the Orlesians (based on a victory point system that I design.) If all goes well, I will lead my players all the way up to the Battle of the River Dane!
I have every intention to try and keep the PC's to the canonical events of the Rebellion, however, I will not forcefully railroad them. If by some consequence of their actions, events shift, I will see it through.
As for the system, besides the fluff it provides, my friends have no interest in using Green Ronin's system (http://greenronin.com/dragon_age/) being the 3.5 purists that they are. But also don't want to just use default rules for this campaign either (most particularly, the magic system). One of the players in my game is personally doing conversions on the magic system to make it playable for 3.5 - he's good at that kinda stuff. Our end product will hopefully feel substantially different from our standard 3.5, but still recognizable and easy to pick up.
So, part of this thread is suggestions you folks might have on what we can do to take this beloved universe to 3.5 system. All I could find on these boards were Viladin's (http://www.giantitp.com/forums/showthread.php?t=192567) races and un-statted Warrior talents (which are no use to me as I'm thinking I might just have ToB classes for this setting instead) and Titanium Fox's (http://www.giantitp.com/forums/showthread.php?t=193397) mage modifications, which actually catch my interest.
If you guys have any resources or other ideas that I might want to bring into this game, I would love to hear them.
I'm putting together a Dragon Age tabletop for my bros. The setting: Ferelden. The time: The midst of the Orlesian occupation.
Inspired by the novel, The Stolen Throne (which none of my players have read yet, though they are very, very fond of the games), my players will begin the campaign as eager, Ferelden up-starts in the service Moira the Rebel Queen. The players tasks at this part of the game will range from trying to guard a young prince Merric whom has his heart set on a mischievous adventure in the woods, to poaching enough food to feed a camp of starving soldiers (and not just rolling survival checks). As this period of time is left rather vague in the lore, I want my players to face the trials and tribulations of the Rebel Queen, eventually working their own way up from strong-hearted common-peoples to knight-errants, the campaign leading up to Moira's eventual assassination in what I hope to be a most dramatic and memorable gaming session.
If the campaign still has life in it, following that, the players will continue on in a grander scale, where my players gain command of their own men and plot battles and win allies by submission or persuasion to fight the Orlesians (based on a victory point system that I design.) If all goes well, I will lead my players all the way up to the Battle of the River Dane!
I have every intention to try and keep the PC's to the canonical events of the Rebellion, however, I will not forcefully railroad them. If by some consequence of their actions, events shift, I will see it through.
As for the system, besides the fluff it provides, my friends have no interest in using Green Ronin's system (http://greenronin.com/dragon_age/) being the 3.5 purists that they are. But also don't want to just use default rules for this campaign either (most particularly, the magic system). One of the players in my game is personally doing conversions on the magic system to make it playable for 3.5 - he's good at that kinda stuff. Our end product will hopefully feel substantially different from our standard 3.5, but still recognizable and easy to pick up.
So, part of this thread is suggestions you folks might have on what we can do to take this beloved universe to 3.5 system. All I could find on these boards were Viladin's (http://www.giantitp.com/forums/showthread.php?t=192567) races and un-statted Warrior talents (which are no use to me as I'm thinking I might just have ToB classes for this setting instead) and Titanium Fox's (http://www.giantitp.com/forums/showthread.php?t=193397) mage modifications, which actually catch my interest.
If you guys have any resources or other ideas that I might want to bring into this game, I would love to hear them.