Szilard
2011-09-29, 09:26 PM
So I was bored in my math class when inspiration hit me for a race. I have here the Solipsistics. As for Strawberry, I simply like them better than peaches. :smalltongue:
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The Solipsistics are a race of individuals who all believe in Solipsism- the idea that only one's mind is sure to exist. They are known for their aloofness that comes from only believing in themselves as well as for their frailty from lack of believing in anything else.
Personality: Since Solipsistics believe only in themselves, they think everything else in the world is some sort of dream state- a manufactured reality that they imagine before transcending into onesself. Many even blindfold themselves to limit distractions from theirselves. All other Solipsistics are simply the manifestation of their inner thoughts and of their self-discovery.
Physical Description: Solipsistics are three to four feet tall, having grown small and weak from generations spent philosophizing and meditation upon themselves. They have grey skin, slightly bulbous and hairless heads with dark gray, pupil-less eyes, four thin arms and four thin, spider-like legs. Solipsistics are genderless and reproduce asexually by laying an egg that they soon forget about, assuming that it means nothing. Solipsistics have rather short lifespans, reaching adulthood at age 10 and living no more than 50 years if they have bad luck escaping this life.
Relations: The majority of Solipsistics ignore each other and members of other races when they can. They occasionally find the bigger races frightening, especially half-orcs, and would be more open to Halflings, Dwarves, and Gnomes were they not to have slow lives. When Solipsistics do take the time to establish relationships they simply believe these other individuals are different parts of their own consciousness.
Alignment: Many Solipsistics ignore the squabbles of "reality" so they tend to remain neutral. Those that are lawful do so for their own wellbeing in order to achieve a painless transition into themselves. Those that are chaotic want to see how far they can bend this dream world their minds have come up with.
Solipsistic lands: There is no nation of Solipsistics for there is no reason to believe in anyone but themselves. Many prefer to live on their own, while others congregate into small clans to help each other sustain their dream bodies.
Religion: As Solipsitics only believe in themselves, there is no need to believe in a higher power. If a Solipsistic is to become a cleric, the domains they can provide themselves with are Knowledge, Chaos, or Law.
Language: Solipsistics tend to ignore the concept of language as their natural telepathy is enough to convey emotions, images, and the such to each other. For this reason, Solipsistics have no automatic languages, and the number of bonus languages is reduced by one. For a non-Solipsistic to understand the raw telepathy of a Solipsistic, they must make a will save with a DC equal to 10 + the level of the Solipsistic or be confused for a round. But when in the company of others for an extended period, Solipsistics can learn language of their comrades, oftentimes Common.
Names: Many Solipsistics do not have names as they do not need to refer to themselves other than as "I" or "me." Those that do spend enough time with other races quickly learn the concept of names and adopt the name of a favorite object, place, idea, or even number. Some also adopt genders in this manner.
Adventurers: Adventuring Solipsistics are generally not among those who blindfold themselves, and those that do adventure do so to explore their dream world as well as themselves. All other party members are viewed as other parts of a Solipsistic's mind, even other Solipsistics.
On Currency: The concept of currency (among many other concepts) is foreign to Solipsistics. They prefer to barter if needed, giving up something they do not need in order to get what they do feel they need. But as most Solipsistics feel they only need themselves, there is relatively little trading going on. Those that do live in or near society have come to realize that gold, silver, and copper are simply common trade-goods that can be traded for most anything.
Solipsistic Racial Traits
-4 Strength, -2 Dexterity, +2 Wisdom, +2 Charisma. The overmeditation and philosophizing of past generations have lead to a rather frail race, while also gaining a certain wisdom and calming presence from always thinking they know just what to do.
Small: As a small creature, a Solipsistic gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on hide checks, but they use smaller weapons than humans. Lifting and carrying limits are 3/4 than that of medium characters.
Solipsistic base land speed is 20 feet.
+1 racial bonus on Will Saves: Solipsistics tend to believe in themselves way too much.
Illusion-resistant: Solipsistics resist mind-affecting effects as well as illusions. Believing only they exist, they are hard to fool with the apparitions of others.
-1 racial penality on Fortitude Saves: Their overconfidence leads to not trying so hard with their physical bodies.
4 Arms: As Solipsistics have 4 arms, they gain a +2 bonus to grapple. With four arms, they are eligible to take the Multiweapon Fighting Feat from the Monster Manual.
Meditation: Rather than sleeping for eight hours, Solipsistics meditate upon themselves. Only four hours are required to replenish daily spells and actions, but Solipsistics can meditate for as long as they want, with some meditating for weeks on end. When reality is a dream, it does not matter when one is awake or deep in thought.
Telepathy: Solipsistics are strong in the mind and communicate with it. Their telepathy has a range of 40 feet.
Favored Class: Sorcerer. Solipsistics love to attempt bending reality around themselves. A multiclass Solipsistic's sorcerer class does not count when determining whether he takes an experience point penalty.
