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View Full Version : Incarnum as Hero Points as Core Mechanic [3.5, Work in Progress]



Ziegander
2011-10-04, 04:29 PM
The idea here is that all characters have a number of Hero Points equal to their character level. NPCs and monsters could get either 0 Hero Points ever, or maybe as many as half their character level or half their HD. Anyway, then players would invest Hero Points into any number of things, into everything as a matter of fact, from feats, to spells, to maneuvers, to their own equipment. Equipment could be bound to body slots, but once bound it is difficult to unbind. Invested Hero Points would have a maximum capacity, like essentia does in Magic of Incarnum, but probably altered just a bit. Some examples:

Hero Point Capacity
{table=head]Character Level|
Capacity

1st - 4th|
1

5th - 9th|
2

10th - 14th|
3

15th - 19th|
4

20+|
5

[/table]

Anything with Hero Points invested into it is called a receptacle. Hero Points may be invested into or reallocated from receptacles with the [Free] keyword at any time as a swift action. Receptacles can also be bound to body slots, unlocking new abilities, but only one receptacle can be bound to a given body slot at a time and can only be unbound under special circumstances. A character may only have 1 receptacle bound at a time at 1st level, but as he gains levels he is able to bind additional receptacles at 5th, 10th, 15th, and 20th level.

Head, Eyes, Neck, Torso, Body, Waist, Shoulders, Arms, Hands, and Feet are body slots which are available to all characters at all times. The Heart and Soul slots are special body slots that are not available to all characters.


FEATS

Acrobatics [Free] [Feet] [Torso]
Prerequisites: None
Benefit: You gain a bonus to Jump and Tumble checks equal to twice the invested Hero Points.

If you bind this feat to your Feet slot you may take 10 on Jump checks even while threatened or distracted and can get a running start in 10ft rather than 20ft.

If you bind this feat to your Torso slot you may take 10 on Tumble checks even while threatened or distracted.

Agile [Free] [Feet] [Waist]
Prerequisites: None
Benefit: You gain a bonus to Balance and Escape Artist checks equal to twice the invested Hero Points.

If you bind this feat to your Feet slot you may take 10 on Balance checks even while threatened or distracted.

If you bind this feat to your Waist slot you may take 10 on Escape Artist checks even while threatened or distracted.

Alertness [Free] [Head]
Prerequisites: None
Benefit: You gain a bonus to Listen and Spot checks equal to twice the invested Hero Points.

If you bind this feat to your Head slot you may make a single Listen and Spot check at the same time as a swift action. You may take 10 on these checks if you desire.

Animal Affinity [Free] [Eyes] [Hands]
Prerequisites: None
Benefit: You gain a bonus to Handle Animal and Ride checks equal to twice the invested Hero Points.

If you bind this feat to your Eyes slot you may use the Wild Empathy (Ex) feature as a Druid of your character level and gain a bonus to Wild Empathy checks equal to twice the Hero Points invested in this feat.

If you bind this feat to your Hands slot you may take 10 on Ride checks even while threatened or distracted.

Armor Proficiency [Free]
Prerequisites: See text
Benefit: Choose Light, Medium, or Heavy armor. You are proficient with the chosen type of armor. You reduce the armor check penalty of armor you wear by a value equal to the invested Hero Points and add 1 to the armor bonus of armor you wear for every two invested Hero Points.
Special: In order to choose Medium armor you must be proficient with Light armor. In order to choose Heavy armor you must be proficient with Light and Medium armor.

Athletic [Free] [Hands] [Shoulders]
Prerequisites: None
Benefit: You gain a bonus to Climb and Swim checks equal to twice the invested Hero Points.

If you bind this feat to your Hands slot you may take 10 on Climb checks even when threatened or distracted and gain a +4 bonus to Climb checks made to avoid hazards.

If you bind this feat to your Shoulders slot you may take 10 on Swim checks even when threatened or distracted and gain a +4 bonus to Swim checks made to avoid hazards.

Toughness [Torso] [Heart] [Soul]
Prerequisites: None
Benefit: You may invest Hero Points into this feat once per day. You gain extra hit points equal to 4 times your invested Hero Points. Hero Points invested into Toughness are automatically removed after 8 hours of rest and cannot be reallocated.

If you bind this feat to your Torso slot you gain damage reduction /-- equal to the invested Hero Points. This DR stacks with the highest DR among types you have, if any.

If you bind this feat to your Heart slot you have a 10% chance per invested Hero Point of ignoring a critical hit.

If you bind this feat to your Soul slot you [...]


EQUIPMENT

Amulet of Health [Neck]
In addition to the normal benefits of an Amulet of Health you gain the following benefits based on your invested Hero Points.

You gain a number of temporary hit points while wearing your Amulet of Health equal to 4 times your invested Hero Points. You may only gain these temporary hits once per day but they last as long as you wear your amulet.

When bound to your Neck slot, an Amulet of Health allows you to recover from ability damage and drain much faster than normal. You remove 1 point of ability drain per 8 hours of rest an 1 additional point of ability damage per hour per Hero Point invested into your Amulet of Health.

gkathellar
2011-10-04, 04:39 PM
Oooh. This looks like a cool idea, although if the magic items still function without hero points it's going to aggravate the Christmas tree effect to a certain degree. How would this interact with actual Incarnum?

Anyway, I look forward to seeing more. [terrible]Are you like Robert Johnson? Did you meet the devil at a crossroads and sell him your soul for the Homebrews?[/awful]

Ziegander
2011-10-04, 04:55 PM
Oooh. This looks like a cool idea, although if the magic items still function without hero points it's going to aggravate the Christmas tree effect to a certain degree. How would this interact with actual Incarnum?

I don't know how it would aggravate the Christmas tree effect. It's not like it makes having magic items any more absolutely necessary than they already are.

As far as interaction with actual Incarnum, ideally it wouldn't interact with it at all as it would simply use the concept and probably be implemented in a more system-wide total overhaul.


Anyway, I look forward to seeing more.

Good, good. I've been considering doing a full overhaul of D&D, producing a new d20 system all my own, and this would possibly be one of the core mechanics.


[terrible]Are you like Robert Johnson? Did you meet the devil at a crossroads and sell him your soul for the Homebrews?[/awful]

Sorry, I don't know what you're referring to. :smallredface: