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2011-09-30, 09:27 AM
Hey all, as a long-time lurker, I finally decided to do some homebrewing of my own after seeing all of the amazing stuff on here, so please let me know any balance issues! These spells are meant to be relatively low-power utility spells as my group uses Grim'n'Gritty and jiriku's Tier 3 magic users.

Gorim's Fluctuating Wisp

Casting Time 1 standard action
Components V, S
Range close (25 ft.)
Area One 5 ft. square per/4 levels
Duration Concentration + 1 round per level (max 5 rounds)
Saving Throw Reflex negates (see text)

Upon completing your spell, a veil of color coalesces into being a short distance ahead of you. As an enemy cautiously enters it, the colorful strands whip and quiver around him, and his cries fill the air.

This spell fills a 5-ft square with twisting and writhing strands of light. Upon entering the affected square or beginning a turn in said square, you must make a Reflex save or roll 1d4 to determine the effects suffered. If the target rolls a natural 1 on their Reflex save, you instead roll twice and apply both affects.

1) 1d4+1 acid damage

2) Stunned for 1d4 rounds

3) 1d4 fire damage and must make a Reflex save or catch on fire.

4) Blinded for 1d4 rounds

Additionally, the square is treated as difficult terrain regardless of whether the target makes the Reflex save.