Mindartis
2011-09-29, 02:39 PM
So, Im starting a new campaign sometime soon, and I had a cool idea. Why not create a brand new Underwater world? Right now, the concept of the world is that a major something drove them to the waters, and they hid there for millenia, adapting, evolving, to suit life under the water. Animals they brought with them (Experiments, Zoo's, etc) Also managed to evolve. Dragons have become more serpant like, Owlbears wings are now like Manta Rays, yada yada yada. What Im more concerned about is the rules. Im homebrewing this, and therefore messing with the system a bit. RIght now, my rules are...
•Elementals are out, exception of water ones.
• Includes Genasi, exception again of water ones.
•Bows are out. Crossbows are like Mini-harpoon guns
•Most spells involve Force and Water damage. Ones dealing with fire are non-existant, and lightning is frowned upon.
• Most animals have adapted to water-surroundings. Thousands of years of evolution and whatnot.
• Few gods remain. Those still around are basically water gods or things that are still applicable.
• Version of the Underdark, called the Abyss (original, right?)
• Warforged are out
• Fire damage is out all-together. Whether it be Dragonborns breath, Teifling abilitys, doesnt matter.
• Demons are now water based.
Druids are now essentially Aquaman.
Rangers pretty much non-existant
Weapons were modified to be really fast and deadly underwater.
Of course, these rules don't apply above water. Im going to have the party be the first people to vnture out from their underwater safehouses, encountering normal people and civilization.
What suggestions do you guys have? Anything would be greatly appreciated.
•Elementals are out, exception of water ones.
• Includes Genasi, exception again of water ones.
•Bows are out. Crossbows are like Mini-harpoon guns
•Most spells involve Force and Water damage. Ones dealing with fire are non-existant, and lightning is frowned upon.
• Most animals have adapted to water-surroundings. Thousands of years of evolution and whatnot.
• Few gods remain. Those still around are basically water gods or things that are still applicable.
• Version of the Underdark, called the Abyss (original, right?)
• Warforged are out
• Fire damage is out all-together. Whether it be Dragonborns breath, Teifling abilitys, doesnt matter.
• Demons are now water based.
Druids are now essentially Aquaman.
Rangers pretty much non-existant
Weapons were modified to be really fast and deadly underwater.
Of course, these rules don't apply above water. Im going to have the party be the first people to vnture out from their underwater safehouses, encountering normal people and civilization.
What suggestions do you guys have? Anything would be greatly appreciated.