fracas
2011-10-05, 07:30 AM
I'm using a Ranger variant that loses spells but gains a d12 hit die and druid-like animal companion progression. My current idea is just a basic composite longbow sniper build, using the companion mostly for utility and as a mount/off-tank. Key being flexibility. On the other hand, the idea of a thrower archer is interesting and I'm running out of good core archery feats. I have open book access but DM likes to keep things generally not too far from the SRD.
Also, magic is banned in this setting. It exists, but we can expect to be burned as witches if we're caught using it. There are nonmagic item upgrades that give basic magic-like bonuses (+2 attack, +2 damage, etc). Therefore, no cleric multiclassing.
The 3.5 Ranger Handbook seems very basic and the Ranger20 build it links to doesn't work.
Currently I've got a stoutheart halfling with 18/17/14/14/14/10 abilities coming out to 15 str, 20 dex, 14 con, 14 int, 14 wis, 10 cha. Not currently planning on leadership but I'm open to suggestions.
Feats:
Stoutheart: Point-Blank Shot
1: Precise Shot
3: Mounted Combat
6: Greater Manyshot
Only lvl 3 so far, but planning for 6.
Questions:
1. What feat paths would be good for archery vs throwing and secondary scout duties? I've seen a few throwing builds in the past but not finding them now (user error I'm sure but still).
2. Any way to avoid damage reduction completely wiping out my damage output? Blasting a bunch of d6 arrows (remember I'm small-sized) or d1 (heh) shuriken seems like a recipe for being useless vs constructs.
3. Major PrCs I'm looking at are Master Thrower, Halfling Outrider, and Wild Plains Outrider. Any of those clearly better than the others? I can see merit in all, and Master Thrower could combine well with the others...
Also, magic is banned in this setting. It exists, but we can expect to be burned as witches if we're caught using it. There are nonmagic item upgrades that give basic magic-like bonuses (+2 attack, +2 damage, etc). Therefore, no cleric multiclassing.
The 3.5 Ranger Handbook seems very basic and the Ranger20 build it links to doesn't work.
Currently I've got a stoutheart halfling with 18/17/14/14/14/10 abilities coming out to 15 str, 20 dex, 14 con, 14 int, 14 wis, 10 cha. Not currently planning on leadership but I'm open to suggestions.
Feats:
Stoutheart: Point-Blank Shot
1: Precise Shot
3: Mounted Combat
6: Greater Manyshot
Only lvl 3 so far, but planning for 6.
Questions:
1. What feat paths would be good for archery vs throwing and secondary scout duties? I've seen a few throwing builds in the past but not finding them now (user error I'm sure but still).
2. Any way to avoid damage reduction completely wiping out my damage output? Blasting a bunch of d6 arrows (remember I'm small-sized) or d1 (heh) shuriken seems like a recipe for being useless vs constructs.
3. Major PrCs I'm looking at are Master Thrower, Halfling Outrider, and Wild Plains Outrider. Any of those clearly better than the others? I can see merit in all, and Master Thrower could combine well with the others...