Phosphate
2011-10-02, 02:49 PM
G
http://www.pxleyes.com/images/contests/dirty-statue/fullsize/Stone-Man-4cc06e31e6945.jpg
"Too bored to talk right now."
- Basically any G you may encounter
Type: Medium Cvasi-Construct
Ages:
{table]Adulthood | Simple | Moderate | Complex
10 | +1d4 | +1d6 | +1d8[/table]
{table]Middle Age | Old | Venerable | Maximum Age
70 | 110 | 150 | +4d4[/table]
As Cvasi-Constructs, G learn and mature very quickly, and their utter immunity to biological disease provides them with a pretty long lifespan. Additionally, due to their rather low distinction anatomies, G have very similar average lifespans.
Height/Weight: Being in the lower medium, G are about 5 feet tall, but weigh thrice as much as a human of the same size.
Languages: Flow (G specific language), Common
Bonus Languages: Any non-secret
Speed: 20 feet base land speed no matter how encumbered they are, 10 feet fly speed (perfect)
G are weird beings indeed - some say worse than aberrations. They are living iron and lead, and hold inside them metallic organs, glands, and blood vessels filled with mercury that function like those of carbon-based lifeforms. But what is particularly extraordinary about them is their apparently mundane ability to manipulate gravity.
They have built their culture around this little asset, which did do harm to them as they didn't invent such basic things as ladders, stairs or pulleys, but did in fact help them advance faster in more abstract and complex sciences, like physics, ecology, cosmology, philosophy, and arcana. Scientifically advanced but lacking a lot of things specific to all other races (like poetry, theater, clothes, the need to mass produce weapons until lately), they have always been the odd one out.
Names: G care little for bloodlines, and as such every individual G only has his own name, given to him by his parents, which he may change if he wants when he reaches adulthood (which for G is at about 10 years). Those names can be anything, from meaningless sounds strung together because they sound cool, to meaningful words ranging from obvious to apparent.
Appearance: G are bald and muscular looking. Their skin is a shiny or opaque black coating that may or may not reveal the pseudomuscles beneath, that reddens with age. They have the outer anatomy of a regular humanoid, with 2 legs, 2 arms and a head attacked to a torso. G don't have ear sockets but their entire skin is like a single vibrating eardrum, allowing them to pick up on low, close sounds but miss ones that are far away, however obvious.
Racial Features:
+4 Constitution, +4 Intellect, -4 Dexterity, -2 Charisma
G are incredibly though and cognitive, but also rather clumsy due to their not so flexible joints. Also their purely utilitarian thinking makes it hard for them to be persuasive.
Cvasi-Construct Traits: Cvasi-Constructs are what could be described as beings similar to Living Constructs, but BOTH more living and more construct-like than them. They are not constructs awakened by magic, instead, they are naturally occurring races capable of reproducing for offspring, that are not carbon-based, but rather metallic or mineral in composition. Like a Living Construct, a Cvasi-Construct keeps its Constitution score and is immune to poison, paralysis, disease, and energy drain, but NOT to fatigue, exhaustion and sleep effects. Also, mind-affecting abilities function normally on them. Another difference comes from the fact that a Cvasi-Construct can only be healed by spells that specifically repair constructs, and is immune to spells that target only living beings, but DOES have the ability to heal damage naturally. A Cvasi-Construct does need to eat, but extremely rarely (G for instance need to eat a handful of iron ore every week or so), and requires sleep just like any living being.
Un-Aerodynamic Shape: G can fly perfectly at a speed of 10 feet because they nullify their weight and gravitationally pull themselves towards the destination, by sheer will. If they would be affected by a spell or any other ability that gives a flight speed or increases existing flight speed, they will be clumsy with it.
Tremorsense Payoff: G have Tremorsense out to 60 feet. They actually use tremorsense to hear things, so if for instance a G is flying, he becomes deaf by default (but if there is a road through the ground between a G and his target, the G can hear what is target is saying. Also, G can also hear themselves, so they don't incur deafness penalties to spellcasting)
Uncanny Stability: G are so stable, they add their Con twice to all con-based skill checks. Also, opponents that attempt to bull rush or overrun them take a -6 penalty on the check.
Robotic Harmonics (Ex): There is a certain thing about G anatomy that makes them feel both like a living thing and a clockwork. A Heal Check can be made on a G, but instead of the ranks in Heal it will use the healer's ranks in Knowledge (Engineering). Neither of those skills can be untrained.