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I think that covers everything. Feel free to say whatever. I'm open to ideas for improvement.
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The Solipsistics are a race of individuals who all believe in Solipsism- the idea that only one's mind is sure to exist. They are known for their aloofness that comes from only believing in themselves as well as for their frailty from lack of believing in anything else.
Personality: Since Solipsistics believe only in themselves, they think everything else in the world is some sort of dream state- a manufactured reality that they imagine before transcending into onesself. Many even blindfold themselves to limit distractions from theirselves. All other Solipsistics are simply the manifestation of their inner thoughts and of their self-discovery.
Physical Description: Solipsistics are three to four feet tall, having grown small and weak from generations spent philosophizing and meditation upon themselves. They have grey skin, slightly bulbous and hairless heads with dark gray, pupil-less eyes, four thin arms and four thin, spider-like legs. Solipsistics are genderless and reproduce asexually by laying an egg that they soon forget about, assuming that it means nothing. Solipsistics have rather short lifespans, reaching adulthood at age 10 and living no more than 50 years if they have bad luck escaping this life.
Relations: The majority of Solipsistics ignore each other and members of other races when they can. They occasionally find the bigger races frightening, especially half-orcs, and would be more open to Halflings, Dwarves, and Gnomes were they not to have slow lives. When Solipsistics do take the time to establish relationships they simply believe these other individuals are different parts of their own consciousness.
Alignment: Many Solipsistics ignore the squabbles of "reality" so they tend to remain neutral. Those that are lawful do so for their own wellbeing in order to achieve a painless transition into themselves. Those that are chaotic want to see how far they can bend this dream world their minds have come up with.
Solipsistic lands: There is no nation of Solipsistics for there is no reason to believe in anyone but themselves. Many prefer to live on their own, while others congregate into small clans to help each other sustain their dream bodies.
Religion: As Solipsitics only believe in themselves, there is no need to believe in a higher power. If a Solipsistic is to become a cleric, the domains they can provide themselves with are Knowledge, Chaos, or Law.
Language: Solipsistics tend to ignore the concept of language as their natural telepathy is enough to convey emotions, images, and the such to each other. For this reason, Solipsistics have no automatic languages, and the number of bonus languages is reduced by one. For a non-Solipsistic to understand the raw telepathy of a Solipsistic, they must make a will save with a DC equal to 10 + the level of the Solipsistic or be confused for a round. But when in the company of others for an extended period, Solipsistics can learn language of their comrades, oftentimes Common.
Names: Many Solipsistics do not have names as they do not need to refer to themselves other than as "I" or "me." Those that do spend enough time with other races quickly learn the concept of names and adopt the name of a favorite object, place, idea, or even number. Some also adopt genders in this manner.
Adventurers: Adventuring Solipsistics are generally not among those who blindfold themselves, and those that do adventure do so to explore their dream world as well as themselves. All other party members are viewed as other parts of a Solipsistic's mind, even other Solipsistics.
On Currency: The concept of currency (among many other concepts) is foreign to Solipsistics. They prefer to barter if needed, giving up something they do not need in order to get what they do feel they need. But as most Solipsistics feel they only need themselves, there is relatively little trading going on. Those that do live in or near society have come to realize that gold, silver, and copper are simply common trade-goods that can be traded for most anything.
Solipsistic Racial Traits
-4 Strength, -2 Dexterity, +2 Wisdom, +2 Charisma. The overmeditation and philosophizing of past generations have lead to a rather frail race, while also gaining a certain wisdom and calming presence from always thinking they know just what to do.
Small: As a small creature, a Solipsistic gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on hide checks, but they use smaller weapons than humans. Lifting and carrying limits are 3/4 than that of medium characters.
Solipsistic base land speed is 20 feet.
+1 racial bonus on Will Saves: Solipsistics tend to believe in themselves way too much.
Illusion-resistant: Solipsistics resist mind-affecting effects as well as illusions. Believing only they exist, they are hard to fool with the apparitions of others.
-1 racial penality on Fortitude Saves: Their overconfidence leads to not trying so hard with their physical bodies.
4 Arms: As Solipsistics have 4 arms, they gain a +2 bonus to grapple. With four arms, they are eligible to take the Multiweapon Fighting Feat from the Monster Manual.
Meditation: Rather than sleeping for eight hours, Solipsistics meditate upon themselves. Only four hours are required to replenish daily spells and actions, but Solipsistics can meditate for as long as they want, with some meditating for weeks on end. When reality is a dream, it does not matter when one is awake or deep in thought.
Telepathy: Solipsistics are strong in the mind and communicate with it. Their telepathy has a range of 40 feet.
Favored Class: Sorcerer. Solipsistics love to attempt bending reality around themselves. A multiclass Solipsistic's sorcerer class does not count when determining whether he takes an experience point penalty.
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I think that covers everything. Feel free to say whatever. I'm open to ideas for improvement.