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bobthe6th
2011-10-02, 11:12 PM
I have often wanted to play an elemental bender in D&D, but it had no good comparison. the casters were to limited, the melee wasn't right. nothing seemed good enough, even the sword sage. but then the monk just needs a little help...

elemental bender [variant]
this monk learns the arts of bending a particular element, either fire air earth or water. the monk weakens its martial training to learn the complex stances.
replaces: tongue of sun and moon, lowers unarmed strike damage.
gains: one of four abilities, and corresponding pirmanacied spell at 17th level.
Fire: lowers Unarmed damage one step, lets him attack with bursts of flame that deal damage as an unarmed strike. these bursts of flame have a 10' reach and deal fire damage. a fire bender may strike a foe further away by sacrificing iterative attacks, gaining 5' reach for each sacrificed attack. so a 1st level fire bender attacks a foe 10' away for 1d4, but if he flurries he can sacrifice the extra attack to hit a foe 15' away. he may also attack as a cone by sacrificing all other attacks that round, the cone having a length = the number of attacks*5', and a width of the number of attacks*5'. it deals damage of all the attacks combined, with a saving throw dc of 10+ 1/2 the monks level + the monks Wisdom. at 17th level, the monk is under a continues fire shield spell.
Water: lowers unarmed damage 2 steps, lets him attack with masses of water that deal damage as an unarmed strike. these masses of water have a range of 10'. a water bender may strike a foe further away by sacrificing iterative attacks, gaining 5' reach for each sacrificed attack. so a 1st level water bender attacks a foe 10' away for 1d3, but if he flurries he can sacrifice the extra attack to hit a foe 15' away. he may trip, bulrush, disarms, and sunder, at foes with these strikes. at 17th level, the monk is under a continues stone shape spell, but he can't shape stone, and is instead able to shape water as if it were stone freezing it or holding it in shape as he wishes.
Earth: lowers the unarmed damage 1 step, lets him strike with nearby earth that deals damage like an unarmed strike. this earth has a range of 10'. an earth bender may strike a foe further away by sacrificing iterative attacks, gaining 5' reach for each sacrificed attack. so a 1st level earth bender attacks a foe 10' away for 1d4, but if he flurries he can sacrifice the extra attack to hit a foe 15' away. an earth bender may chose to further lower his damage to change the form of the earth he fights with. for 1 step lowered each, the earth bender can increase the threat range of his strike by one and have the strike deal slashing damage (this can be done twice), or make the strike deal piercing damage and increase the critical multiplier by one (this can be done twice). at 17th level, the monk is under a continues stone shape spell
Air: lowers the unarmed damage 2 steps, and lets him attack with blasts of air that deal damage as an unarmed strike. these blasts of air have a range of 10'. a water bender may strike a foe further away by sacrificing iterative attacks, gaining 5' reach for each sacrificed attack. so a 1st level air bender attacks a foe 10' away for 1d3, but if he flurries he can sacrifice the extra attack to hit a foe 15' away. he may trip, bulrush, disarms, and sunder, at foes with these strikes. at 17th level, the monk is under a continues fly spell.


so to sum up, less damage and a range, air and water get to pull battle field control, fire gets an area affect, and earth lets you add variety to your damage. all the spells are 3-4th level spells, just like tongues, but flavored to the variant.

thoughts? critiques? comments?

Amechra
2011-10-03, 12:51 AM
Have you seen this? (http://sites.google.com/site/avatard20/)

Just asking.

Kenneth
2011-10-03, 12:58 AM
i might be barking up the wrong tree here as yous aid you didn;t like the sword sage but..


why not just give the monk desert wind maneuvers.. only have them do more than just fire damage?

that would be a very simple fix I think.

bobthe6th
2011-10-03, 12:59 AM
I had not, but I kinda like the monk variant idea. so any thoughts on that?

desert wind isn't the feel I was going for. the idea here is to slip some bending into the normal D&D world, rather than make it part of a secondary sub system.

Gandariel
2011-10-03, 12:10 PM
looks.. weak.
the continuous spells are weak for the level you get them (fly is nice, but at level 17 you should already be flying...)
and reducing their damage is just mean to the poor, poor monk

bobthe6th
2011-10-10, 02:28 AM
but nearly free reach... the spells are from an already weak ability, the tongue of sun and moon. I mean really, its a continues 3-4 level spell that is meant to be there for flavor.

doing more to it would rather blow the normal monk out of the water. it probably needs it but still...