Telekinesis (Ex): G can make small objects float around wherever he wants. There can be no more than 10 objects, and their weight added together must not exceed the weight of a G. A G cannot use telekinesis to remotely wield a weapon, as floating objects don't have too much supporting mass to bash an opponent with. All floating objects must be within the line of sight at all times. It is treated as a singular Free action to displace all 10 objects by 0 to 30 feet each, and they can be left hovering midair as long as the G is conscious and looks at them.
Thrustback (Ex): G can, as a full round action, push anyone in a straight line. The target gets a Ref Save against an opposed roll of d20+your Str mod+your Int mod, and if he fails, is shunted 15 feet away from you. Afterwards, he gets a Ref Save against a DC equal to that first Ref Save, and if he fails, he falls to prone. This ability becomes standard if the G has a character level of 6 or more, and swift if 11 or more.
Force Bubble (Ex): By setting up a repulsive gravitational field around him, with the edges of a sphere with a radius equal to the G's Int mod*10 feet, the G can defend himself from many hazards. Anything that enters the field is automatically treated as if it traveled 10 more feet. Movement inside the field is also twice as slow. (example: say a regular fighter with 30 feet land speed is 1 square away from the edge of the sphere. He enters the sphere by walking 2 squares, and as he is inside, he gets the 10 feet penalty, being treated as if it walked 5+10+10=25 feet. He can no longer advance, because every square is treated as 10 feet of movement, and he has 5 feet left.). Unaided objects that are lighter than the G will move away from him at a rate of 10 feet per round, unaided objects heavier than him (like the rocks, debris and snow in an avalanche) are merely slowed down by 10 feet when entering (or in case of things falling, treat them as falling from 10 feet closer to the ground). The bubble has the G at its center, and does not work when the G is moving - though it does at the end of his round. Suppressing and releasing this ability are full round actions.
Mercury Poisoning (Ex): Mercury is not good for you. If a G is swallowed by a creature, that creature will receive 1d20 damage per round and 1 ability damage to all its ability scores.
Religion: G are strangers to the notion of divinity, and contact with new cultures and their beliefs has failed to change that.
Favored Class: Factotum
Level Adjustment: +?
Read, PEACH, and...help me out on the LA pls.
http://www.pxleyes.com/images/contests/dirty-statue/fullsize/Stone-Man-4cc06e31e6945.jpg
"Too bored to talk right now."
- Basically any G you may encounter
Type: Medium Cvasi-Construct
Ages:
{table]Adulthood | Simple | Moderate | Complex
10 | +1d4 | +1d6 | +1d8[/table]
{table]Middle Age | Old | Venerable | Maximum Age
70 | 110 | 150 | +4d4[/table]
As Cvasi-Constructs, G learn and mature very quickly, and their utter immunity to biological disease provides them with a pretty long lifespan. Additionally, due to their rather low distinction anatomies, G have very similar average lifespans.
Height/Weight: Being in the lower medium, G are about 5 feet tall, but weigh thrice as much as a human of the same size.
Languages: Flow (G specific language), Common
Bonus Languages: Any non-secret
Speed: 20 feet base land speed no matter how encumbered they are, 10 feet fly speed (perfect)
G are weird beings indeed - some say worse than aberrations. They are living iron and lead, and hold inside them metallic organs, glands, and blood vessels filled with mercury that function like those of carbon-based lifeforms. But what is particularly extraordinary about them is their apparently mundane ability to manipulate gravity.
They have built their culture around this little asset, which did do harm to them as they didn't invent such basic things as ladders, stairs or pulleys, but did in fact help them advance faster in more abstract and complex sciences, like physics, ecology, cosmology, philosophy, and arcana. Scientifically advanced but lacking a lot of things specific to all other races (like poetry, theater, clothes, the need to mass produce weapons until lately), they have always been the odd one out.
Names: G care little for bloodlines, and as such every individual G only has his own name, given to him by his parents, which he may change if he wants when he reaches adulthood (which for G is at about 10 years). Those names can be anything, from meaningless sounds strung together because they sound cool, to meaningful words ranging from obvious to apparent.
Appearance: G are bald and muscular looking. Their skin is a shiny or opaque black coating that may or may not reveal the pseudomuscles beneath, that reddens with age. They have the outer anatomy of a regular humanoid, with 2 legs, 2 arms and a head attacked to a torso. G don't have ear sockets but their entire skin is like a single vibrating eardrum, allowing them to pick up on low, close sounds but miss ones that are far away, however obvious.
