DiscipleofBob
2011-09-29, 12:19 PM
I'm not talking about well-done plot tragedies that make you tear up. Those are actually welcome in a video game in my book.
I'm talking about video games that you played, enjoyed, even loved, until one moment. Maybe it was just an absolute bull**** plot twist. Maybe a particular boss fight or level was just too ridiculous to continue. Maybe it was some horrible bug or game crash that made you so angry you couldn't continue with the game. Maybe it was some game mechanic which bugged you for awhile but you put up with it until a certain point. Whatever it was, because of that incident, you and that video game are no longer on speaking terms. What are some of yours?
Baten Kaitos - I wanted to like this game so much. Great graphics, art style, plot, WONDERFUL music. But why, why did it have to have a card-battle system? Especially one where various items in your deck would decary and become completely different? If this would've just used the traditional Fight, Magic, Item, Limit Break setup this game would have been one of the best RPG's of all time. I managed to play up until a volcano-themed dungeon, but I just couldn't put up with the constant deck maintenance any more.
Eternal Sonata - Another JRPG which was beautiful and had outstanding visuals and music. The voice-acting was annoying, but that could be fixed by switching to Japanese voice actors. No, my big problem was that every couple boss fights the game would suddenly just change the battle system mechanics. Not by a lot, just enough to really screw with you since you just learned the old system. I might try to actually finish this one.
Fallout 3 - I enjoyed the game immensely, and even managed to find all the bobbleheads, but there were two incidents for me. The first I can't really blame the game for, and you'll see why in a bit, the second ruined the game so much I don't know if I'll be able to pick up another Fallout game again. Incident 1: I exploited a glitch that allowed me to have as many companions as I wanted. In my mind, this didn't break the game or even break my suspension of disbelief. I still had to equip everyone out of my own pocket, recruiting some of them was a pain, and they could still very much die. But after Raven Rock, you lose all the party members and the glitch no longer worked. Okay, fine. I had my fun going around with my own misfit band of wasteland wanderers while it lasted, and the game designers didn't want me to be able to do that in the first place. No hard feelings. I'm about at the end anyway.
Incident 2: Spoiler'd.
So the final mission has you raiding the Jefferson Memorial with the aid of the Brotherhood of Steel. There are impassable barriers guarding the path to it which they need to send a giant mech to break down. So you, whoever you brought along, and a few Paladins follow the robot as it wreaks destruction and mop up soldiers in its wake. Meanwhile, the covenant is sending air raids down on your position causing completely random explosions that you can't avoid by keeping still or moving constantly. Okay, annoying, but I suppose it adds to the epicness. The constant lag doesn't, however, and I kept loading saves from my companions dying during the lag until finally I just sent everyone back to base. During one reload, however, the robot and all the paladins decided to go on strike. They didn't move. At all. There we were standing in front of the first barrier and the robot just stared at it with the paladins loitering at his feet. I got so pissed that I just shot the Paladins (who if you didn't know just regenerate any lost health at that point in the game) until I died. I don't feel like going back and replaying that game anymore, nor do I feel like giving any other Fallout game a try. If this were a PC version, I might be able to understand, but this was on a PS3. Console games have no excuse to be this buggy and laggy.
I'm talking about video games that you played, enjoyed, even loved, until one moment. Maybe it was just an absolute bull**** plot twist. Maybe a particular boss fight or level was just too ridiculous to continue. Maybe it was some horrible bug or game crash that made you so angry you couldn't continue with the game. Maybe it was some game mechanic which bugged you for awhile but you put up with it until a certain point. Whatever it was, because of that incident, you and that video game are no longer on speaking terms. What are some of yours?
Baten Kaitos - I wanted to like this game so much. Great graphics, art style, plot, WONDERFUL music. But why, why did it have to have a card-battle system? Especially one where various items in your deck would decary and become completely different? If this would've just used the traditional Fight, Magic, Item, Limit Break setup this game would have been one of the best RPG's of all time. I managed to play up until a volcano-themed dungeon, but I just couldn't put up with the constant deck maintenance any more.
Eternal Sonata - Another JRPG which was beautiful and had outstanding visuals and music. The voice-acting was annoying, but that could be fixed by switching to Japanese voice actors. No, my big problem was that every couple boss fights the game would suddenly just change the battle system mechanics. Not by a lot, just enough to really screw with you since you just learned the old system. I might try to actually finish this one.
Fallout 3 - I enjoyed the game immensely, and even managed to find all the bobbleheads, but there were two incidents for me. The first I can't really blame the game for, and you'll see why in a bit, the second ruined the game so much I don't know if I'll be able to pick up another Fallout game again. Incident 1: I exploited a glitch that allowed me to have as many companions as I wanted. In my mind, this didn't break the game or even break my suspension of disbelief. I still had to equip everyone out of my own pocket, recruiting some of them was a pain, and they could still very much die. But after Raven Rock, you lose all the party members and the glitch no longer worked. Okay, fine. I had my fun going around with my own misfit band of wasteland wanderers while it lasted, and the game designers didn't want me to be able to do that in the first place. No hard feelings. I'm about at the end anyway.
Incident 2: Spoiler'd.
So the final mission has you raiding the Jefferson Memorial with the aid of the Brotherhood of Steel. There are impassable barriers guarding the path to it which they need to send a giant mech to break down. So you, whoever you brought along, and a few Paladins follow the robot as it wreaks destruction and mop up soldiers in its wake. Meanwhile, the covenant is sending air raids down on your position causing completely random explosions that you can't avoid by keeping still or moving constantly. Okay, annoying, but I suppose it adds to the epicness. The constant lag doesn't, however, and I kept loading saves from my companions dying during the lag until finally I just sent everyone back to base. During one reload, however, the robot and all the paladins decided to go on strike. They didn't move. At all. There we were standing in front of the first barrier and the robot just stared at it with the paladins loitering at his feet. I got so pissed that I just shot the Paladins (who if you didn't know just regenerate any lost health at that point in the game) until I died. I don't feel like going back and replaying that game anymore, nor do I feel like giving any other Fallout game a try. If this were a PC version, I might be able to understand, but this was on a PS3. Console games have no excuse to be this buggy and laggy.