Hanuman
2011-10-10, 05:31 AM
There's a full bending content somewhere on the forums, Flowdancer also fits the elemental bender feel perfectly... but will take another few months until completed at least.

crusaderjim
2011-10-10, 11:59 AM
You could also look at this thread (http://www.giantitp.com/forums/showthread.php?p=12000942#post12000942). The person seems to have put a lot of thought into it and it has the whole avatar flavor.

Hiro Protagonest
2011-10-10, 12:04 PM
but nearly free reach... the spells are from an already weak ability, the tongue of sun and moon. I mean really, its a continues 3-4 level spell that is meant to be there for flavor.

doing more to it would rather blow the normal monk out of the water. it probably needs it but still...

So you're trying to balance this as a tier 6 class? I thought I'd never see this day...

And this just doesn't do it justice. You get one ability at really high levels and worse unarmed strike damage.

bobthe6th
2011-10-13, 01:31 PM
what would be a good metric then? monk is the only class with scaling damage that I know of, and it seemed to fit he idea...
perhaps dump the bonus feats and retard ki strikes by one step, let the damage get a power boost at 1st, 2nd, 4th, and at 6th give it an interesting affect and another 5ft reach? that would boost its power a lot... but would feat starve it a little... perhaps give a feat along with the interesting affect?

Hanuman
2011-10-13, 09:54 PM
http://www.giantitp.com/forums/showthread.php?t=149722&highlight=avatar+bender

http://www.giantitp.com/forums/showthread.php?t=155746&highlight=avatar+bender

Hiro Protagonest
2011-10-14, 10:54 AM
http://theanteheroes.com/Avatar%20d20/BendingChapter.pdf

Igneel
2011-10-14, 11:07 AM
Another homebrew thread that tried something 'similar' [read as: wanted elemental based classes] went with an invocation using idea. Unfortunately the person never quite finished the project, only getting Fire, Earth, and Water of the Avatar elements. Can't say that you should base your idea off of them, but I think that some of their abilities would be good enough to at least look over for inspiration. [ie: Stone Fist/Flame Burst/Jet of Water from the Earth Adept/Fire Speaker/Waverider, some invocations from each of them, etc]

Elemental Adepts (http://www.giantitp.com/forums/showthread.php?t=160185)

Hanuman
2011-10-14, 11:36 AM
http://theanteheroes.com/Avatar%20d20/BendingChapter.pdf
Oh that's brilliant. Omnomnomnom :O

Hiro Protagonest
2011-10-14, 04:44 PM
Oh that's brilliant. Omnomnomnom :O

The only problem is I can't find the augment pools. I'll just take the "augment X" as adding X to the bending DC.

Amechra
2011-10-14, 05:45 PM
I have been looking for that...

Hanuman
2011-10-14, 11:05 PM
Is thre a list of homebrew PDFs somewhere here? There REALLY needs to be.

bobthe6th
2011-10-16, 10:42 PM
my plan was to make use this variant. using the whole avatar d20 is saying to a prospective DM "here is a multiple page document, introducing a new system. you need to read and understand this, consider its balance, before I can join your game." DM says "I have 6+ players trying to get in... and I am lazy. so not going to bother." the plan was to make the variant short, sweet, and mostly affect the fluff. give some fun little abilities.

TravelLog
2011-10-16, 11:26 PM
You may wish to add other elemental variants (http://xkcd.com/).

Hanuman
2011-10-17, 03:48 AM
You may wish to add other elemental variants (http://xkcd.com/).
http://www.giantitp.com/forums/showpost.php?p=8926819&postcount=2

bobthe6th
2011-10-17, 12:44 PM
WOULD PEOPLE STOP POSTING LINKS! THAT IS NOT THE POINT OF THIS THREAD. IT IS KILLING ANY ACTUAL COMENTERY ON THE VARIANT ITSELF. I HAVE ONE ACTUAL, RELATED COMMENT SO FAR. Sorry but really guys? Really? I don't wanted or need to read 100 pages of homebrew to make a small vareint on the monk. This is sopsed to be a small variation, were every single link to something similer would be a pain for a lot of DMs to pass. So please comment on the OP or stop posting in this thread...

Hanuman
2011-10-18, 08:33 AM
There's a lot of established and balanced content available, what is the capstone to your variant?

bobthe6th
2011-10-18, 10:09 AM
The content is mostly complex or requiers a lot of reading, or is an entierly new system. The capstone of this varient, is a continues spell repalceing toungs as toung of sun and moon.