Racial Features:
+4 Constitution, +4 Intellect, -4 Dexterity, -2 Charisma
G are incredibly though and cognitive, but also rather clumsy due to their not so flexible joints. Also their purely utilitarian thinking makes it hard for them to be persuasive.
Cvasi-Construct Traits: Cvasi-Constructs are what could be described as beings similar to Living Constructs, but BOTH more living and more construct-like than them. They are not constructs awakened by magic, instead, they are naturally occurring races capable of reproducing for offspring, that are not carbon-based, but rather metallic or mineral in composition. Like a Living Construct, a Cvasi-Construct keeps its Constitution score and is immune to poison, paralysis, disease, and energy drain, but NOT to fatigue, exhaustion and sleep effects. Also, mind-affecting abilities function normally on them. Another difference comes from the fact that a Cvasi-Construct can only be healed by spells that specifically repair constructs, and is immune to spells that target only living beings, but DOES have the ability to heal damage naturally. A Cvasi-Construct does need to eat, but extremely rarely (G for instance need to eat a handful of iron ore every week or so), and requires sleep just like any living being.
Un-Aerodynamic Shape: G can fly perfectly at a speed of 10 feet because they nullify their weight and gravitationally pull themselves towards the destination, by sheer will. If they would be affected by a spell or any other ability that gives a flight speed or increases existing flight speed, they will be clumsy with it.
Tremorsense Payoff: G have Tremorsense out to 60 feet. They actually use tremorsense to hear things, so if for instance a G is flying, he becomes deaf by default (but if there is a road through the ground between a G and his target, the G can hear what is target is saying. Also, G can also hear themselves, so they don't incur deafness penalties to spellcasting)
Uncanny Stability: G are so stable, they add their Con twice to all con-based skill checks. Also, opponents that attempt to bull rush or overrun them take a -6 penalty on the check.
Robotic Harmonics (Ex): There is a certain thing about G anatomy that makes them feel both like a living thing and a clockwork. A Heal Check can be made on a G, but instead of the ranks in Heal it will use the healer's ranks in Knowledge (Engineering). Neither of those skills can be untrained.
Telekinesis (Ex): G can make small objects float around wherever he wants. There can be no more than 10 objects, and their weight added together must not exceed the weight of a G. A G cannot use telekinesis to remotely wield a weapon, as floating objects don't have too much supporting mass to bash an opponent with. All floating objects must be within the line of sight at all times. It is treated as a singular Free action to displace all 10 objects by 0 to 30 feet each, and they can be left hovering midair as long as the G is conscious and looks at them.
Thrustback (Ex): G can, as a full round action, push anyone in a straight line. The target gets a Ref Save against an opposed roll of d20+your Str mod+your Int mod, and if he fails, is shunted 15 feet away from you. Afterwards, he gets a Ref Save against a DC equal to that first Ref Save, and if he fails, he falls to prone. This ability becomes standard if the G has a character level of 6 or more, and swift if 11 or more.
Force Bubble (Ex): By setting up a repulsive gravitational field around him, with the edges of a sphere with a radius equal to the G's Int mod*10 feet, the G can defend himself from many hazards. Anything that enters the field is automatically treated as if it traveled 10 more feet. Movement inside the field is also twice as slow. (example: say a regular fighter with 30 feet land speed is 1 square away from the edge of the sphere. He enters the sphere by walking 2 squares, and as he is inside, he gets the 10 feet penalty, being treated as if it walked 5+10+10=25 feet. He can no longer advance, because every square is treated as 10 feet of movement, and he has 5 feet left.). Unaided objects that are lighter than the G will move away from him at a rate of 10 feet per round, unaided objects heavier than him (like the rocks, debris and snow in an avalanche) are merely slowed down by 10 feet when entering (or in case of things falling, treat them as falling from 10 feet closer to the ground). The bubble has the G at its center, and does not work when the G is moving - though it does at the end of his round. Suppressing and releasing this ability are full round actions.
Mercury Poisoning (Ex): Mercury is not good for you. If a G is swallowed by a creature, that creature will receive 1d20 damage per round and 1 ability damage to all its ability scores.
Religion: G are strangers to the notion of divinity, and contact with new cultures and their beliefs has failed to change that.
Favored Class: Factotum
Level Adjustment: +?
Read, PEACH, and...help me out on the LA pls.