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navar100
2011-10-02, 11:09 PM
I must be overlooking something because I don't see the value in Gunslinger. You have your ammunition dealing 1d8 damage. That's a crossbow. At higher levels, you're still only doing 1d8 damage. Deeds offer nice tricks, but you're still only doing 1d8 damage per hit. 16th level, hit four times, deal 4d8 damage. For 16th level, that rather sucks. That it's a touch attack within 20ft (more with advanced firearms) doesn't mean anything.

Maybe feats improve this. I only read the book once through, so it's possible I missed cool combos. However, the fact that I don't see potential in the class concerns me.

What makes the class good to play?

Fenryr
2011-10-02, 11:16 PM
Grits are pretty useful. The Targeting adds some Crowd Control if you want to call it like that. Also, Gun Training adds damage (equal to Dexterity). Stuff like Rapid Shot and TWF may help on the damage. Two and a half good Saves (you need Wisdom, you will have better Will than average Fighter).

Also, have you read the Gunslinger Handbook (http://www.giantitp.com/forums/showthread.php?t=213035)?

And to finish my two small cents, not everything is damage. Fun, lore and role play.

Lord.Sorasen
2011-10-02, 11:23 PM
I must be overlooking something because I don't see the value in Gunslinger. You have your ammunition dealing 1d8 damage. That's a crossbow. At higher levels, you're still only doing 1d8 damage. Deeds offer nice tricks, but you're still only doing 1d8 damage per hit. 16th level, hit four times, deal 4d8 damage. For 16th level, that rather sucks. That it's a touch attack within 20ft (more with advanced firearms) doesn't mean anything.

Maybe feats improve this. I only read the book once through, so it's possible I missed cool combos. However, the fact that I don't see potential in the class concerns me.

What makes the class good to play?

Well, there are a few things. First off, I'll link this: The gunslinger handbook (http://www.giantitp.com/forums/showthread.php?t=213035&highlight=gunslinger+handbook), which can explain much better than I. I can't explain very well at all.

In fact, I won't try past that.

MeeposFire
2011-10-02, 11:47 PM
I must be overlooking something because I don't see the value in Gunslinger. You have your ammunition dealing 1d8 damage. That's a crossbow. At higher levels, you're still only doing 1d8 damage. Deeds offer nice tricks, but you're still only doing 1d8 damage per hit. 16th level, hit four times, deal 4d8 damage. For 16th level, that rather sucks. That it's a touch attack within 20ft (more with advanced firearms) doesn't mean anything.

Maybe feats improve this. I only read the book once through, so it's possible I missed cool combos. However, the fact that I don't see potential in the class concerns me.

What makes the class good to play?

Yea but if you use a longsword with most classes that is about the same. Damage dice are not the damage engine in 3e. Do notice that they get dex to damage and target touch AC but can still use deadly aim (ranged power attack).

Psyren
2011-10-03, 01:17 AM
Their damage output isn't bad (if optimized - handbooks can help with this.) Unfortunately, that's about all they can do, and even at range (their supposed area of expertise) they get crushed by many other classes. Hence their designation as T5.

The primary reason to play a Gunslinger is flavor; if it's utility/power you're after, be something else (like a Ranger or Marksman.)

grarrrg
2011-10-03, 08:22 AM
Yea but if you use a longsword with most classes that is about the same. Damage dice are not the damage engine in 3e. Do notice that they get dex to damage and target touch AC but can still use deadly aim (ranged power attack).

(bolded for emphasis)
This is the main draw of Gunslingers.
Their damage output is SO much better than '1d8'. Add 4 or more damage for your Dex score, Deadly Aim is an automatic because the lost accuracy is offset by only needing to hit Touch-AC.

They are also VERY dippable, they gain unrestricted Dex-to-Damage at level 5. After that, feel free to take whatever other classes you want. One of the archetypes gives Cha-to-Damage at the 1st level, making it even more dippable. (see the handbook)

BlueInc
2011-10-03, 11:30 AM
I'm just going to link you to the -

::death by swordsage/PF Ninja::

magwaaf
2011-10-20, 11:50 PM
I must be overlooking something because I don't see the value in Gunslinger. You have your ammunition dealing 1d8 damage. That's a crossbow. At higher levels, you're still only doing 1d8 damage. Deeds offer nice tricks, but you're still only doing 1d8 damage per hit. 16th level, hit four times, deal 4d8 damage. For 16th level, that rather sucks. That it's a touch attack within 20ft (more with advanced firearms) doesn't mean anything.

Maybe feats improve this. I only read the book once through, so it's possible I missed cool combos. However, the fact that I don't see potential in the class concerns me.

What makes the class good to play?

i absolutely love my human gunslinger. first off you take either initiative feats to go first and shoot at someone's TOUCH AC! then gauge the situation onw hat to do next. Or you take the feats needed to get focus shot right off the bat and add your int bonus to damage.

i forget what level but you get gun training and that adds your dex bonus to damage as well so i get to do 2d8 +6 damage at someone's touch ac for 4 rounds then i go into melee or reload

the grit system is nice because you get all sorts of utility as you level and even tho youa rent overly damaging you do get to be kind of a rogue that hits at range and you can make all kinds of magical/alchemical ammo for the gun

remember your gunsmithing feat that you autmoatically get, you buy a gunsmith kit and it makes ammo/black powder 90% cheaper!!!

did i mention i love my gunslinger?

navar100
2011-10-21, 05:59 PM
i absolutely love my human gunslinger. first off you take either initiative feats to go first and shoot at someone's TOUCH AC! then gauge the situation onw hat to do next. Or you take the feats needed to get focus shot right off the bat and add your int bonus to damage.

i forget what level but you get gun training and that adds your dex bonus to damage as well so i get to do 2d8 +6 damage at someone's touch ac for 4 rounds then i go into melee or reload

the grit system is nice because you get all sorts of utility as you level and even tho youa rent overly damaging you do get to be kind of a rogue that hits at range and you can make all kinds of magical/alchemical ammo for the gun

remember your gunsmithing feat that you autmoatically get, you buy a gunsmith kit and it makes ammo/black powder 90% cheaper!!!

did i mention i love my gunslinger?

Is that a gun in your pocket or are you just happy about your character?
:smallwink:

magwaaf
2011-10-21, 08:07 PM
did i mention how much i love my gunslinger?

the class just flows well. pathfinders gun rules just suck

stainboy
2011-10-21, 08:42 PM
Their damage output isn't bad (if optimized - handbooks can help with this.) Unfortunately, that's about all they can do, and even at range (their supposed area of expertise) they get crushed by many other classes. Hence their designation as T5.

The primary reason to play a Gunslinger is flavor; if it's utility/power you're after, be something else (like a Ranger or Marksman.)

I'd also put it in T5 because it gets outshined at its own shtick (using guns). The advantage to guns is rolling against loltouchAC. A low attack bonus, high damage class like a rogue gets more out of that than a fighter-chassis class.

Speaking of getting outshined at its own shtick: The remake of True Grit came out in December of last year, right about the time UC would have gone into development. The gunslinger is a whole new class based on Rooster Cogburn, a dualwielding ranged combat specialist horse-riding wilderness tracker and bounty hunter. I'm confused.

Ravens_cry
2011-10-21, 09:05 PM
For me at least, it's a dip class. Not a bad class, I rather like it, but I prefer to add it to things, like a Rogue or, ooh, a Paladin. Even one level dip is nice for a Paladin if you go Mysterious Stranger. Going Five levels is a bit much, Paladins get a lot of nice class features too, but could be interesting for a late level entry replacement.