Person_Man
2011-10-03, 03:09 PM
So I have a house rule which has recently become a lot more relevant to my players, as many of them have started using Pathfinder Archetypes (http://www.pathfindersrd.com/classes/class-archetypes). It's a fairly simple, but it seems like it has gone a long way to giving lower Tier (http://brilliantgameologists.com/boards/index.php?topic=1002.0) classes a lot more options to play with.
Any class can use any Alternate Class Feature (http://brilliantgameologists.com/boards/index.php?topic=7908.0) or Archetype, without regard to per-requisites, as long as they do not trade away the same class feature more then once. You do not need to take every ability in an ACF or Archetype's progression, you can pick and choose the ones you want. Dead levels (or dead-ish levels with cruddy abilities, such as a Barbarian's Trap Sense, Monk's Slow Fall, or many half-casters' spell progression) are also given any class ability/ACF/archetype from any thematically appropriate class. For example, a Swashbuckler could choose to fill in it's dead levels and "Grace +1" levels with appropriate Rogue class abilities, ACF, Racial-subs, or Archetypes. In addition, each time you gain a level, you may retrain a previously chosen feat and/or ACF/Archetype, in case you've decided you want to try something new.
Has anyone else tried something similar? Does this seem like it would be a workable solution in general for your games?
Any class can use any Alternate Class Feature (http://brilliantgameologists.com/boards/index.php?topic=7908.0) or Archetype, without regard to per-requisites, as long as they do not trade away the same class feature more then once. You do not need to take every ability in an ACF or Archetype's progression, you can pick and choose the ones you want. Dead levels (or dead-ish levels with cruddy abilities, such as a Barbarian's Trap Sense, Monk's Slow Fall, or many half-casters' spell progression) are also given any class ability/ACF/archetype from any thematically appropriate class. For example, a Swashbuckler could choose to fill in it's dead levels and "Grace +1" levels with appropriate Rogue class abilities, ACF, Racial-subs, or Archetypes. In addition, each time you gain a level, you may retrain a previously chosen feat and/or ACF/Archetype, in case you've decided you want to try something new.
Has anyone else tried something similar? Does this seem like it would be a workable solution in general for your games?